Commit Graph

2107 Commits

Author SHA1 Message Date
Iago Toral Quiroga
f29de817eb compiler/glsl: call util_cpu_detect from glsl_type_singleton_init_or_ref
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: #4393
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9457>
2021-03-17 08:15:36 +01:00
Timothy Arceri
684f97de80 glsl: fix declarations of gl_MaxVaryingFloats
gl_MaxVaryingFloats was not removed from core until 4.20 and is still
available in compat shaders. Found while writing some new CTS to test
the correct declarations of this constant.

Fixes: 0ebf4257a385i ("glsl: define some GLES3 constants in GLSL 4.1")

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9514>
2021-03-12 04:30:32 +00:00
Timothy Arceri
1772569449 Revert "glsl: default to compat shaders in compat profile"
This reverts commit 6c8cc9be12.

A spec bug was resolved confirming the original behaviour. Also it
seems the game Foundation no longer depends on the incorrect
behaviour.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9486>
2021-03-11 04:09:49 +00:00
Dave Airlie
8027a7ba8a shader_info: convert textures_used to a bitset.
For now keep it a bitset of 1 32-bit dword.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9456>
2021-03-10 06:16:09 +10:00
Dave Airlie
0e1afe7c70 util/panfrost/glsl: rename BITSET_LAST_BIT to BITSET_LAST_BIT_SIZED
The current users all pass in the number of dwords, but I'd like
to provide an interface that doess ARRAY_SIZE implicitly.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9456>
2021-03-10 06:15:50 +10:00
Jason Ekstrand
e20e85f01e nir: Make nir_ssa_def_rewrite_uses_after take an SSA value
This replaces the new_src parameter of nir_ssa_def_rewrite_uses_after()
with an SSA def, and rewrites all the users as needed.

Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
2021-03-08 16:59:55 +00:00
Jason Ekstrand
117668b811 nir: Make nir_ssa_def_rewrite_uses take an SSA value
This commit replaces the new_src parameter of nir_ssa_def_rewrite_uses()
with an SSA def, removes nir_ssa_def_rewrite_uses_ssa(), and rewrites
all the users as needed.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
2021-03-08 16:59:55 +00:00
Kenneth Graunke
a48151ffad glsl/float64: Bump #version to 400
An earlier commit tried to make this shader compatible with GLSL 3.30,
but it requires, GL_ARB_gpu_shader_int64, which requires GLSL 4.00 and
GL 4.0 according to the extension spec.  So we were failing to enable
the required extension, breaking compilation of this shader.

The original intention of that patch was to get this working on zink,
which at the time only supported GL 3.3.  But now it supports later
OpenGL versions, so we don't need to do this any longer.  Rather than
revert the patch and raise the version all the way back to 430, just
bump it to the require 400 at Ian Romanick's suggestion.

Fixes: 4d47b22bf0 ("glsl/float64: make this compatible with glsl 330")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3991
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9351>
2021-03-02 09:30:24 +00:00
Timothy Arceri
7186da8e38 util/disk_cache: move cache tests to the util directory
The cache has been detangled from glsl and used outside it (with Vulkan drivers)
for years now.

This also cleans up the dependancies in the build file. The test doesn't
depend on the glsl lib but rather the util lib.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9327>
2021-03-02 02:39:05 +00:00
Rob Clark
a9618e7c42 util: Add accessor for util_cpu_caps
In release builds, there should be no change, but in debug builds the
assert will help us catch undefined behavior resulting from using
util_cpu_caps before it is initialized.

With fix for u_half_test for MSVC from Jesse Natalie squashed in.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9266>
2021-02-26 18:31:19 +00:00
Adam Jackson
b882857d28 glsl: Silence a warning at -Og
../src/compiler/glsl/gl_nir_link_uniforms.c:1786:50: warning: ‘blocks’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    1786 |             const struct gl_uniform_block *const block =

Just do nothing if we somehow fail to initialize blocks.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
2021-02-18 20:59:43 +00:00
Adam Jackson
89acceda60 glsl: Silence some warnings at -Og
./src/compiler/glsl/link_uniforms.cpp: In member function ‘virtual void parcel_out_uniform_storage::visit_field(const glsl_type*, const char*, bool, const glsl_type*, glsl_interface_packing, bool)’:
   ../src/compiler/glsl/link_uniforms.cpp:1171:61: warning: ‘id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    1171 |       calculate_array_size_and_stride(prog, &this->uniforms[id],

   ../src/compiler/glsl/link_uniform_initializers.cpp: In function ‘gl_uniform_storage* linker::get_storage(gl_shader_program*, const char*)’:
   ../src/compiler/glsl/link_uniform_initializers.cpp:41:42: warning: ‘id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
      41 |       return &prog->data->UniformStorage[id];

Can't happen, but flow control apparently can't prove it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
2021-02-18 20:59:43 +00:00
Adam Jackson
831eff15f8 glsl: Silence a warning at -Og
../src/compiler/glsl/gl_nir_link_uniforms.c: In function ‘gl_nir_link_uniforms’:
   ../src/compiler/glsl/gl_nir_link_uniforms.c:1747:39: warning: ‘num_blocks’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    1747 |                for (unsigned i = 0; i < num_blocks; i++) {

Don't have the patience to seee how you'd hit this but doing nothing is
clearly the right edge case behavior.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
2021-02-18 20:59:43 +00:00
Dave Airlie
14b2dc0013 glsl: fix leak in gl_nir_link_uniform_blocks
asan on llvmpipe with piglit tests/spec/arb_gl_spirv/execution/ssbo/array-indirect.shader_test
reported.

=================================================================
==3288325==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x7f5b2d6513cf in __interceptor_malloc (/lib64/libasan.so.6+0xab3cf)
    #1 0x7f5b2a1ae810 in ralloc_size ../src/util/ralloc.c:133
    #2 0x7f5b2a1ae7e1 in ralloc_context ../src/util/ralloc.c:120
    #3 0x7f5b2b210177 in gl_nir_link_uniform_blocks ../src/compiler/glsl/gl_nir_link_uniform_blocks.c:585
    #4 0x7f5b2af7f52d in gl_nir_link_spirv ../src/compiler/glsl/gl_nir_linker.c:614
    #5 0x7f5b2a3b76fa in st_link_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:765
    #6 0x7f5b2a3ace7b in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:65
    #7 0x7f5b2a471165 in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3122
    #8 0x7f5b2a97a6d8 in link_program ../src/mesa/main/shaderapi.c:1311
    #9 0x7f5b2a97a6d8 in link_program_error ../src/mesa/main/shaderapi.c:1419
    #10 0x7f5b2a97df45 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1911
    #11 0x7f5b299b59e5 in stub_glLinkProgram /mnt/devel/gl/piglit/tests/util/piglit-dispatch-gen.c:33956
    #12 0x40a71a in link_and_use_shaders /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:1604
    #13 0x415722 in init_test /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:5225
    #14 0x4164ce in piglit_init /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:5597
    #15 0x7f5b29a214e9 in run_test /mnt/devel/gl/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:73
    #16 0x7f5b29a103fe in piglit_gl_test_run /mnt/devel/gl/piglit/tests/util/piglit-framework-gl.c:229
    #17 0x407847 in main /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:72
    #18 0x7f5b2928f1e1 in __libc_start_main (/lib64/libc.so.6+0x281e1)

SUMMARY: AddressSanitizer: 48 byte(s) leaked in 1 allocation(s).

Fixes: 57239192 ("nir/linker: add gl_nir_link_uniform_blocks.c")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8974>
2021-02-11 14:20:22 +10:00
Mike Blumenkrantz
d76f51d6fd glsl: support 64bit integer loop iterators
this was crashing due to the assumption that non-32bit integer values must be
floats

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7316>
2021-01-29 17:13:14 +00:00
Mike Blumenkrantz
f9ae947e72 meson: add enable-glcpp-tests option
these are too intermittent to be left enabled on CI for now

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8738>
2021-01-28 15:52:32 +00:00
Mike Blumenkrantz
6a29632dd2 Revert "glcpp: disable 'windows' tests"
This reverts commit f7527f7f65.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8738>
2021-01-28 15:52:32 +00:00
cheyang
070334dc69 glsl: redeclare built-in variable with separate shader
according to :
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_separate_shader_objects.gles.txt
properly handle the declaration of these interface block varibales

Signed-off-by: cheyang <cheyang@bytedance.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8101>
2021-01-28 13:15:13 +00:00
Caio Marcelo de Oliveira Filho
9f3d5e99ea compiler: Use util/bitset.h for system_values_read
It is currently a bitset on top of a uint64_t but there are already
more than 64 values.  Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
2021-01-26 20:20:47 +00:00
Caio Marcelo de Oliveira Filho
cb7352ae95 nir: Add a data pointer to the callback in nir_remove_dead_variables
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8706>
2021-01-26 05:58:34 +00:00
Connor Abbott
d5e54c6edb glsl/nir: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:53 +01:00
Marek Olšák
fb73058ad2 mesa: add upper bound to limit program state var iterations
State parameters are sometimes not perfectly sorted.
This optimizes the number of iterations we have to do for fetch_state.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
0c77190b31 glsl: split gl_CurrentAttribFragMESA into elements
This reduces the constant buffer size by eliminating unused elements
because it's no longer a uniform array that the compiler can't split.

This looks silly, but there is no other way because all elements must be
globally declared, which means they can't be generated by a loop.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
e3a7acf958 glsl: remove unused internal builtin gl_CurrentAttribVertMESA
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
0eccba1ac0 mesa: flatten STATE_MATERIAL and STATE_LIGHTPROD tokens
Flattening continue to get optimal code in fetch_state.

This merges the "face" field with the "attrib" field using the combined
MAT_ATTRIB_* enums. The outcome is that the inner switch statements can
be flatten because we can use MAT_ATTRIB_* to index into the attrib array
directly.

With LightSource attributes that don't have two sides, more math is
involved to get the correct index but it works out nicely too.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Marek Olšák
b4f3497786 mesa: remove STATE_INTERNAL
Let's flatten the tokens to generate optimal code for fetch_state.

There was only one name conflict: STATE_NORMAL_SCALE was used both as
internal and non-internal.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
2021-01-21 21:59:29 +00:00
Ilia Mirkin
a0f4affcf6 glsl: only expose int64 atomics when extension is enabled
This limits the exposure of these functions to when the extension is
available. Prevents crashes otherwise, as the rest of the infrastructure
doesn't necessarily expect these functions when the extension is not
available.

Fixes: 40c1f9883e ("mesa,glsl: add support for GL_NV_shader_atomic_int64")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8533>
2021-01-16 18:21:03 +00:00
Mike Blumenkrantz
f7527f7f65 glcpp: disable 'windows' tests
these timeout a lot

Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8321>
2021-01-12 01:51:16 +00:00
Alexander von Gluck IV
c7486c996e glsl/builtin_functions: Rename int64 function to int64_avail
* int64 is a core type on Haiku (and potentially other platforms)
* rename to int64_avail matching other similar calls

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2021-01-04 21:18:55 -06:00
Timothy Arceri
6c8cc9be12 glsl: default to compat shaders in compat profile
If the shader does not specify "core" or "compatibility" in shaders
above 1.40 we were defaulting these shaders to core shaders when
in a compat profile. Instead default to compat shaders.

This brings us inline with the behaviour of the binary drivers and
fixes a crash on start-up for the game Foundation.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594

Fixes: c7e3d31b0b ("glsl: fix compat shaders in GLSL 1.40")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6993>
2020-12-30 11:47:49 +11:00
cheyang
ffe87c2689 glsl: remove unused state variable
Because compile_shader function state variable
not determine whether the compilation is successful.

Signed-off-by: cheyang <cheyang@bytedance.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8178>
2020-12-21 14:49:53 +00:00
Marek Olšák
884e84035e mesa: remove unused LastUniformIndex
This is now dead code.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8046>
2020-12-18 04:53:44 +00:00
Mike Blumenkrantz
4d47b22bf0 glsl/float64: make this compatible with glsl 330
just a minor tweak

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7483>
2020-12-17 15:47:30 +00:00
Eric Anholt
0d23f4e56f glsl/standalone: Fix memory leaks
Needed for meson test with asan enabled.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
2020-12-15 19:39:29 +00:00
Eric Anholt
39dbf47bfe glsl/uniform_initializer_tests: Fix memory leak
Needed for meson test with asan enabled.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
2020-12-15 19:39:29 +00:00
Eric Anholt
49c22c2155 glsl/general_ir_test: Fix leaks.
Needed for meson test with asan enabled.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
2020-12-15 19:39:29 +00:00
Eric Anholt
1d026e2275 disk_cache: Fix memory leaks in the unit test.
Needed for meson test with asan enabled.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7936>
2020-12-15 19:39:29 +00:00
Adam Jackson
c0e7a2cd02 mesa: Remove silly "dummy_false" extension support
This removes the memory of some old OES extensions from the table, which
seems to be harmless.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8037>
2020-12-11 16:10:48 +00:00
Pierre-Eric Pelloux-Prayer
b81ed32ba8 mesa: optimize _mesa_program_resource_location
- xxhash is faster than sha1.
- remove superfluous calls to strlen

Using SPECviewperf13 snx-03 first subtest and "perf -e cycles -g", perf report says:

 Before  | After  | Function
---------|--------|---------------
  47.39% | 47.36% | _mesa_CallList
   5.00% |  3.03% | _mesa_program_resource_location

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7078>
2020-12-08 10:10:47 +01:00
Michel Zou
def15ad9ab glsl: fix redefinition warning on win32
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7713>
2020-12-01 16:51:01 +00:00
Marek Olšák
1755a5a384 compiler: decrease STATE_LENGTH from 5 to 4
The rework of matrix state vars made the last element unused.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
2020-12-01 11:52:11 +00:00
Marek Olšák
b8423c2eee mesa: add helpers for drivers to load state parameters into buffers
Drivers should upload only UniformBytes of uniforms and constants,
and then use _mesa_upload_state_parameters to upload state parameters.
This allows removing one copy of state parameters.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
2020-12-01 11:52:10 +00:00
Marek Olšák
63f7d7dd0a mesa: take advantage of sorted parameters in _mesa_load_state_parameters
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
2020-12-01 11:52:10 +00:00
Marek Olšák
2ca6c99604 mesa: rework matrix statevar enums to remove excessive branching in fetch_state
Instead of having $matrix and $modifier as separate enums, combine them
to 1 enum $matrix_$modifier.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
2020-12-01 11:52:10 +00:00
Marek Olšák
158351007e mesa: track ParameterValues size separately
This is needed for multi-slot parameters.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
2020-12-01 11:52:10 +00:00
Pierre-Eric Pelloux-Prayer
805b6b426e nir: update fallthrough comments
clang doesn't support /* fallthrough */ so switch to fallthrough
attribute.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7747>
2020-12-01 10:04:41 +01:00
Rob Clark
688dda5e1d mesa: Use os_get_option() for MESA_*_OVERRIDE
This will allow for overriding via setprop mesa.*.override on android.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7763>
2020-11-30 22:21:13 +00:00
Rhys Perry
ddb81f5da3 glsl_to_nir: use intrinsic builders
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6587>
2020-11-26 17:50:38 +00:00
Andrii Simiklit
a941618a1f glsl: avoid an out-of-bound access while setting up a location for variable
It fixes the following valgrind issue:
==141996== Invalid read of size 4
==141996==    at 0x61F8806: gl_nir_link_uniforms (gl_nir_link_uniforms.c:1788)
==141996==    by 0x60F17AA: gl_nir_link_glsl (gl_nir_linker.c:672)
==141996==    by 0x5C1AEDF: st_link_nir (st_glsl_to_nir.cpp:739)
==141996==    by 0x5C15574: st_link_shader (st_glsl_to_ir.cpp:172)
==141996==    by 0x5C673B0: _mesa_glsl_link_shader (ir_to_mesa.cpp:3117)
==141996==    by 0x5E7B61C: link_program (shaderapi.c:1311)
==141996==    by 0x5E7B61C: link_program_error (shaderapi.c:1419)
==141996==    by 0x5E7CF8A: _mesa_LinkProgram (shaderapi.c:1911)
==141996==    by 0x4923D13: stub_glLinkProgram (piglit-dispatch-gen.c:33956)
==141996==    by 0x1142C0: link_and_use_shaders (shader_runner.c:1636)
==141996==    by 0x1205A6: init_test (shader_runner.c:5347)
==141996==    by 0x121555: piglit_init (shader_runner.c:5725)
==141996==    by 0x4991C84: run_test (piglit_fbo_framework.c:50)

It can be reproduced on `iris` using the following piglit test:
instance-matching-shader-storage-blocks-align-qualifier-mismatch.shader_test

Closes: #3818
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 47c35823 ("glsl: fix up location setting for variables pointing to a UBO's base")
Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7376>
2020-11-26 15:03:23 +00:00
Michel Zou
df143fa1ef glsl: Drop mingw -O1 workaround for GCC>=7.3
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7770>
2020-11-26 12:55:54 +00:00