Brian Paul
3c70f6f2ac
exercise GL_EXT_shadow_funcs
2002-03-23 16:34:18 +00:00
Brian Paul
f204c9d2bb
updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient
2002-02-16 14:54:18 +00:00
Brian Paul
026c036be0
include string.h to silence warning
2002-02-15 16:48:48 +00:00
Brian Paul
cbd9a0254e
now supports > 2 texture units
2002-02-13 02:23:33 +00:00
Brian Paul
6a731f343e
added fog and raster Z position controls
2002-01-26 17:49:30 +00:00
Karl Schultz
164ce12202
Demo updates for Windows (Robert Bergkvist)
2002-01-16 00:48:43 +00:00
Brian Paul
714cdd88a4
added some assertions to exercise glIsTexture()
2002-01-04 21:05:57 +00:00
Gareth Hughes
735d92029c
- Clean up state bitmask.
...
- Add (somewhat broken) PolygonMode bit, toggles between GL_FILL and
GL_LINE. Somewhat useful in mimicking certain Viewperf tests.
2002-01-04 09:47:17 +00:00
Brian Paul
87c964d388
added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query
2001-11-06 15:53:00 +00:00
Karl Schultz
b10f995edf
Copy the readtex.[ch] files from ../util
2001-10-26 21:01:45 +00:00
Karl Schultz
bffae58175
Allow to compile in Windows.
2001-10-04 19:14:26 +00:00
Karl Schultz
3978d026ea
Build a few demos that now work with Windows.
2001-10-04 19:13:36 +00:00
Karl Schultz
954f511473
Fix up Windows makefiles so that the debug build leaves debugger info
...
in the libraries. Make with NODEBUG=1 builds optimized without debug
info (doc'ed in top level Makefile.win).
2001-09-25 16:25:41 +00:00
Karl Schultz
220e77a3f7
use OSMESA_* enums for OSMesaCreateContext instead of GL_*.
2001-09-24 15:29:27 +00:00
Karl Schultz
573dd2206b
clean up makefiles some more for Windows
2001-09-18 20:47:23 +00:00
Karl Schultz
b14dcea418
remove carriage return chars
2001-09-18 16:39:38 +00:00
Brian Paul
04120f6cce
Win32 updates (Karl Schultz)
2001-09-14 22:19:18 +00:00
Gareth Hughes
e7df7cd6ad
Get rid of unfinished demo.
2001-08-21 05:42:11 +00:00
Brian Paul
9a90775010
replace PI with pi
2001-08-13 22:36:31 +00:00
Brian Paul
601ce1d624
minor tweaks
2001-07-13 20:09:18 +00:00
Brian Paul
4d99e5b2e7
also print GL_MAX_TEXTURE_SIZE
2001-06-20 19:12:30 +00:00
Brian Paul
688601911c
moved glTexEnvi calls to better logical locations
2001-06-13 14:33:16 +00:00
Keith Whitwell
abd5134965
fixed some GL_POINTS probs
2001-06-04 15:34:31 +00:00
Keith Whitwell
b8f9980999
fix a couple of small bugs
2001-05-11 15:47:02 +00:00
Keith Whitwell
5759f53934
made render path selection more flexible
2001-05-11 12:08:15 +00:00
Brian Paul
b9f2494bfc
fixed FP underflow problem in kfact computation
2001-05-09 21:36:52 +00:00
Brian Paul
a41edc31ce
check for tiny values in dir[] vector in calcposobjs(), prevents FP underflows later
2001-05-09 20:02:28 +00:00
Brian Paul
73ccfa0e9a
added ShowAlphaBuffer feature - 'a' key
2001-04-25 15:51:32 +00:00
Keith Whitwell
18acf6e6f1
Add more options, including '-10','-100' and '-1000' to limit nr of vertices.
2001-04-19 13:12:40 +00:00
Gareth Hughes
53933fe9db
More informative display of texture parameters.
2001-03-28 20:25:14 +00:00
Brian Paul
a767bff929
added rules for readtex.c and readtex.h
2001-03-27 17:44:35 +00:00
Brian Paul
5479e93031
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
2001-03-27 17:38:28 +00:00
Brian Paul
8afa9e593b
set initial window pos
2001-03-27 17:35:26 +00:00
Brian Paul
0a355dc010
clean-up of tunnel demos
2001-03-27 17:30:51 +00:00
Brian Paul
25a5dc2ea7
moved shadow code into teapot.c
2001-03-27 17:08:20 +00:00
Gareth Hughes
7387394e59
Initial demo of GL_EXT_texture_filter_anisotropic extension.
2001-03-22 15:24:15 +00:00
Jouk Jansen
df1e73af7a
Modified Files:
...
Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms
Mesa/si-glu/include/gluos.h
Mesa/si-glu/libnurbs/internals/bufpool.h
Mesa/si-glu/libnurbs/internals/mysetjmp.h
Mesa/src-glut/descrip.mms
Added Files:
Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt
changes needed to compile SI-GLU on VMS.
----------------------------------------------------------------------
2001-03-22 11:38:36 +00:00
Gareth Hughes
fa6be6e77a
Fix compilation with GLU 1.1
2001-03-21 02:47:32 +00:00
Gareth Hughes
f5328c534d
Make ESC quit.
2001-03-21 02:44:36 +00:00
Gareth Hughes
16cdc6ab12
Revert back to new tessellator, check version string to be sure we're
...
running with a valid GLU library.
2001-03-21 02:43:14 +00:00
Brian Paul
0221e4d6c8
Now there's four possible display modes:
...
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
2001-02-28 18:41:50 +00:00
Brian Paul
511378b05d
added filtering option, compute shadow tex size from window size
2001-02-26 18:26:32 +00:00
Brian Paul
0a0595f2d3
added extension #ifdef/#endifs
2001-02-20 17:06:35 +00:00
Brian Paul
d6c3f73fb4
added shadowtex
2001-02-20 17:04:52 +00:00
Brian Paul
1399d7650d
demo of GL_SGIX_shadow
2001-02-20 16:43:50 +00:00
Brian Paul
8a42f6b359
added n-key to toggle nice fog, other minor clean-ups
2001-02-16 21:48:16 +00:00
Gareth Hughes
dde2da64b5
Force texture download every time to handle lazy texture downloads.
2001-02-07 03:04:58 +00:00
Brian Paul
2b2e62154d
space-bar = pause animation
2001-01-23 23:43:53 +00:00
Gareth Hughes
c851646050
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
...
for testing non-triangle primitives on hardware driver fastpaths.
2001-01-06 20:38:03 +00:00
Jouk Jansen
ef68e7bf71
Committing in .
...
Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
----------------------------------------------------------------------
2001-01-02 10:07:33 +00:00