Brian Paul
13041da714
mesa: fix texture/renderbuffer mix-up in test_attachment_completeness()
2008-03-28 13:10:16 -06:00
Brian
c3395f4473
Remove unused texunit parameter to ctx->Driver.GenerateMipmap()
2008-02-08 15:13:48 -07:00
Brian
4c2f3dbca9
Added ctx->Driver.GenerateMipmap() driver hook
2008-02-06 09:35:39 -07:00
Brian
8b36166d29
check for texture and renderbuffer in check_end_texture_render()
2007-11-09 08:56:05 -07:00
Brian
98c539d337
in check_end_texture_render(), test for presence of a renderbuffer and texobj
2007-11-08 09:14:43 -07:00
Brian
95e84a09ce
remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues
2007-08-18 16:11:31 +01:00
Brian
32d86eb28a
Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
...
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
2007-08-16 18:52:48 +01:00
Brian
9e01b915f1
Implement mutex/locking around texture object reference counting.
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Use new _mesa_reference_texobj() function for referencing/unreferencing
textures. Add new assertions/tests to try to detect invalid usage of
deleted textures.
2007-08-13 11:29:46 +01:00
Roland Scheidegger
a1bc0d0f51
fix mesa's handling of fbo's / window fb (again)
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Make sure the relevant fields in window fbs get updated at appropriate time
(those are NOT the same as fbos!!!), and fix up related code accordingly.
This is a bit ugly, but there's a reason the issues section in EXT_fbo is
a couple hundred pages long...
Hopefully correct now.
2007-07-19 17:59:59 +02:00
Roland Scheidegger
6075df53b5
more fixes for mesa's fbo handling (fixes tests/fbotest1/2)
2007-07-19 17:59:31 +02:00
Roland Scheidegger
dbfb375805
fix mesa fb binding
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Make sure that we bind the right buffer (draw or read) when rebinding
the window framebuffer (the api doesn't allow binding different draw and
read buffers at the same time, but the default window framebuffer is basically
2 fb objects, one for read, one for write, which can be different). Pass both
of these two down the driver api (no driver uses this right now).
2007-07-19 17:47:14 +02:00
Ian Romanick
bb372f1c9b
Initial implementation of MESA_texture_array
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
2007-05-16 15:34:22 -07:00
Ian Romanick
b0fe0d8a55
Bring framebuffer_texture's error checking more in-line with the spec.
2007-05-15 13:42:25 -07:00
Brian
dccd9c4f4d
use _mesa_reference_renderbuffer() in a few more places
2007-04-02 09:57:27 -06:00
Brian
42aaa548a1
Fix some renderbuffer reference counting issues. Also fixes a mem leak.
2007-03-25 10:39:36 -06:00
Brian
e69da9d02e
explicit calls to _mesa_unreference_framebuffer() not always needed now
2007-03-06 16:26:22 -07:00
Brian
a510bc3ee1
Fix/improve framebuffer object reference counting.
...
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
2007-03-06 10:07:59 -07:00
Brian
a8ba888a35
move oldFb decl into tighter scopes
2007-03-01 09:40:21 -07:00
Keith Whitwell
5ac93f8621
Merge texmem-0-3-branch.
2006-11-01 14:21:57 +00:00
Brian Paul
24edd90159
Move mipmap generation functions, texture scaling functions into new
...
mipmap.c file.
2006-09-29 01:24:26 +00:00
Keith Whitwell
df058298e1
Flush driver, not just tnl module.
2006-09-22 11:40:35 +00:00
Brian Paul
7ac5b7b934
use new _mesa_dereference_frame/renderbuffer() functions
2006-05-20 15:08:25 +00:00
Brian Paul
13abf91b42
casts to fix some -pedantic warnings
2006-04-13 19:17:13 +00:00
Brian Paul
f08f233d6f
Remove the code that checks for duplicated framebuffer attachments (which
...
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Brian Paul
28b014ee25
Silence minor compiler warnings (-Wextra).
2006-04-05 03:05:17 +00:00
Brian Paul
9f6ff49650
update conditional for render to GL_DEPTH_STENCIL texture, check for valid teximage before calling ctx->Driver.RenderTexture()
2006-03-28 15:24:50 +00:00
Brian Paul
ea4fe661d7
merge from texman branch
2006-03-26 05:22:17 +00:00
Brian Paul
519b23b21f
Lots of changes/fixes for rendering to framebuffer objects.
...
- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
glFramebufferTexture[123]D(). That didn't work before.
2006-03-20 18:51:57 +00:00
Brian Paul
4991888fa0
additional assertions and debug code for testing FBO completeness
2006-03-20 15:27:55 +00:00
Brian Paul
59e0faaa5c
sync with texmem branch
2006-03-15 17:48:00 +00:00
Brian Paul
2e01918b55
call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() to fix some minor glitches
2006-03-07 01:43:52 +00:00
Brian Paul
9974540c73
remove temporary tokens, more error checks for blit function
2006-03-01 02:02:43 +00:00
Brian Paul
0e31e02aef
Added FinishRenderTexture() device driver function to indicate when
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rendering to a texture has likely completed.
Fixed refcount issue in texture renderbuffer wrapper.
2005-12-01 00:25:00 +00:00
Brian Paul
311bcf5090
In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.
...
Simplify _mesa_GetRenderbufferParameterivEXT() queries.
2005-11-18 02:24:14 +00:00
Brian Paul
847160466c
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
2005-11-16 04:05:54 +00:00
Brian Paul
0bffb1192a
some initial work on upcoming GL_EXT_framebuffer_blit extension
2005-11-08 14:45:48 +00:00
Brian Paul
474f28e57c
Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
...
etc. after calling glRenderBufferStorageEXT gave undefined results.
2005-10-08 14:41:17 +00:00
Brian Paul
a9fc8ba756
In gl_texture_image replace IntFormat with InternalFormat and Format with
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_BaseFormat to be consistant with gl_renderbuffer.
2005-10-05 01:48:07 +00:00
Brian Paul
91802fdf73
check if deleting currently bound frame/renderbuffer object
2005-10-04 16:01:02 +00:00
Brian Paul
bc6cced479
fix behaviour of glIsFrame/Renderbuffer()
2005-10-04 15:01:27 +00:00
Brian Paul
071b30aba1
added a few calls to _mesa_update_framebuffer_visual()
2005-10-03 16:11:35 +00:00
Brian Paul
1ad7b99925
Initial work for GL_EXT_packed_depth_stencil extension.
...
glReadPixels done, glDrawPixels mostly done.
2005-09-28 02:29:50 +00:00
Brian Paul
676d0accf5
Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
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BlueBits, etc fields.
2005-09-22 05:19:57 +00:00
Brian Paul
ab8ef280ec
new comment
2005-09-07 23:21:59 +00:00
Brian Paul
eba4ff6e0a
minor formatting fix
2005-09-06 21:22:16 +00:00
Brian Paul
ed7f3aead8
fix GL_ALPHA render-to-texture problem (Jon Smirl)
2005-06-07 15:03:40 +00:00
Brian Paul
c7264415b6
added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT error
2005-06-01 00:50:23 +00:00
Brian Paul
1b93953fbc
add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querie
2005-05-31 23:55:21 +00:00
Brian Paul
e4b2356c07
Major check-in of changes for GL_EXT_framebuffer_object extension.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
Brian Paul
6c0c91714c
silence warnings
2005-02-27 16:23:41 +00:00