Eric Anholt
f9ffccb06b
ir_to_mesa: Support user-defined varyings using the linker's locations.
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Fixes glsl-reload-source.
2010-06-28 14:49:59 -07:00
Eric Anholt
ad8ad338f4
ir_to_mesa: Actually add the header file for the interface.
2010-06-28 13:45:43 -07:00
Eric Anholt
8f62ad6d0f
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
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Fixes glsl-fs-sqrt-branch.
2010-06-28 13:03:10 -07:00
Eric Anholt
d5a5df45a4
ir_to_mesa: Fix indexes of temps used in expressions.
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It looks like I managed to horribly mangle this in some rebase of the
branch. Fixes:
glsl-fs-fragcoord
glsl-fs-mix
2010-06-28 12:49:28 -07:00
Eric Anholt
7dc1e0b326
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
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Fixes glsl-fs-if-*.
2010-06-28 12:38:19 -07:00
Eric Anholt
904b5bfe99
ir_to_mesa: Add support for the pow expression.
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Fixes glsl-algebraic-pow-two.
2010-06-28 12:26:19 -07:00
Eric Anholt
cbe52c8012
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
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Fixes glsl-vs-if-bool.
2010-06-28 12:17:25 -07:00
Eric Anholt
854fd66cbb
ir_to_mesa: Respect EmitCondCodes for IF statements.
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Fixes glsl-vs-if-* for the 965 driver.
2010-06-28 12:01:23 -07:00
Eric Anholt
0a52e8b691
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
2010-06-28 11:45:10 -07:00
Eric Anholt
3f3f41357d
ir_to_mesa: Fix matrix * scalar multiplication.
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We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD
instead of DP4s.
Fixes:
glsl-fs-exp2
glsl-fs-log2
glsl-fs-mix-constant
glsl-fs-sqrt-zero
glsl-vs-sqrt-zero
2010-06-28 11:14:47 -07:00
Eric Anholt
ad2dc740b9
ir_to_mesa: Check the right element for matrix * scalar multiplication.
2010-06-28 11:14:47 -07:00
Eric Anholt
bd3b835e7c
glsl2: Add support for some builtin matrices.
2010-06-28 11:14:47 -07:00
Eric Anholt
81b7b79c47
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
2010-06-28 11:14:47 -07:00
Kenneth Graunke
5f3fe44595
Use a more sensible context in copy propagation.
2010-06-28 11:14:47 -07:00
Kenneth Graunke
a815f7fb83
Use more sensible contexts in ir_dead_code_local.
2010-06-28 11:14:47 -07:00
Ian Romanick
22c23dedad
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
2010-06-28 10:04:22 -07:00
Ian Romanick
26b5d33dce
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
2010-06-28 10:04:18 -07:00
Eric Anholt
0bef5b97a9
glsl2: Add support for non-float constants in Mesa IR.
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Fixes glsl-vs-vec4-indexing-4.
2010-06-25 18:01:20 -07:00
Eric Anholt
6152fa16a1
glsl2: Take out the spamming of debug flags I'd added.
2010-06-25 17:23:31 -07:00
Eric Anholt
b2d7ed2aba
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
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Missed this while hacking in constants support. Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
2010-06-25 17:20:46 -07:00
Kenneth Graunke
78062273de
ir_reader: Free memory for S-Expressions earlier.
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There's no point in keeping it around once we've read the IR.
Also, remove an unnecessary talloc_parent call.
2010-06-25 17:07:42 -07:00
Eric Anholt
85c978f38c
glsl2: Start trying to hook up uniforms.
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This should be resolved with linker.cpp's location assignment, as
currently we drop that location assignment on the ground. However,
this gets basic programs using uniforms working for now.
2010-06-25 16:35:36 -07:00
Eric Anholt
0fd97db8b0
glsl2: Associate the GLenum for the type with builtin GLSL types.
2010-06-25 16:35:22 -07:00
Eric Anholt
bda27424cf
glsl2: Use the parser state as the talloc context for dead code elimination.
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This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt
abc4e52992
glsl2: Emit OPCODE_END at the end of the Mesa program.
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The 965 driver can now run a glsl2-generated shader!
2010-06-25 13:28:16 -07:00
Eric Anholt
582b73fe69
glsl2: Hook up constant parameters in ir_to_mesa.
2010-06-25 13:27:57 -07:00
Eric Anholt
ffc845a50a
glsl2: Set InputsRead and OutputsWritten on the generated programs.
2010-06-25 12:52:01 -07:00
Eric Anholt
364fcd8ee1
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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The compiler is now called by the driver, and generates program
instructions. Parameter lists are still not set up, so the driver
chokes on it shortly thereafter.
2010-06-25 12:37:21 -07:00
Eric Anholt
7f2bf62d25
glsl2: Use Mesa types instead of duping them into our program.h.
2010-06-25 12:25:19 -07:00
Eric Anholt
2a3d46dd46
glsl2: Fix dependencies. (at least partially)
2010-06-25 12:23:20 -07:00
Eric Anholt
0a1b54df7a
glsl2: Replace the GLSL compiler with the glsl2 project.
2010-06-24 17:23:21 -07:00
Eric Anholt
3d6012303c
glsl2: Wrap includes of C interfaces with extern "C".
2010-06-24 17:23:19 -07:00
Eric Anholt
f4869f3326
glsl2: Remove files that had been imported for standalone.
2010-06-24 17:14:00 -07:00
Eric Anholt
e82ddb781a
glsl2: Stop .gitignoring the old standalone build system.
2010-06-24 15:52:56 -07:00
Eric Anholt
9aa0b6d728
glsl2: Move the Mesa IR codegen into mesa/shader/
2010-06-24 15:49:18 -07:00
Eric Anholt
bcc13b7444
Merge branch 'glsl2-head' into glsl2
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This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
2010-06-24 15:47:40 -07:00
Eric Anholt
e5cf3aadb8
glsl2: Add a README file for the new compiler.
2010-06-24 15:46:53 -07:00
Eric Anholt
2928588267
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
2010-06-24 15:36:00 -07:00
Eric Anholt
0ee7d80269
Merge branch 'mesa'
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This brings in the ir_to_mesa.cpp code I've been developing to codegen
to the Mesa IR. It does not actually generate a complete Mesa
fragment/vertex program yet.
2010-06-24 15:27:10 -07:00
Eric Anholt
6b01b50888
Move the talloc_parent lookup down in a few hot paths.
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talloc_parent is still 80% of our runtime, but likely talloc_parent
lookups will be reduced as we improve the handling of memory
ownership.
2010-06-24 15:18:39 -07:00
Eric Anholt
e33c10328c
Merge remote branch 'cworth/master'
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Conflicts:
ast_to_hir.cpp
ir.cpp
This brings in the talloc-based memory management work, so that the
compiler (almost) no longer leaks memory.
2010-06-24 15:13:03 -07:00
Eric Anholt
8364fc85b8
ir_to_mesa: Handle a limited subset of matrix multiplication.
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glsl-mvp.vert now generates believable code, and mesa mode fails only
5 tests that master doesn't. I must have left out some asserts...
2010-06-24 15:05:21 -07:00
Eric Anholt
7672064756
ir_to_mesa: Handle constant matrices.
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There's not much to it since we're not actually storing constant data yet.
2010-06-24 15:05:21 -07:00
Eric Anholt
f4bd7f262e
ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.
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Fixes CorrectParse2.vert assertion due to uninitialized values.
2010-06-24 15:05:21 -07:00
Eric Anholt
4006424f5b
ir_to_mesa: Don't allocate temps for swizzles.
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We do them in place by actually, you know, swizzling.
2010-06-24 15:05:21 -07:00
Eric Anholt
a9b619bb3b
ir_to_mesa: Set up storage for uniform vars.
2010-06-24 15:05:21 -07:00
Eric Anholt
554dbcce77
ir_to_mesa: Move the classes into the file now that we don't have the burg.
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At 1kloc, it doesn't look like I'll want to split the ir_to_mesa file
up even once it's feature-complete. Move definitions closer to usage,
and prevent rebuilding the world when changing the definitions.
2010-06-24 15:05:21 -07:00
Eric Anholt
2401338ef8
ir_to_mesa: Remove old monoburg structure.
2010-06-24 15:05:21 -07:00
Eric Anholt
9cd8cad9f3
ir_to_mesa: Restrict dst writemasks like we did in the monoburg setup.
2010-06-24 15:05:21 -07:00
Eric Anholt
9d2b8e0b70
ir_to_mesa: Fix copy-and-wasted DIV instruction sequence.
2010-06-24 15:05:21 -07:00