Commit Graph

3 Commits

Author SHA1 Message Date
Brian
34f6243bef Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian Paul
a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 2000-10-20 17:26:57 +00:00
jtg
afb833d4e8 Initial revision 1999-08-19 00:55:39 +00:00