Commit Graph

363 Commits

Author SHA1 Message Date
Marek Olšák
f4e938e9ae st/mesa: decouple shaders from contexts if they are shareable
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-20 12:51:51 +02:00
Marek Olšák
de6a004035 st/mesa: fix glDrawPixels with a texture
The samplers for DrawPixels data and the pixel map are assigned to slots
which don't overlap with the existing sampler slots.

The texture coordinates for the user texture are uploaded as a constant.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
f15bb3e633 st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
b55b986dc9 st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
- there is no connection to user fragment shaders, so having these as
  shader variants makes no sense
- don't use Mesa IR, use TGSI
- don't create gl_fragment_program, just create the shader CSO

v2: generate exactly the same shader as before to fix llvmpipe

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
8c6ff05517 u_upload_mgr: remove the return value from u_upload_alloc
The return buffer or the returned pointer can be used instead.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:14:09 +02:00
Marek Olšák
5ef1782b9f st/mesa: use cso_set_samplers 2015-07-23 00:59:23 +02:00
Marek Olšák
b7492a1f45 cso: only allow saving and restoring fragment sampler states 2015-07-22 23:56:00 +02:00
Marek Olšák
3639d66a47 cso: only allow saving and restoring fragment sampler views
Not needed for other shader stages.
2015-07-22 23:56:00 +02:00
Anuj Phogat
2a397c7958 mesa/st: Use global function _mesa_regions_overlap()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-06-29 13:16:56 -07:00
Marek Olšák
2420ee497a gallium: disable tessellation shaders for meta ops
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-05-16 14:51:22 +02:00
Brian Paul
2f0143ca96 st/mesa: replace Elements() with ARRAY_SIZE()
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-02 08:55:30 -07:00
Brian Paul
62a8883f32 st/mesa: fix sampler view reference counting bug in glDraw/CopyPixels
Use pipe_sampler_view_reference() instead of ordinary assignment.
Also add a new sanity check assertion.

Fixes piglit gl-1.0-drawpixels-color-index test crash.  But note
that the test still fails.

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 15:36:59 -07:00
Marek Olšák
2efabd9f5a gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Almost all drivers ignore them.
2014-11-16 01:28:28 +01:00
Marek Olšák
547e2880bc st/mesa: add st_context parameter to st_mesa_format_to_pipe_format
This will be used by the next commit.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2014-08-11 21:53:57 +02:00
Marek Olšák
56286834b8 st/mesa: fix DrawPixels(GL_STENCIL_INDEX)
This is a bug which was probably uncovered recently by Jason's commits
and broke this.

The problem is _mesa_base_tex_format(GL_STENCIL_INDEX) returns -1.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-09 23:41:15 +02:00
Gregory Hainaut
c03477050a mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly

V2: formatting improvement

V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
  shaderapi.c.
* Trivial reformatting.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-25 10:25:25 -07:00
Zack Rusin
dfa25ea5cd gallium: allow setting of the internal stream output offset
D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This change functionally
shouldn't make any difference to OpenGL where instead of an
append_bitmask you just get a real array where -1 means append
(like in D3D) and 0 means do not append.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-03-07 12:49:33 -05:00
Mark Mueller
71fe943716 mesa: change gl_format to mesa_format
s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
2014-01-27 14:28:46 -08:00
Paul Berry
3b22146dc7 mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.

With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:

    find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
    -print0 | xargs -0 sed -i \
    -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
    -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
    -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:02 -08:00
Courtney Goeltzenleuchter
a9c73fb778 mesa: Update gl_scissor_attrib to support ARB_viewport_array
Update Mesa and drivers to access updated gl_scissor_attrib.
Now have an enable bitfield and array of gl_scissor_rects.
Drivers have been updated to the new scissor enable state
attribute (gl_context.scissor.EnableFlags) but still treat it
as a single boolean which is okay as mesa will only use
bit 0 when communicating with a driver that does not support
ARB_viewport_array.

v2 (idr): Rebase fixes.

v3 (idr): Small code formatting fix suggsted by Ken.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-20 11:29:42 -08:00
José Fonseca
8771285054 s/Tungsten Graphics/VMware/
Tungsten Graphics Inc. was acquired by VMware Inc. in 2008.  Leaving the
old copyright name is creating unnecessary confusion, hence this change.

This was the sed script I used:

    $ cat tg2vmw.sed
    # Run as:
    #
    #   git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
    #

    # Rename copyrights
    s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
    /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
    s/TUNGSTEN GRAPHICS/VMWARE/g

    # Rename emails
    s/alanh@tungstengraphics.com/alanh@vmware.com/
    s/jens@tungstengraphics.com/jowen@vmware.com/g
    s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
    s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g
    s/keithw\?@tungstengraphics.com/keithw@vmware.com/g
    s/michel@tungstengraphics.com/daenzer@vmware.com/g
    s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
    s/zack@tungstengraphics.com/zackr@vmware.com/

    # Remove dead links
    s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g

    # C string src/gallium/state_trackers/vega/api_misc.c
    s/"Tungsten Graphics, Inc"/"VMware, Inc"/

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-17 20:00:32 +00:00
Marek Olšák
d8d67d2e1f st/mesa: add support for layered framebuffers and consolidate code
This is a subset of geometry shaders. It's all about setting first_layer and
last_layer correctly.

Also some code between st_render_texture and update_framebuffer_state is
consolidated. It doesn't use rtt_level and derives the level from dimensions
instead as the code in st_atom_framebuffer.c did.
2013-12-03 19:39:13 +01:00
Marek Olšák
f83e220d36 st/mesa: handle SNORM formats in generic CopyPixels path
v2: check desc->is_mixed in util_format_is_snorm
2013-06-30 22:14:37 +02:00
Chia-I Wu
399548b17f st/mesa: fix temp texture bindings in st_CopyPixels()
The temporary texture should have either PIPE_BIND_RENDER_TARGET or
PIPE_BIND_DEPTH_STENCIL set in addition to PIPE_BIND_SAMPLER_VIEW.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-06-14 08:46:04 +08:00
Marek Olšák
526ebfa278 st/mesa: make generic CopyPixels path work with MSAA visuals
We have to use pipe->blit, not resource_copy_region, so that the read buffer
is resolved if it's multisampled. I also removed the CPU-based copying,
which just did format conversion (obsoleted by the blit).

Also, the layer/slice/face of the read buffer is taken into account (this was
ignored).

Last but not least, the format choosing is improved to take float and integer
read buffers into account.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-06-13 03:54:14 +02:00
Marek Olšák
9ef44e6eb7 st/mesa: don't use blit_copy_pixels if an occlusion query is active
CopyPixels, just as DrawPixels, should count the samples that passed
depth test.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-06-13 03:54:13 +02:00
Marek Olšák
79e421260a st/mesa: rework blit_copy_pixels to use pipe->blit
There were 2 issues with it:
- resource_copy_region doesn't allow different sample counts of both src
  and dst, which can occur if we blit between a window and a FBO, and
  the window has an MSAA colorbuffer and the FBO doesn't.
  (this was the main motivation for using pipe->blit)
- blitting from or to a non-zero layer/slice/face was broken, because
  rtt_face and rtt_slice were ignored.

blit_copy_pixels is now used even if the formats and orientation of
framebuffers don't match.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-06-13 03:54:13 +02:00
José Fonseca
2737abb44e gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
Squashed commit of the following:

commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <jfonseca@vmware.com>
Date:   Tue Apr 23 17:37:18 2013 +0100

    gallium: s/lower_left_origin/bottom_edge_rule/

commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <jfonseca@vmware.com>
Date:   Tue Apr 23 17:35:04 2013 +0100

    gallium: Move diagram to docs.

commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <jbenton@vmware.com>
Date:   Fri May 11 17:50:55 2012 +0100

    gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.

    This change is necessary to achieve correct results when using OpenGL
    FBOs.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-04-23 19:42:47 +01:00
Dave Airlie
f152da6bf9 st/mesa: add support for ARB_texture_multisample (v3)
This adds support to the mesa state tracker for ARB_texture_multisample.

hardware doesn't seem to use a different texture instructions, so
I don't think we need to create one for TGSI at this time.

Thanks to Marek for fixes to sample number picking.

v2: idr pointed out a bug in how we picked the max sample counts,
use new internal format chooser interface to pick proper answers.
v3: use st_choose_format directly, it was okay, fix anding of masks.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-04-11 21:09:29 +01:00
Brian Paul
9dc6f76e44 st/mesa: remove #include mfeatures.h
None of these were needed.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-09 18:43:40 -06:00
Marek Olšák
755648c37f mesa: don't set _ClampFragmentColor to TRUE if it has no effect
This should reduce shader recompilations with drivers that emulate fragment
color clamping, because we want the clamping to be enabled only if there is
a signed normalized or floating-point colorbuffer.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-06 23:57:06 +02:00
Christoph Bumiller
e45c969fe5 st/mesa: fix bitmap,drawpix,drawtex for PIPE_CAP_TGSI_TEXCOORD
NOTE: Changed the semantic index for the drawtex coordinate to
be the texture unit index instead of always 0.
Not sure if this is correct but since the value seems to depend
on the unit it would make sense to use different varying slots.
2013-04-03 12:54:43 +02:00
Paul Berry
eed6baf762 Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:

gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2013-03-15 09:26:17 -07:00
Marek Olšák
5d3b8ad24b st/mesa: try to find exact format matching user format and type for DrawPixels
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-02-14 14:51:46 +01:00
Marek Olšák
b92057a983 st/mesa: get rid of GET_CURRENT_CONTEXT in st_choose_format
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-02-06 14:51:32 +01:00
Brian Paul
f54a9f4ff2 st/mesa: improve the format choosing code for DrawPixels
The code before was getting a pipe format, then calling
st_pipe_format_to_mesa_format() and then converting back again with
st_mesa_format_to_pipe_format().  This removes one conversion step.
2013-02-04 08:28:17 -07:00
Brian Paul
4df42890c5 st/mesa: don't choose DXT formats if we can't do DXT compression
If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.

We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.

Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.

v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-02-04 07:58:21 -07:00
Brian Paul
1bb52bab9e st/mesa: whitespace/indentation fix 2013-02-01 08:00:28 -07:00
Brian Paul
8c3f9ea073 st/mesa: do proper error checking for u_upload_alloc() calls
We weren't properly checking the return value of these calls (and
calls to u_upload_data()) to detect OOM errors.

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-01-25 15:41:40 -07:00
Brian Paul
1a15772b7c st/mesa: silence assorted MSVC warnings in DrawPixels code
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-01-25 15:41:38 -07:00
Marek Olšák
e73bf3b805 gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings.

set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).

The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)

It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).

I can imagine this also being useful for optimizing some OpenGL use cases.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-10-31 00:55:13 +01:00
José Fonseca
0cb0c38cce mesa/st: Don't use 4bits for GL_UNSIGNED_BYTE_3_3_2(_REV)
4bits and 3bits quantitization values differ significantly for
values other than 0 and 1.

Fixes piglit draw-pixels for softpipe/llvmpipe.

NOTE: Probably a candidate for stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-10-25 17:57:57 +01:00
José Fonseca
23c6b8f2ed mesa/st: Fix assertions.
Can't access ptDraw before it is written.
2012-10-12 17:04:34 +01:00
Marek Olšák
369e468889 gallium: unify transfer functions
"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".

transfer_map must create and return the transfer object and transfer_unmap
must destroy it.

transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).

Acked-by: Brian Paul <brianp@vmware.com>
2012-10-11 21:12:16 +02:00
Oliver McFadden
24c3d16f3b mesa: remove FEATURE_drawpix define.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-15 12:56:46 +03:00
Matt Turner
2b7a972e3f Don't cast the return value of malloc/realloc
This patch has been generated by the following Coccinelle semantic
patch:

// Don't cast the return value of malloc/realloc.
//
// Casting the return value of malloc/realloc only stands to hide
// errors.

@@
type T;
expression E1, E2;
@@
- (T)
(
_mesa_align_calloc(E1, E2)
|
_mesa_align_malloc(E1, E2)
|
calloc(E1, E2)
|
malloc(E1)
|
realloc(E1, E2)
)
2012-09-05 22:28:50 -07:00
Marek Olšák
03b78ceb50 st/mesa: don't clamp fragment color with integer colorbuffer 2012-08-15 19:20:57 +02:00
Brian Paul
ea6f035ae9 gallium: consolidate CSO sampler and sampler_view functions
Merge the vertex/fragment versions of the cso_set/save/restore_samplers()
functions.  Now we pass the shader stage (PIPE_SHADER_x) to the function
to indicate vertex/fragment/geometry samplers.  For example:

cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler);

This results in quite a bit of code reduction, fewer CSO functions and
support for geometry shaders.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-08-03 07:16:35 -06:00
Jordan Justen
9ad8f431b2 mesa: add glformats integer type/format detection routines
_mesa_is_integer_format is moved to formats.c and renamed
as _mesa_is_enum_format_integer.

_mesa_is_format_unsigned, _mesa_is_type_integer,
_mesa_is_type_unsigned, and _mesa_is_enum_format_or_type_integer
are added.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-07-21 16:49:42 -07:00
Marek Olšák
1a06e8454e mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibility
This was not implemented, because the spec was changed just recently.

Everything has been in place already.

Gallium has PIPE_FORMAT_B5G6R5_UNORM, while Mesa has MESA_FORMAT_RGB565.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-13 01:36:07 +02:00