This decreases the size of the struct on a 64bit machine from 144 to
136. While that's not a lot, this is one of the structs that we're
allocating all the time.
For a full Aztec run on BDW we allocate this struct 3273 times, and we
can have up to 3259 of them live at the same time. So we end up saving
just a little over 6 pages for this benchmark.
Spotted this while trying to add another bool for an unrelated
feature.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4561>
After some experimentation, I believe that GRAS_LAYER_CNTL is
actually just a count register storing the number of layers in the
render target. While debugging cube_array geometry tests, I noticed
that the blob was setting an unknown 0x8 to LAYER_CNTL, so I checked
the value of LAYER_CNTL for various layer sizes:
1: LAYER_CNTL=0
2: LAYER_CNTL=1
3: LAYER_CNTL=2
4: LAYER_CNTL=3
9: LAYER_CNTL=8
256: LAYER_CNTL=255
2000: LAYER_CNTL=1999
Seems like this register just stores a count of the largest layer
that can be written to via gl_Layer. This commit updates the reg
docs, freedreno's gs implementation, and turnip's gs implementation.
Fixes dEQP-VK.geometry.layered.cube_array.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4541>
Previously we were using layout.layer_size for the layer stride, but
in Vulkan, you can alias a 3D image as an array of 2D images via the
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT flag. One reason to use
this behavior is so the geometry shader can write to a specific
depth in a 3D framebuffer with gl_Layer.
Since the 3D image is not a *true* layered image, layer_size is 0.
Instead, we can copy what freedreno does and use the slice size.
Fixes dEQP-VK.geometry.layered.3d.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4541>
Earlier commit added the code unconditionally, since the loader code
itself is already built on macOS.
Although it did not consider the #include mayhem that src/glx is.
In particular, none of the __GLXDRI{screen,context,drawable) are
available for macOS... those are pulled by dri_common.[ch].
Ideally we'll untangle that, but for the time being simply #ifdef out
the include/call.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2726
Fixes: b699d070a6 ("glx: set the loader_logger early and for everyone")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4490>
v2: use static array to keep name -> func mapping
v3: use unordered_map
v4: handle ARM constants
reorder dispatch table
wrap enqueue APIs as the command value differs between khr and arm
v5: move declarations into dispatch.hpp
handle CL_MEM_USES_SVM_POINTER_ARM in clGetMemObjectInfo
v6: breaking long lines
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
all of the functionality can be mapped to malloc/free if the device supports
fine grained system SVM.
v2: fix some API bugs found with the OpenCL CTS
v3: remove validate_even_wait_list
improve implementation of clSetKernelExecInfo
make clEnqueueSVMFree spec compliant
rename can_emulate_non_system_svm to has_system_svm and make it a member method
improve validation in clEnqueueSVMMemFill
handle CL_MEM_USES_SVM_POINTER in clGetMemObjectInfo
v4: break long lines and other minor cosmetic adjustments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
it is pretty much identical to a clSetKernelArg for a scalar field, except
it is only valid for global and constant memory pointers.
Also the type equals void* on the Host, so we can just check the size of it.
v2: prefer using target_size to extend the pointer value
v3: handle more corner cases in combiation to clSetKernelArg
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <dev@pmoreau.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
although most of those are 2.0 core functions, there is
cl_arm_shared_virtual_memory to expose those in a 1.2 context. But we
should be able to expose this extension with 1.1 as well as there is no
technicaly reason why this shouldn't work.
v2: move svm functions into existing files
v3: rename func args to match convention
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Pierre Moreau <dev@pmoreau.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
v_frexp_exp_i16_f16 returns the two's complement for negative
exponents. For example, with 0.333252 it returns 0.666504 for
the mantissa and 65535 for the exponent (-1 in decimal).
RADV/LLVM and AMDVLK do a v_bfe_i32 and AMDGPU-PRO uses SDWA with
the sign extension bit set. The latter is probably what we want to
do in long term but for now RA doesn't support changing non-SDWA
instructions to SDWA if useful/needed.
Fixes dEQP-VK.glsl.builtin.precision_fp16_storage16b.frexp.compute.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4546>
GL spec requires user culling, then clipping then face culling.
llvmpipe was doing clipping then user culling then face culling.
Fix the ordering by adding a new user_cull stage that does the user
culling
Fixes piglit clip_cull-4.shader_test
v2: simplify this a lot (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
before:
$ file src/gallium/drivers/swr/rasterizer/codegen/gen_llvm_types.py
src/gallium/drivers/swr/rasterizer/codegen/gen_llvm_types.py: Python script text executable, UTF-8 Unicode (with BOM) text
after:
$ file src/gallium/drivers/swr/rasterizer/codegen/gen_llvm_types.py
src/gallium/drivers/swr/rasterizer/codegen/gen_llvm_types.py: Python script text executable, ASCII text
This patch also fixes this build error.
File "src/gallium/drivers/swr/rasterizer/codegen/gen_llvm_types.py", line 1
# Copyright (C) 2014-2018 Intel Corporation. All Rights Reserved.
^
SyntaxError: invalid character in identifier
Fixes: c6e67f5a93 ("gallium/swr: add OpenSWR rasterizer")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4221>
These macros produced a lot of errors with ubsan preventing us from
expanding the ubsan coverage on CIs.
C++ spec has such clause:
"If the prvalue of type "pointer to cv1 B" points to a B that is
actually a subobject of an object of type D, the resulting pointer
points to the enclosing object of type D. Otherwise, the result
of the cast is undefined."
Ubsan error example:
../src/compiler/glsl/builtin_functions.cpp:4945:4: runtime error: downcast of address 0x559b926abb50 which does not point to an object of type 'ir_instruction'
0x559b926abb50: note: object has invalid vptr
9b 55 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 ba 6a 92 9b 55 00 00 01 00 00 00
^~~~~~~~~~~~~~~~~~~~~~~
invalid vptr
#0 0x559b914dbe1a in call ../src/compiler/glsl/builtin_functions.cpp:4945
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4129>
Since the alignment is now checked in the validator we must set it.
v2: Use alignement of 4, i.e. dest bit size by eight.
v3: Use alignment 16 (Rhys Perry & Jason Ekstand)
v4: Use nir_intrinsic_set_align to make it clear that align offset is 0
(Jason)
Fixes: e78a7a1825
nir: Assert memory loads are aligned
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4544>
I missed that this had a micro-optimization to assume that there was
only ever one source, which is no longer valid for the bindless model
since we now have a bindless handle source. Remove the optimization to
fix assertion failures with turnip.
Fixes e.g.
dEQP-VK.glsl.texture_functions.query.texturesize.sampler2d_fixed_vertex
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4548>