Ian Romanick
fc0ef6451c
Minor bits of code rearranging
2010-06-15 12:20:49 -07:00
Ian Romanick
2b36895f0c
Infer shader type from suffix on filename
2010-06-15 12:00:37 -07:00
Kristian Høgsberg
80dfec3e53
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
...
If the default framebuffer is bound to <target>, then
<attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT,
BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a
color buffer, the depth buffer, or the stencil buffer, and
<pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
as well as these <pname> values
FRAMEBUFFER_ATTACHMENT_RED_SIZE,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
https://bugs.freedesktop.org/show_bug.cgi?id=28551
2010-06-15 13:28:38 -04:00
Zack Rusin
726f18ee69
graw: test multiple cb's in geometry shaders
2010-06-15 12:14:18 -04:00
Zack Rusin
ec82e9fbfa
graw: fix setup for multiple constant buffers
2010-06-15 12:01:47 -04:00
Zack Rusin
bf577393c7
draw: run the pipeline with the correct number of verts
...
verts per primitive, not total count
2010-06-15 09:12:20 -04:00
Zack Rusin
9cf5e814b9
draw: fix primitive indexing in the pipeline
...
spotted by Keith
2010-06-15 09:12:20 -04:00
Zack Rusin
a192b5eeaf
draw: finish the new pipeline setup
...
Keith came up with a new way of running the pipeline which involves passing
a few info structs around (for fetch, vertices and prims) and allows us
to correctly handle cases where we endup with multiple primitives generated
by the pipeline itself.
2010-06-15 09:12:20 -04:00
Zack Rusin
92e521a799
softpipe/gs: fix a crash when a gs isn't present
2010-06-15 09:12:19 -04:00
Keith Whitwell
b85a361ccb
draw wip
2010-06-15 09:12:19 -04:00
Vinson Lee
5d4d4b2134
i965: Remove unnecessary header.
2010-06-14 17:50:15 -07:00
Ian Romanick
54992c30b0
Remove ability to read "IR shaders" from stand-alone compiler
2010-06-14 14:47:26 -07:00
Ian Romanick
61d4aa041f
Move stand-alone compiler main routine to main.cpp
2010-06-14 14:46:09 -07:00
Marek Olšák
0452d52ae3
r300g: initialize US_CODE_BANK on r4xx
2010-06-14 23:39:56 +02:00
Eric Anholt
7dcba1af9d
i965: Fix surface state dumping with INTEL_DEBUG=batch.
...
I broke this with the state streaming changes.
2010-06-14 14:03:56 -07:00
Zhenyu Wang
9a1ce46fce
i965: correct the gen6 line stipple enable define.
2010-06-14 14:03:56 -07:00
Eric Anholt
44ad62b86c
intel: Remove long-dead comment about releasing texture heaps.
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BOs are stored in the bufmgr, which is freed as part of the screen
structure.
2010-06-14 14:03:56 -07:00
José Fonseca
4b383054d3
gallivm: Omit references to NoFramePointerElimNonLeaf
...
It was added after 2.7.
2010-06-14 17:36:17 +01:00
José Fonseca
27fafa2587
util: Use int type for format field width.
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As suggested by gcc warning.
2010-06-14 17:11:21 +01:00
José Fonseca
4d2407699b
gallivm: Override some of the default target options.
...
In particular:
- enable LLVM <-> GDB integration for JIT code
- disable frame-pointer elimination on debug/profile builds
- enable fast-math.
2010-06-14 16:51:47 +01:00
José Fonseca
21a9ef12bf
gallivm: Use func_to_pointer().
2010-06-14 16:50:40 +01:00
José Fonseca
91bbe466c7
util: Add a func_to_pointer util function too.
2010-06-14 16:50:39 +01:00
Zack Rusin
5d5fa34757
graw: small fixups for the gs examples
2010-06-14 10:49:16 -04:00
Marek Olšák
8ad410dc13
r300g: fix uploading RC state shader constants on r3xx
...
I've messed this up in one of my previous commits.
Reported-by: Igor Murzov
2010-06-14 13:03:13 +02:00
Marek Olšák
1c0e5ba9f1
r300g: drop begin_cs/end_cs
...
I have had a look at the libdrm sources and they just contain more or less
the same checking we do in macros, and begin_cs may realloc the CS buffer
if we overflow it, which never happens with r300g. So these are pretty
much useless.
There is a small but measurable performance increase by dropping the two
functions.
2010-06-14 12:46:38 +02:00
Marek Olšák
cf3778bae0
r300g: rewrite occlusion queries
...
The previous implementation had issues with queries spanning over several
command streams as well as using a very large number of queries.
This fixes flickering in Enemy Territory: Quake Wars. The driver now renders
everything correctly in this game and the graphics is awesome.
2010-06-14 12:46:38 +02:00
Marek Olšák
824c1f6a4a
r300g: emit viewport state as a dword table
2010-06-14 12:46:37 +02:00
Marek Olšák
8874c9d7a3
r300g: subclass pipe_surface
2010-06-14 12:46:37 +02:00
Marek Olšák
39826a2036
r300g: simplify reloc macros
2010-06-14 12:46:37 +02:00
Marek Olšák
c1f18bff3e
r300g: count CS dwords on debug builds only
2010-06-14 00:52:11 +02:00
Marek Olšák
f558bcb397
r300g: optimize emission of fragment shader constants
2010-06-13 17:43:39 +02:00
Marek Olšák
3da6487115
r300g: turn fragment shader into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
0a44efaeb9
r300g: turn depth stencil state into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
f803211629
r300g: turn clip state into a CB
2010-06-13 17:43:39 +02:00
Marek Olšák
9dd50993c6
r300g: turn blend color into a CB
2010-06-13 17:43:38 +02:00
Marek Olšák
cd891648d4
r300g: turn blend state into a CB
2010-06-13 17:43:38 +02:00
Marek Olšák
a062156bb2
r300g: add API for building command buffers
...
The idea is to build a hardware command buffer for every CSO and memcpy
the buffer to a command stream at bind time (or dirty-state-emission time,
to be precise).
2010-06-13 17:43:38 +02:00
Marek Olšák
7ca24dfa6d
r300g: inline FLUSH_CS
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The fewer macros, the better.
2010-06-13 17:43:38 +02:00
Marek Olšák
98f67a6bbd
r300g: reorder CS macros and document them a little
2010-06-13 17:43:38 +02:00
Marek Olšák
8f13e2bda1
r300g: drop DBG_CS
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I'd like the CS macros to be as lightweight as possible for performance
reasons.
2010-06-13 17:43:38 +02:00
Marek Olšák
7005feabcd
r300g: inline CHECK_CS
2010-06-13 17:43:38 +02:00
Marek Olšák
ae182296ce
r300g: replace r300_cs_info with simplier get_cs_free_dwords
2010-06-13 17:43:38 +02:00
Marek Olšák
7d5230ce90
r300g: fix multiple render targets
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This fixes tests/drawbuffers.
2010-06-13 17:43:38 +02:00
Marek Olšák
ea0ec0b48e
r300g: remove r300_state.h
2010-06-13 17:43:38 +02:00
Marek Olšák
cb17f5ee75
r300g: move two-sided stencilref fallback to its own file
2010-06-13 17:43:37 +02:00
Marek Olšák
aa5422327d
r300g: move index buffer translate functions to their new home
2010-06-13 17:43:37 +02:00
Marek Olšák
028459b0bf
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
...
There is a problem though, the translate module cannot emit half float
vertices.
2010-06-13 17:43:37 +02:00
Marek Olšák
1384a7bcca
r300g: upload only vertex buffers referenced by vertex elements
2010-06-13 17:43:37 +02:00
Eric Anholt
1dc573a881
i965: Fix gen6 front cull mode.
2010-06-12 21:47:32 -07:00
Zhenyu Wang
5dbbb48f46
i965: Use the new message header format for FF_SYNC on gen6.
2010-06-12 21:47:32 -07:00