No intended change in behavior. Just a refactor.
v2: Replace vk_outarray_is_incomplete() with vk_outarray_status(). For
Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The number of dynamic descriptors is limited by both the number of
descriptors and the total number of dynamic things. Because there isn't
a single "maximum dynamic things" limit, we need to divide by two so
that they can create the maximum of both UBOs and SSBOs.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
Except for a few unimplemented things on gen7, we don't really have
stubs anymore so we should drop this. This commit replaces the few gen7
stub() calls with explicitly labeled finishme's and makes the sparse
binding stuff silently no-op or return a FEATURE_NOT_PRESENT error.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're about to use the build-id as the starting point for another SHA1
hash in the Intel Vulkan driver, and returning a pointer is far more
convenient.
Reviewed-by: Chad Versace <chadversary@chromium.org>
This allows the helper to check for llc instead of having to do it
manually at all the call sites.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
All this cache line address calculation stuff is tricky. Let's not
duplicate it more places than we have to.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It's a bit shorter and easier to work with. Also, we're about to add a
helper called clflush which does the clflush but without any memory
fencing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This adds support to radv_GetPhysicalDeviceXlibPresentationSupportKHR
and radv_GetPhysicalDeviceXcbPresentationSupportKHR to check if the
local device file descriptor is compatible with the descriptor
retrieved from the X server via DRI3.
This will stop radv binding to an X server until we have prime
support in place. Hopefully apps use this API before trying
to render things.
v2: drop unneeded function, don't leak memory. (jekstrand)
v3: also check in surface_get_support callback.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The --build-id=... ld flag has been present since binutils-2.18,
released 28 Aug 2007.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Even though we supported both coherent and non-coherent memory types, we
effectively forced apps to use the coherent types by accident. Found by
inspection, only compile tested.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
This allows shaders to write to storage images declared with unknown
format if they are decorated with NonReadable ("writeonly" in GLSL).
Previously an image view would always use a lowered format for its
surface state, however when a shader declares a write-only image, we
should use the real format. Since we don't know at view creation time
whether it will be used with only write-only images in shaders, create
two surface states using both the original format and the lowered
format. When emitting the binding table, choose between the states
based on whether the image is declared write-only in the shader.
Tested on both Sascha Willems' computeshader sample (with the original
shaders and ones modified to declare images writeonly and omit their
format qualifiers) and on our own shaders for which we need support
for this.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Add a helper function, anv_get_queue_family_properties(), which fills the
struct. This patch reduces churn in the following patch that implements
vkGetPhysicalDeviceQueueFamilyProperties2KHR.
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes crash in dEQP-VK.ubo.random.all_shared_buffer.48 due to a
fragment shader code bigger than 128 kB.
This patch increases the allocation size limit to 1 MB.
v2:
- Increase it to 1 MB (Jason)
- Increase device->instruction_block_pool allocation size in
anv_device.c (Jason)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This patch implements vk_icdNegotiateLoaderICDInterfaceVersion(), which
brings us to loader interface v3.
v2:
- Drop the pragmas. [emil]
- Advertise v3 instead of v2. Anvil supported more than I
thought. [jason]
- s/Surface/SurfaceKHR/ in comments. [emil]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Jason Ekstrand <jason@jlekstrand.net>
The SPIR-V capability isn't even marked as enabled, and there are no
tests in Vulkan-CTS. Per Jason Ekstrand, this won't work in anv as such
write-only surfaces require additional setup which is currently not
performed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:
If the value referenced by pQueueFamilyPropertyCount is not 0 [then
do stuff].
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.
Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
This fixes a regression in a bunch of image store vulkan CTS tests
from commit ad38ba1134, which started
using OWORD block read messages to implement UBO loads. The reason
for the failure is that we were giving bogus buffer alignment limits
to the application (1B), so the CTS would happily come back with
descriptor sets pointing at not even word-aligned uniform buffer
addresses.
Surprisingly the sampler messages used to fetch pull constants before
that commit were able to cope with the non-texel aligned addresses,
but the dataport messages used to fetch pull constants after that
commit and the ones used to access storage buffers (before and after
the same commit) aren't as permissive with unaligned addresses.
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99097
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is already supported in genX_state.c, expose the extension string.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The gen7/8_cmd_buffer logic already sets the clamp, and it's piped
through via the dynamic state.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These are all regularly available in desktop GL, so the backend fully
supports them.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I asked Emil to switch from 0 (success) vs. -1 (fail) to use a boolean
in my review comments. The "not" went missing. Easy mistake, but the
result is that nothing runs at all :)
Fix whitespace while we're here too.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
anv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of anv_queue_init().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>