gl_MaxVaryingFloats was not removed from core until 4.20 and is still
available in compat shaders. Found while writing some new CTS to test
the correct declarations of this constant.
Fixes: 0ebf4257a385i ("glsl: define some GLES3 constants in GLSL 4.1")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9514>
An earlier commit tried to make this shader compatible with GLSL 3.30,
but it requires, GL_ARB_gpu_shader_int64, which requires GLSL 4.00 and
GL 4.0 according to the extension spec. So we were failing to enable
the required extension, breaking compilation of this shader.
The original intention of that patch was to get this working on zink,
which at the time only supported GL 3.3. But now it supports later
OpenGL versions, so we don't need to do this any longer. Rather than
revert the patch and raise the version all the way back to 430, just
bump it to the require 400 at Ian Romanick's suggestion.
Fixes: 4d47b22bf0 ("glsl/float64: make this compatible with glsl 330")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3991
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9351>
The cache has been detangled from glsl and used outside it (with Vulkan drivers)
for years now.
This also cleans up the dependancies in the build file. The test doesn't
depend on the glsl lib but rather the util lib.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9327>
In release builds, there should be no change, but in debug builds the
assert will help us catch undefined behavior resulting from using
util_cpu_caps before it is initialized.
With fix for u_half_test for MSVC from Jesse Natalie squashed in.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9266>
../src/compiler/glsl/gl_nir_link_uniforms.c:1786:50: warning: ‘blocks’ may be used uninitialized in this function [-Wmaybe-uninitialized]
1786 | const struct gl_uniform_block *const block =
Just do nothing if we somehow fail to initialize blocks.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
./src/compiler/glsl/link_uniforms.cpp: In member function ‘virtual void parcel_out_uniform_storage::visit_field(const glsl_type*, const char*, bool, const glsl_type*, glsl_interface_packing, bool)’:
../src/compiler/glsl/link_uniforms.cpp:1171:61: warning: ‘id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
1171 | calculate_array_size_and_stride(prog, &this->uniforms[id],
../src/compiler/glsl/link_uniform_initializers.cpp: In function ‘gl_uniform_storage* linker::get_storage(gl_shader_program*, const char*)’:
../src/compiler/glsl/link_uniform_initializers.cpp:41:42: warning: ‘id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
41 | return &prog->data->UniformStorage[id];
Can't happen, but flow control apparently can't prove it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
../src/compiler/glsl/gl_nir_link_uniforms.c: In function ‘gl_nir_link_uniforms’:
../src/compiler/glsl/gl_nir_link_uniforms.c:1747:39: warning: ‘num_blocks’ may be used uninitialized in this function [-Wmaybe-uninitialized]
1747 | for (unsigned i = 0; i < num_blocks; i++) {
Don't have the patience to seee how you'd hit this but doing nothing is
clearly the right edge case behavior.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
asan on llvmpipe with piglit tests/spec/arb_gl_spirv/execution/ssbo/array-indirect.shader_test
reported.
=================================================================
==3288325==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 48 byte(s) in 1 object(s) allocated from:
#0 0x7f5b2d6513cf in __interceptor_malloc (/lib64/libasan.so.6+0xab3cf)
#1 0x7f5b2a1ae810 in ralloc_size ../src/util/ralloc.c:133
#2 0x7f5b2a1ae7e1 in ralloc_context ../src/util/ralloc.c:120
#3 0x7f5b2b210177 in gl_nir_link_uniform_blocks ../src/compiler/glsl/gl_nir_link_uniform_blocks.c:585
#4 0x7f5b2af7f52d in gl_nir_link_spirv ../src/compiler/glsl/gl_nir_linker.c:614
#5 0x7f5b2a3b76fa in st_link_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:765
#6 0x7f5b2a3ace7b in st_link_shader ../src/mesa/state_tracker/st_glsl_to_ir.cpp:65
#7 0x7f5b2a471165 in _mesa_glsl_link_shader ../src/mesa/program/ir_to_mesa.cpp:3122
#8 0x7f5b2a97a6d8 in link_program ../src/mesa/main/shaderapi.c:1311
#9 0x7f5b2a97a6d8 in link_program_error ../src/mesa/main/shaderapi.c:1419
#10 0x7f5b2a97df45 in _mesa_LinkProgram ../src/mesa/main/shaderapi.c:1911
#11 0x7f5b299b59e5 in stub_glLinkProgram /mnt/devel/gl/piglit/tests/util/piglit-dispatch-gen.c:33956
#12 0x40a71a in link_and_use_shaders /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:1604
#13 0x415722 in init_test /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:5225
#14 0x4164ce in piglit_init /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:5597
#15 0x7f5b29a214e9 in run_test /mnt/devel/gl/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:73
#16 0x7f5b29a103fe in piglit_gl_test_run /mnt/devel/gl/piglit/tests/util/piglit-framework-gl.c:229
#17 0x407847 in main /mnt/devel/gl/piglit/tests/shaders/shader_runner.c:72
#18 0x7f5b2928f1e1 in __libc_start_main (/lib64/libc.so.6+0x281e1)
SUMMARY: AddressSanitizer: 48 byte(s) leaked in 1 allocation(s).
Fixes: 57239192 ("nir/linker: add gl_nir_link_uniform_blocks.c")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8974>
This reduces the constant buffer size by eliminating unused elements
because it's no longer a uniform array that the compiler can't split.
This looks silly, but there is no other way because all elements must be
globally declared, which means they can't be generated by a loop.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
Flattening continue to get optimal code in fetch_state.
This merges the "face" field with the "attrib" field using the combined
MAT_ATTRIB_* enums. The outcome is that the inner switch statements can
be flatten because we can use MAT_ATTRIB_* to index into the attrib array
directly.
With LightSource attributes that don't have two sides, more math is
involved to get the correct index but it works out nicely too.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8183>
This limits the exposure of these functions to when the extension is
available. Prevents crashes otherwise, as the rest of the infrastructure
doesn't necessarily expect these functions when the extension is not
available.
Fixes: 40c1f9883e ("mesa,glsl: add support for GL_NV_shader_atomic_int64")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8533>
* int64 is a core type on Haiku (and potentially other platforms)
* rename to int64_avail matching other similar calls
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
- xxhash is faster than sha1.
- remove superfluous calls to strlen
Using SPECviewperf13 snx-03 first subtest and "perf -e cycles -g", perf report says:
Before | After | Function
---------|--------|---------------
47.39% | 47.36% | _mesa_CallList
5.00% | 3.03% | _mesa_program_resource_location
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7078>
It fixes the following valgrind issue:
==141996== Invalid read of size 4
==141996== at 0x61F8806: gl_nir_link_uniforms (gl_nir_link_uniforms.c:1788)
==141996== by 0x60F17AA: gl_nir_link_glsl (gl_nir_linker.c:672)
==141996== by 0x5C1AEDF: st_link_nir (st_glsl_to_nir.cpp:739)
==141996== by 0x5C15574: st_link_shader (st_glsl_to_ir.cpp:172)
==141996== by 0x5C673B0: _mesa_glsl_link_shader (ir_to_mesa.cpp:3117)
==141996== by 0x5E7B61C: link_program (shaderapi.c:1311)
==141996== by 0x5E7B61C: link_program_error (shaderapi.c:1419)
==141996== by 0x5E7CF8A: _mesa_LinkProgram (shaderapi.c:1911)
==141996== by 0x4923D13: stub_glLinkProgram (piglit-dispatch-gen.c:33956)
==141996== by 0x1142C0: link_and_use_shaders (shader_runner.c:1636)
==141996== by 0x1205A6: init_test (shader_runner.c:5347)
==141996== by 0x121555: piglit_init (shader_runner.c:5725)
==141996== by 0x4991C84: run_test (piglit_fbo_framework.c:50)
It can be reproduced on `iris` using the following piglit test:
instance-matching-shader-storage-blocks-align-qualifier-mismatch.shader_test
Closes: #3818
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 47c35823 ("glsl: fix up location setting for variables pointing to a UBO's base")
Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7376>