This commit adds support for using the full 48-bit address space on
Broadwell and newer hardware. Thanks to certain limitations, not all
objects can be placed above the 32-bit boundary. In particular, general
and state base address need to live within 32 bits. (See also
Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset.) In order
to handle this, we add a supports_48bit_address field to anv_bo and only
set EXEC_OBJECT_SUPPORTS_48B_ADDRESS if that bit is set. We set the bit
for all client-allocated memory objects but leave it false for
driver-allocated objects. While this is more conservative than needed,
all driver allocations should easily fit in the first 32 bits of address
space and keeps things simple because we don't have to think about
whether or not any given one of our allocation data structures will be
used in a 48-bit-unsafe way.
Reviewed-by: Kristian H. Kristensen <krh@bitplanet.net>
When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.
CID 1394319
v2: Fixes from Emil's review:
a) Add the return type for propagating the return value to caller.
b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
on failure of initialization.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The previous implementation was being overly clever and using the
anv_bo::size field as its mutex. Scratch pool allocations don't happen
often, will happen at most a fixed number of times, and never happen in the
critical path (they only happen in shader compilation). We can make this
much simpler by just using the device mutex. This also means that we can
start using anv_bo_init_new directly on the bo and avoid setting fields
one-at-a-time.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Mesa uses limits.h elsewhere, and this makes is possible to
compile anv_allocator.c on Android.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This just removes the anv vector code and uses the new helper.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously, we were relying on the fact that VALGRIND_MEMPOOL_FREE came
later on in the function to prevent "link->bo = bo" from causing an invalid
write. However, in the case where the size requested by the user is very
small (less than sizeof(struct anv_bo)), this isn't sufficient. Instead,
we should call VALGRIND_MEMPOOL_FREE early and then use VG_NOACCESS_WRITE.
We do, however, have to call VALGRIND_MEMPOOL_FREE after reading bo_in
because it may be stored in the bo itself.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Generated by:
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.h
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.cpp
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.h
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The build systems already add this as applicable. There's no need to
have this in the source file.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
We cast he constant 0xfff values to a uintptr_t before applying a bitwise
negate to ensure that they are actually 64-bit when needed. Also, the
count variable doesn't need to be explicitly cast, it will get upcast as
needed by the "|" operation.
Previously we asserted every time you tried to pack a pointer and a counter
together. However, this wasn't really correct. In the case where you try
to grab the last element of the list, the "next elemnet" value you get may
be bogus if someonoe else got there first. This was leading to assertion
failures even though the allocator would safely fall through to the failure
case below.