The allocator passed to VkDevice won't be available once it is destroyed
and thefore it cannot be used to allocate `object_name` for instance
level objects such as `VkInstance` or `VkPhysicalDevice` or else there
would be no way of deallocating it when those objects are destroyed.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26085>
Use the hawkmoth c:auto* directives to incorporate vulkan documentation.
Convert @param style parameter descriptions to rst info field lists.
Add static stubs for generated headers. Fix a lot of references, in
particular the symbols are now in the Sphinx C domain, not C++
domain. Tweak syntax here and there.
Based on the earlier work by Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24507>
If we include vulkan.h, we risk including the WSI bits as well, which we
don't need here. Only trouble can follow from including these where
they're not needed.
So let's include vulkan_core.h in these places instead.
Fixes: b39958a3a1 ("anv,nir: Move the ANV YCbCr lowering pass to common code")
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21185>
This is not necessarily a full re-initialization of the object but is
whatever is necessary/expedient for the client to see it as a new object
and not the one it has seen before. For vk_base_object, this removes
any private data and resets the object name to NULL.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>