Samuel Pitoiset
a7bc51aef8
glsl: make use of glsl_type::is_float()
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Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com >
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net >
2017-04-21 19:34:15 +02:00
Samuel Pitoiset
cacc823c39
glsl: make use of glsl_type::is_double()
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Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com >
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net >
2017-04-21 19:34:12 +02:00
Matt Turner
d1f6f65697
glsl: Separate overlapping sentinel nodes in exec_list.
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I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.
No difference in OglBatch7 (n=20).
Co-authored-by: Davin McCall <davmac@davmac.org >
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com >
2016-07-26 12:12:27 -07:00
Ian Romanick
806add360f
MESA_shader_integer_functions: Allow new function overload matching rules
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com >
Reviewed-by: Matt Turner <mattst88@gmail.com >
2016-07-19 12:19:28 -07:00
Emil Velikov
eb63640c1d
glsl: move to compiler/
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com >
Acked-by: Matt Turner <mattst88@gmail.com >
Acked-by: Jose Fonseca <jfonseca@vmware.com >
2016-01-26 16:08:33 +00:00