Commit Graph

303 Commits

Author SHA1 Message Date
Brian Paul
c4a4864210 compile fix from Dan Schikore 2006-04-13 01:49:45 +00:00
Brian Paul
68ad7ca3ba allow rotation w/ mouse 2006-04-11 23:41:40 +00:00
Brian Paul
e099ce85ca re-enable animation 2006-04-06 04:34:09 +00:00
Brian Paul
762c3618f5 Added render to depth texture support with GL_EXT_framebuffer_object.
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul
1979b6b2de set the texture border color for the depth texture 2006-04-05 03:26:12 +00:00
Brian Paul
ec83f38e2e fix bad call to FindLine() 2006-03-30 14:26:29 +00:00
Brian Paul
197d725601 added -f option for full-screeen 2006-03-30 14:25:54 +00:00
Brian Paul
693a66aea9 press '0' for glDrawBuffer(GL_NONE) 2006-03-30 14:24:58 +00:00
Brian Paul
62c325af3f fix GETPROCADDRESS usage, remove carriage return chars (bug 6430) 2006-03-29 23:20:49 +00:00
Brian Paul
32244ac7e9 s/glslnose.c/glslnoise/ (bug 6430) 2006-03-29 23:18:13 +00:00
Karl Schultz
b7a5a9db88 Windows makefile to easily build all demo programs. 2006-03-29 04:02:44 +00:00
Karl Schultz
b687531f69 Undef a conflicting symbol in Windows. 2006-03-29 03:42:32 +00:00
Karl Schultz
54b65e080e add showbuffer.[ch] which could be in this dir after the targets are built. 2006-03-29 03:41:38 +00:00
Karl Schultz
4f21180416 Remove unneeded includes of time.h 2006-03-29 02:09:47 +00:00
Brian Paul
10f08cc202 use 'p' key to toggle use of GL_EXT_packed_depth_stencil 2006-03-15 01:44:03 +00:00
Michal Krol
cc1591667d More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Michal Krol
3654193a4d More GLSL code.
- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Michal Krol
3699751b0b Demonstrate GLSL fragment and vertex shaders. 2006-02-15 10:58:52 +00:00
Brian Paul
7905b19ec9 use fmod() when incrementing CubeRot 2006-01-30 15:35:35 +00:00
Brian Paul
daf3093f28 Test glCopyTexSubImage2D by drawing gears as texture on sides of a box. 2006-01-28 00:30:07 +00:00
Adam Jackson
93d0935ef7 Fix the default target to remake readtex.o if needed 2006-01-13 16:34:00 +00:00
Brian Paul
1add059bd1 Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
done with fragment programs nowadays.
2005-12-14 03:04:58 +00:00
Brian Paul
21b2784ff5 'a' key to toggle animation 2005-12-08 17:49:50 +00:00
Brian Paul
1ad3b7e28b call gluDeleteQuadric() to fix mem leak 2005-11-19 23:09:14 +00:00
Brian Paul
d0529b67f4 use fmod() to prevent overflow of angle variable 2005-09-30 15:03:33 +00:00
Brian Paul
1ad6e08090 call glFinish if drawing to front buffer 2005-09-29 18:46:27 +00:00
Jouk Jansen
d997b90433 Committing in .
1) change compilation on VMS to use IEEE floating points

 2) one more problem with _mesa_sprintf solved

 Modified Files:
 	Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms
 	Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms
 	Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms
 	Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms
 	Mesa/src/mesa/array_cache/descrip.mms
 	Mesa/src/mesa/drivers/common/descrip.mms
 	Mesa/src/mesa/drivers/osmesa/descrip.mms
 	Mesa/src/mesa/drivers/x11/descrip.mms
 	Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms
 	Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms
 	Mesa/src/mesa/shader/descrip.mms
 	Mesa/src/mesa/shader/grammar/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/swrast/descrip.mms
 	Mesa/src/mesa/swrast_setup/descrip.mms
 	Mesa/src/mesa/tnl/descrip.mms
 ----------------------------------------------------------------------
2005-09-23 07:03:53 +00:00
Brian Paul
d5783737f1 use 'f' key to toggle front/back buffer rendering 2005-08-31 16:42:59 +00:00
Brian Paul
59d680db22 Demo of how to do (nearly) flicker-free rendering with a single color buffer. 2005-08-25 23:25:25 +00:00
Brian Paul
713635adef fix comment and #if test 2005-08-25 22:09:43 +00:00
Brian Paul
8e247d52e3 Update the glut idle function after a new window is created 2005-08-25 17:46:04 +00:00
Brian Paul
5d7c486d90 Added multi-window support. Press 'n' to create new window, 'k' to kill
a window.  Good for exercising multi-window rendering.
2005-08-24 21:32:02 +00:00
Brian Paul
a1a6fa2fa1 free display lists and destroy window upon exit 2005-08-09 15:13:32 +00:00
Keith Whitwell
502504de23 Add a mode to test flat shading + separate specular. 2005-06-01 07:02:23 +00:00
Jouk Jansen
063efce6ee Committing in .
Update openVMS compile support

 Modified Files:
 	Mesa/progs/demos/descrip.mms
 	Mesa/src/mesa/shader/slang/descrip.mms
 	Mesa/src/mesa/tnl/descrip.mms
 ----------------------------------------------------------------------
2005-05-20 11:43:54 +00:00
Keith Whitwell
67cc1f6ba6 move osmesa demos to their own directory 2005-05-19 15:39:37 +00:00
Brian Paul
8818eae253 To better exercise pixel packing, replace regular glReadPixels with four
ReadPixels that get the image piece by piece.
2005-05-18 15:44:13 +00:00
Brian Paul
6f3d16c64a assorted warning clean-ups for x86_64, etc (Mikko T.) 2005-05-07 17:06:49 +00:00
Brian Paul
e4b2356c07 Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
Brian Paul
69441868f6 no need to enable fog or set fog mode with fragment program 2005-04-26 20:58:27 +00:00
Brian Paul
c39a4bc83c s/Togle/Toggle/ 2005-04-04 20:06:40 +00:00
Keith Whitwell
46d50d9e8e Add more formats to test. 2005-03-22 13:32:35 +00:00
Brian Paul
98a9ad9241 added osmesa16 stuff 2005-01-29 13:48:43 +00:00
Brian Paul
371f576731 assorted fixes 2005-01-29 13:48:27 +00:00
Brian Paul
c84cde7b0b added missing glFinish() 2005-01-29 12:57:36 +00:00
Daniel Borca
6a432a7c50 since we've already messed up this one, let we do it further and make it look like a fire... 2005-01-17 07:48:53 +00:00
Brian Paul
0275d921ac VMS updates from Jouk Jansen 2005-01-11 15:23:08 +00:00
Brian Paul
7a663b315e rotate at fixed rate, changed fire effect (Marcelo Magallon) 2005-01-09 17:52:48 +00:00
Brian Paul
a00c591511 rotate at fixed rate (Marcelo Magallon) 2005-01-09 17:50:27 +00:00
Brian Paul
a4a31c5d76 use #ifdef to test for extension 2005-01-09 17:39:36 +00:00