Commit Graph

22786 Commits

Author SHA1 Message Date
Michal Krol
5f31890861 draw: Fix LIT instruction. 2009-04-09 23:19:22 +02:00
Ian Romanick
6a6e478e55 intel / DRI2: Accept fake front-buffer from loader
Handle the loader returning a fake front-buffer.  Since the driver
never specifically requests a fake front-buffer, the driver assumes
that it will never receive both a fake and a real front-buffer.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09 14:18:14 -07:00
Ian Romanick
e6386e0d9a DRI2: Assume that there is always a front buffer
Assume that the front-buffer exists even if the server didn't tell the
client that it exists.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09 14:18:14 -07:00
Ian Romanick
43cf0d1eeb intel / DRI2: Track and flush front-buffer rendering
Track two flags:  whether or not front-buffer rendering is currently
enabled and whether or not front-buffer rendering has been enabled
since the last glFlush.  If the second flag is set, the front-buffer
is flushed via a loader call back.  If the first flag is cleared, the
second flag is cleared at this time.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09 14:18:14 -07:00
Ian Romanick
82634ee8df DRI2: Provide an interface for drivers to flush front-buffer rendering
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09 14:18:14 -07:00
José Fonseca
c09ef3e747 python: Fix bad pointer. 2009-04-09 22:11:48 +01:00
Brian Paul
311f77198e st: remove another unneeded 'is compressed' comparison 2009-04-09 15:02:48 -06:00
Brian Paul
1f4a7f3a2e st: remove unneeded "is compressed" check
The format indicates compressed vs. uncompressed.
2009-04-09 15:02:48 -06:00
Brian Paul
e53d6ab39b st: rearrange some code to be a little more clear 2009-04-09 15:02:48 -06:00
Brian Paul
227aa0070d gallium: remove unneeded compressed=0 assignment 2009-04-09 15:02:48 -06:00
Brian Paul
f97df61d26 gallium: remove unneeded compressed=0 assignment 2009-04-09 15:02:47 -06:00
Brian Paul
f122015674 st: remove comp_byte parameter to st_texture_create()
We can determine if the texture is compressed by checking the format.
2009-04-09 15:02:47 -06:00
Brian Paul
1ad2484f03 st: consolidate format->usage computation 2009-04-09 15:02:47 -06:00
Brian Paul
eaca19edbb st: add const qualifiers, use GL types 2009-04-09 15:02:47 -06:00
Brian Paul
d11d903c1b st: make loops over 3D texture slices a litte more intuitive 2009-04-09 15:02:47 -06:00
Brian Paul
5facd7986a st: reformatting and clean-ups in texture code 2009-04-09 15:02:47 -06:00
Michal Krol
790a18f2c2 tgsi/sse2: Fix ARL instruction. 2009-04-09 22:51:15 +02:00
Michal Krol
c54b219975 tgsi/sse2: Fix LIT instruction. 2009-04-09 22:51:13 +02:00
José Fonseca
7cfd3b3bdf trace: Dump the fence, not its pointer. 2009-04-09 21:28:31 +01:00
José Fonseca
16c9bb81fd wgl: Remove unused member. 2009-04-09 21:27:43 +01:00
José Fonseca
0da3a13d6a trace: Use 'flags' name consistently. 2009-04-09 21:27:03 +01:00
José Fonseca
7ea265888f gallium: Use "flags" consistently. 2009-04-09 21:26:15 +01:00
José Fonseca
fa2b9e4306 gdi: Use stw_* names. 2009-04-09 20:45:44 +01:00
José Fonseca
81660a44dc wgl: Use more stw_* names. 2009-04-09 20:45:43 +01:00
José Fonseca
4bbb5eb96a wgl: Use hooks instead of subclassing the window.
Subclassing the window is invasive: we might call an old window proc even
after it was removed. Glut and another bug just in the wrong time was
provoking this. Hooks don't have this problem.
2009-04-09 20:45:43 +01:00
Brian Paul
deff099215 mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
If the walk callback called _mesa_HashRemove() we'd deadlock.
2009-04-09 10:53:43 -06:00
Brian Paul
3163ea1453 i965: free shader's constant buffer in brwDeleteProgram()
Fixes mem leak observed with texcombine test.
2009-04-09 10:33:16 -06:00
José Fonseca
564ba25386 wgl: Catch the attempt of releasing a context which is not current. 2009-04-09 15:22:15 +01:00
José Fonseca
858d3da441 wgl: Move the framebuffer list to the device. Avoid recursive locking. 2009-04-09 15:22:15 +01:00
José Fonseca
8ef4129003 wgl: More symbol naming normalization. 2009-04-09 15:22:15 +01:00
José Fonseca
d8ffccc80b stw: Use wglext.h's defines and prototypes. 2009-04-09 15:22:15 +01:00
José Fonseca
19068d93c8 stw: Normalize symbols prefix. 2009-04-09 15:22:15 +01:00
José Fonseca
7e563200b8 wgl: Add const qualifier to global constant data. 2009-04-09 15:22:15 +01:00
Brian Paul
8131123eff i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()
This fixes the random results that were seen when fetching a constant
inside an IF/ELSE clause.  Disabling the execution mask ensures that all
the components of the register are written.
2009-04-08 19:37:33 -06:00
Brian Paul
43fc20e4e1 i965: clean-ups, debug code in brw_wm_glsl.c 2009-04-08 19:37:33 -06:00
Brian Paul
42cd3014f8 i965: init current_const[i].index = -1 2009-04-08 19:37:33 -06:00
Brian Paul
ed9ba19bbb i965: move the fetch_constants() call before setting conditional mod state
Before, the instruction's CondUpdate field was mistakenly effecting the
constant-fetch operation.

Fixes progs/glsl/bump.c demo.  But there are some other issues related
to condition flags and IF/ELSE that need investigation...
2009-04-08 19:37:33 -06:00
Brian Paul
f4468384b6 mesa: minor datatype changes in optimization code 2009-04-08 19:37:33 -06:00
Ben Skeggs
0da2781f2f nv50: adapt for new clear interface
this is so much nicer :)
2009-04-09 11:36:28 +10:00
Corbin Simpson
8648c26858 r300-gallium: Properly emit indexbufs.
This fixes hardlocks with anything using elts.
2009-04-08 15:31:04 -07:00
Corbin Simpson
b3639d43f2 r300-gallium: Add vertex shader constant emit. 2009-04-08 15:31:04 -07:00
Jakob Bornecrantz
b3c1c5cf2c mesa: Report name for missing s3tc functions 2009-04-09 00:13:10 +02:00
Jakob Bornecrantz
55ed2a7365 st: If the hw supports it do hw conversion of texture uploads 2009-04-09 00:13:10 +02:00
José Fonseca
71504c7700 python/retrace: Try to cope with failures creating textures. 2009-04-08 21:41:04 +01:00
José Fonseca
c89eba0f31 python: Don't try to finish a null fence. 2009-04-08 21:41:04 +01:00
José Fonseca
4342d6a91f python/retrace: Use colors on windows console. 2009-04-08 21:41:03 +01:00
Robert Ellison
23ad86cfb9 Mesa: allow suppression of debug messages in a debug build
For testing, it's very useful to be able to test on a debug build,
while suppressing the debug messages (messages that are by default
suppressed in a release build), in order to see the same behavior
that users of release builds will see.

For example, the "piglit" test suite will flag an error on
programs that produce unexpected output, which means that a
debug build will always fail due to the extra debug messages.

This change introduces a new value to the MESA_DEBUG
environment variable.  In a debug build, explicitly setting MESA_DEBUG
to "0" will suppress all debug messages (both from _mesa_debug() and
from _mesa_warning()).  (The former behavior was that debug
messages were never suppressed in debug builds.)

Behavior of non-debug builds has not changed.  In such a build,
_mesa_debug() messages are always suppressed, and _mesa_warning()
messages will be suppressed unless MESA_DEBUG is set *to any value*.
2009-04-08 11:10:46 -06:00
Alan Hourihane
a97c846d61 gallium: when using gl_PointCoord ensure we use the correct attribute. 2009-04-08 16:39:17 +01:00
José Fonseca
84e784665a python/retrace: Allow to specify the range of calls of interest. 2009-04-08 16:26:06 +01:00
José Fonseca
e0e5d5014e trace: Make calls dumping threadsafe. 2009-04-08 16:26:05 +01:00