Brian Paul
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f654ab40d6
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mesa: call glutDestroyWindow (help find mem leaks)
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2008-03-24 17:21:18 -06:00 |
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Brian Paul
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22dad683b1
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don't pass GL_INTENSITY for <format> to glTexImage2D - it's illegal
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2004-06-11 15:07:23 +00:00 |
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Brian Paul
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95210bc806
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fix minor warnings
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2003-04-21 14:50:12 +00:00 |
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Brian Paul
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388781a526
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silence warning
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2003-01-24 21:41:08 +00:00 |
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Gareth Hughes
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53933fe9db
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More informative display of texture parameters.
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2001-03-28 20:25:14 +00:00 |
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Brian Paul
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5479e93031
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double buffer by default. if drawSmooth, use 50% alpha at top of polygon
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2001-03-27 17:38:28 +00:00 |
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Brian Paul
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63c113a31b
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use GL_NEAREST texture filter
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2000-09-26 15:25:01 +00:00 |
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Brian Paul
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345a71a9cb
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set default window pos, changed 4 to GL_RGBA
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2000-09-15 23:59:46 +00:00 |
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Brian Paul
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ae18872bc7
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added cursor key info to instructions
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2000-09-13 23:01:52 +00:00 |
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Brian Paul
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f4f4dab25a
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changed quad vertex colors to be tessellation invariant
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2000-08-21 21:05:39 +00:00 |
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Brian Paul
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043654bbfb
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print UNDEFINED MODE over samples that are undefined in the GL spec
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2000-08-21 20:04:55 +00:00 |
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Brian Paul
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02e8a03593
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fixed compiler warnings
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2000-06-27 17:04:43 +00:00 |
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Brian Paul
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f13a330e44
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initial check-in
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2000-06-27 15:55:47 +00:00 |
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