Commit Graph

22804 Commits

Author SHA1 Message Date
Brian Paul
cbd305394a i965: remove unused var 2009-04-03 09:08:00 -06:00
Brian Paul
29ae40f5dc glx: remove unused local var in determineTextureFormat() 2009-04-03 09:07:04 -06:00
Brian Paul
5c5d78e191 mesa: replace assertion with conditional in _mesa_opcode_string() 2009-04-03 09:07:04 -06:00
Brian Paul
0139637975 i965: more const buffer debug code 2009-04-03 09:07:04 -06:00
Brian Paul
21982a2cd5 i965: added brw_same_reg() 2009-04-03 09:07:04 -06:00
Brian Paul
a330a6fcd0 i965: s/GL_FALSE/BRW_COMPRESSION_NONE/ 2009-04-03 09:07:04 -06:00
Brian Paul
1e299ff828 i965: another checkpoint commit of new constant buffer support
Everything is in place now for using a true constant buffer for GLSL fragment
shaders.  Still some bugs to find though.
2009-04-03 09:07:04 -06:00
Brian Paul
30adf05181 i965: fix response length param in brw_dp_READ_4()
We were accidentally clobbering the next register.
2009-04-03 09:07:04 -06:00
Brian Paul
3423986243 i965: change args to get_src_reg() to prep for new constant buffer support 2009-04-03 09:07:04 -06:00
Brian Paul
597cd5b94e i965: check-point commit of new constant buffer support
Currently, shader constants are stored in the GRF (loaded from the CURBE
prior to shader execution).  This severly limits the number of constants
and temps that we can support.

This new code will support (practically) unlimited size constant buffers
and free up registers in the GRF.  We allocate a new buffer object for the
constants and read them with "Read" messages/instructions.  When only a
small number of constants are used, we can still use the old method.

The code works for fragment shaders only (and is actually disabled) for now.
Need to do the same thing for vertex shaders and need to add the necessary
code-gen to fetch the constants which are referenced by the shader
instructions.
2009-04-03 09:07:04 -06:00
Brian Paul
ba8b25a46c i965: remove unused code for sampling a constant buffer 2009-04-03 09:07:04 -06:00
Brian Paul
8c093a1fb0 i965: code to setup a constant buffer sampler
This code won't actually be used and will be removed in a subsequent commit.
Just committing for posterity.
2009-04-03 09:07:04 -06:00
Brian Paul
a9c62a2340 i965: do negation and Abs in get_src_reg_imm()
Fixes regression seen with progs/glsl/bump.c
2009-04-03 09:07:04 -06:00
Brian Paul
5f1ce6b87e i965: comments 2009-04-03 09:07:03 -06:00
Brian Paul
ed8f54aa65 i965: code to debug/dump instruction immediates 2009-04-03 09:07:03 -06:00
Brian Paul
1ee0e22646 i965: minor code movement, new comment 2009-04-03 09:07:03 -06:00
Brian Paul
8127e49b93 i965: added new brw_dp_READ_4() function
Used to read float[4] vectors from the constant buffer/surface.
2009-04-03 09:07:03 -06:00
Brian Paul
6b18a8d3e7 i965: new and updated comments 2009-04-03 09:07:03 -06:00
Brian Paul
264058f38a mesa: more error message info 2009-04-03 09:07:03 -06:00
Brian Paul
f5a4d20e4a mesa: clean up formatting and use 'return' instead of 'break' consistantly 2009-04-03 09:07:03 -06:00
Brian Paul
1146d40b9c i965: comments for brw_SAMPLE() 2009-04-03 09:07:03 -06:00
Brian Paul
e1a1a5a638 i965: comments for sampling code 2009-04-03 09:07:03 -06:00
Brian Paul
154cd7a723 i965: add support for float literal instruction operands
Call the get_src_reg_imm() function when it's permissible to generate a
literal value src register.
2009-04-03 09:07:03 -06:00
Brian Paul
966cd4f1af i965: remove 'nr' param from get_src/dst_reg() functions
The value was always 1.
2009-04-03 09:07:03 -06:00
Brian Paul
f1b9a5cff1 i965: fix comment typo 2009-04-03 09:07:03 -06:00
Brian Paul
d5346a925c i965: comments, clean-up in prepare_wm_surfaces() 2009-04-03 09:07:03 -06:00
Brian Paul
5d7f3ae15c i965: remove unneeded #includes 2009-04-03 09:07:03 -06:00
Brian Paul
7709b26e6b i965: formatting clean-ups 2009-04-03 09:07:03 -06:00
Brian Paul
4999721022 i965: comments, whitespace changes 2009-04-03 09:07:03 -06:00
Brian Paul
c82851598f i965: rename scratch_buffer -> scratch_bo to be consistant with other buffers 2009-04-03 09:07:03 -06:00
Brian Paul
bf28b576cb i965: fix indentation 2009-04-03 09:07:03 -06:00
Brian Paul
9f146943ec i965: whitespace changes, comments 2009-04-03 09:07:03 -06:00
Michal Krol
dfab375c07 tgsi/text: Allow optional component selection for indirect registers. 2009-04-03 17:06:36 +02:00
Michal Krol
3b7c9a9a16 python/regress: vertex shader FRC test does not use IN[1]. 2009-04-03 16:37:34 +02:00
Michal Krol
37661516ea python/regress: Add relative addressing tests. 2009-04-03 16:37:13 +02:00
Michal Krol
d2ed91201e util/debug: Initialise local variables. 2009-04-03 14:59:25 +02:00
Michal Krol
cc770e0a0c tgsi/text: Allow -|src| variant of -(|src|). 2009-04-03 14:59:22 +02:00
Alan Hourihane
f7039fde4f mesa: ensure pbo stencil buffers are mapped before use 2009-04-03 12:49:53 +01:00
Michal Krol
016052c18f python/regress: Add vertex shader source modifier tests. 2009-04-03 08:27:50 +02:00
Christoph Bumiller
030533dd10 nv50: fix viewport state update 2009-04-03 08:33:19 +10:00
Roland Scheidegger
ebc1478e50 mesa: fix TexParameter functions
premature return in TexParameterf caused mesa to never call Driver.TexParameter
breaking drivers relying on this (fix bug #20966).
While here, also fix using ctx->ErrorValue when deciding to call
Driver.TexParameter. Errors are sticky and uncleared errors thus would cause
this to no longer get called. Since we thus need return value of
set_tex_parameter[if] can also optimize this to only call when value changed.
2009-04-02 23:38:34 +02:00
Brian Paul
7b9bf39543 mesa: don't call ctx->Driver.ReadPixels() if width or height is zero 2009-04-02 13:05:55 -06:00
Brian Paul
f6a3f1f52a mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero 2009-04-02 13:05:22 -06:00
Brian Paul
46d09cb53d glsl: fix segfault in linker when vertex or fragment shader was missing 2009-04-02 11:15:53 -06:00
Jakob Bornecrantz
29a1ed599b progs: Ignores 2009-04-02 17:00:25 +02:00
Michal Krol
39c2fae657 python/regress: Do not generate HTML summary for vertex shader test. 2009-04-02 12:21:50 +02:00
Thomas Hellstrom
96fd3df59a glx: MakeCurrent fixes.
1) If MakeContextCurrent is called with (NULL, None, None), Don't
   send the request to the X server if the current context is direct.
2) Return BadMatch in some error cases according to the glx spec.
3) If MakeContextCurrent is called for a context which is current in
   another thread, return BadAccess according to the glx spec.

Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02 11:33:20 +02:00
Thomas Hellstrom
8e753d0404 dri glx: Fix dri_util::driBindContext
1) Don't error-check here. It's done in glx makeCurrent.
2) Allow ctx and the dri drawables to be NULL for future use. This is
   currently blocked in glx makeCurrent.
3) Avoid updating dri drawables unless they are completely uninitialized.
   Since the updating was done outside of the lock, the driver need to
   verify and redo it anyway.

Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02 11:33:19 +02:00
Thomas Hellstrom
c952b3e907 dri glx: Propagate driver MakeCurrent errors.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-02 11:33:19 +02:00
Michal Krol
fbabeb9b56 python/regress: Do not create zbuf for vertex shader test. 2009-04-02 10:00:11 +02:00