Eric Anholt
02d615306e
glsl2: Fix reversed value of step().
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It's 0.0 if x < edge, not 1.0. Partial fix for glsl-fs-step.
2010-06-30 16:23:15 -07:00
Eric Anholt
e64a4aaacb
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
2010-06-30 16:18:06 -07:00
Eric Anholt
4e16a7b526
glsl2: Fix up the implementation of fract() for vector types.
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There's no need to split each vector component out, just do vector ops.
2010-06-30 15:59:07 -07:00
Eric Anholt
285ff93819
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
2010-06-30 15:49:04 -07:00
Eric Anholt
ea6b34cce4
ir_to_mesa: Send the negate field on to Mesa IR.
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Fixes glsl-fs-neg.
2010-06-30 15:47:11 -07:00
Eric Anholt
698b844443
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
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Fixes depth-tex-modes-glsl.
2010-06-30 15:30:00 -07:00
Kenneth Graunke
77049a702a
glsl2: Implement AST->HIR support for the "discard" instruction.
2010-06-30 14:54:58 -07:00
Kenneth Graunke
16efab1c4d
glsl2: Define new ir_discard instruction.
2010-06-30 14:54:58 -07:00
Eric Anholt
88c20c46b8
ir_to_mesa: Support gl_FragDepth.
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Fixes glsl-bug-22603.
2010-06-30 14:55:45 -07:00
Eric Anholt
97eba76b8c
glsl2: Allow a fragment shader to not write a color.
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I can't find any text justifying this check, and it caused a
reasonable-looking shader in glsl-bug-22603 (which writes only
gl_FragDepth) to fail.
2010-06-30 14:51:50 -07:00
Eric Anholt
3e2127b9de
mesa: Don't look in unallocatd param slots for parameter values.
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glsl-derivs would add 40.0, 0.0, and 1.0 in order. When we went
looking for 0.0, we'd find it in the second slot of the param, and use
it, but param->Size would still be 1. When we went to add 1.0 and
didn't find it, we'd put allocate it to that second slot and the 0.0
would actualy end up being 1.0.
Fixes glsl-derivs, glsl-deriv-varyings.
2010-06-30 14:46:06 -07:00
Eric Anholt
c64da87611
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
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This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1,
caught by glsl-dlist-getattriblocation.
2010-06-30 14:44:14 -07:00
Kenneth Graunke
c7f4ff193a
glsl2: Fix storing of dead memory in the symbol table.
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decl->identifier is part of the AST, so it doesn't live very long.
Instead, add var->name which is owned by var.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
629198b96a
glsl2: Preprocessed source doesn't need to live past compile time.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
c6099a65f8
glsl2: Create new talloc contexts the "right" way.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
953ff1283d
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
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_mesa_glsl_parse_state should be the parent for all temporary allocation
done while compiling a shader. glsl_shader should only be used as the
parent for the shader's final IR---the _result_ of compilation.
Since many IR instructions may be added or discarded during optimization
passes, IR should not ever be allocated to glsl_shader directly.
Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g.
This also removes a ton of talloc_parent calls, which may help performance.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
116f1d4f95
glsl2: Steal the live IR and free the rest of the junk.
2010-06-30 13:52:24 -07:00
Ian Romanick
ef5f194831
linker: Don't dynamically allocate slots for linked shaders
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The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
2010-06-30 12:20:44 -07:00
Eric Anholt
edcb9c2b06
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
2010-06-30 12:02:31 -07:00
Ian Romanick
982e3798d8
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
2010-06-30 12:02:11 -07:00
Eric Anholt
849e18153c
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
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This avoids more allocation and shuffling of data around.
2010-06-30 12:01:42 -07:00
Eric Anholt
0eda9ae0a6
glsl2: Make function names and variable names be children of the node.
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This avoids losing their memory when the parser state is freed.
2010-06-30 11:52:40 -07:00
Eric Anholt
16b68b1952
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
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This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Eric Anholt
524745bc55
ir_to_mesa: Add support for ir_unop_abs.
2010-06-29 17:18:28 -07:00
Eric Anholt
ba9bd708cb
ir_to_mesa: Add support for dFdx, dFdy.
2010-06-29 17:18:28 -07:00
Eric Anholt
d4f7e660dd
ir_to_mesa: Start adding support for texture instructions.
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
2010-06-29 17:18:28 -07:00
Kenneth Graunke
506199b852
glsl2: Keep the same number of components in implicit conversions.
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Fixes piglit test glsl-implicit-conversion-01.
2010-06-29 16:31:52 -07:00
Ian Romanick
22971e922a
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
2010-06-29 15:32:19 -07:00
Ian Romanick
e2f84f04e5
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
2010-06-29 15:32:15 -07:00
Ian Romanick
9c4b1f2bad
glsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 15:19:42 -07:00
Ian Romanick
5e18b051c0
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
2010-06-29 15:19:38 -07:00
Ian Romanick
efc15f862b
glsl_type: Add _mesa_glsl_release_types to release all type related storage
2010-06-29 11:15:40 -07:00
Ian Romanick
e1374d48de
glsl_type: All glsl_type objects live in their own talloc context
2010-06-29 11:15:40 -07:00
Ian Romanick
72e627d02a
glsl_type: Record type constructors are private
2010-06-29 11:15:39 -07:00
Ian Romanick
49e3577b91
glsl_type: Add get_record_instance method
2010-06-29 11:15:39 -07:00
Ian Romanick
31bcce04b1
glsl_type: Vector, matrix, and sampler type constructors are private
2010-06-29 11:15:39 -07:00
Ian Romanick
e94642eb0d
glsl_type: Make all static objects be class private
2010-06-29 11:15:39 -07:00
Ian Romanick
4b6feb0398
glsl2: Use talloc_strdup when generating constructor temporary names
2010-06-29 11:15:26 -07:00
Ian Romanick
12681610f5
glsl_type: Remove vector and matrix constructor generators
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All scalar, vector, and matrix constructors are generated in-line
during AST-to-HIR translation. There is no longer any need to
generate function versions of the constructors.
2010-06-29 11:15:26 -07:00
Ian Romanick
699b247661
glsl2: Don't flatten constructor parameters to scalars
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Now that all scalar, vector, and matrix constructors are emitted
in-line, the parameters to these constructors should not be flattened
to a pile of scalars. Instead, the functions that emit the in-line
constructor bodies can directly write the parameters to the correct
locations in the objects being constructed.
2010-06-29 11:15:26 -07:00
Ian Romanick
81c7e94466
glsl2: Always emit matrix constructors inline
2010-06-29 11:15:26 -07:00
Ian Romanick
c31dcdf57e
glsl2: Always emit vector constructors inline
2010-06-29 11:15:26 -07:00
Ian Romanick
6315b68f5f
ir_swizzle: Add new constructor, refactor constructors
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Adds a new constructor that takes an array of component values. Refactors
the meat of the two constructors to an init_mask method.
2010-06-29 11:15:26 -07:00
Kenneth Graunke
50577b96ac
glsl2: Update TODO.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
6de8256505
glsl2: Check for non-void functions that don't have a return statement.
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This doesn't do any control flow analysis to ensure that the return
statements are actually reached.
Fixes piglit tests function5.frag and function-07.vert.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
ac04c257e3
glsl2: Reject return types with qualifiers.
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Fixes piglit test return-qualifier.frag.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
28527ed557
glsl2: Add a method for querying if an AST type has any qualifiers.
2010-06-29 11:12:53 -07:00
Kenneth Graunke
18707eba1c
glsl2: Check that returned expressions match the function return type.
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From my reading of the specification, implicit conversions are not
allowed. ATI seems to agree, though nVidia allows it without warning.
2010-06-29 11:12:53 -07:00
Ian Romanick
153eca9806
glsl2: Invoke preprocessor before calling the compiler proper
2010-06-29 11:00:58 -07:00
Eric Anholt
59a23d7fb9
ir_to_mesa: Actually initialize the undef register for scalar_op1.
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Fixes glsl-sin, glsl-cos on 965, where we rely on unused src arguments
in the VS having a file of PROGRAM_UNDEFINED.
2010-06-28 15:07:19 -07:00