Ian Romanick
6fd9fb23de
Compile multiple shaders listed on the command line
2010-06-17 12:22:16 -07:00
Ian Romanick
8ce55dbd92
Extract compilation to a separate routine
...
Pull all of the code that actually compiles shaders into a separate
function. Use a glsl_program to track data about the compiled shader.
2010-06-17 12:01:18 -07:00
Ian Romanick
869b6f680f
Add glsl_program that is similar to Mesa's gl_program
...
This will be used as the header for individual compilation units.
2010-06-17 12:00:25 -07:00
Zack Rusin
4320a451a3
draw: implement triangle strips with adjacency in geometry shader
2010-06-17 13:21:38 -04:00
Zack Rusin
f542a2770a
draw: implement triangle lists with adjacency support in gs
2010-06-17 12:05:15 -04:00
Zack Rusin
06b854752f
draw: fix a silly error
2010-06-17 11:13:18 -04:00
Zack Rusin
eb33dd6954
draw: implement line strip adjacency
2010-06-17 10:54:44 -04:00
Zack Rusin
dc8f64c537
draw: implement lines with adjacency in geometry shaders
2010-06-17 10:48:23 -04:00
Zack Rusin
91862051f9
draw: validate stream output buffers
...
fixes a crash.
2010-06-17 10:47:10 -04:00
Zack Rusin
c85971da31
draw: fix some unsigned issue
...
spotted by Vinson
2010-06-17 05:00:50 -04:00
Chia-I Wu
da39d5d3b4
egl: s/EGL_DISPLAY/EGL_PLATFORM/.
...
A platform is already used to mean a window system in EGL. No need to
use a different term.
2010-06-17 16:30:26 +08:00
Chia-I Wu
6f690caddc
egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
...
A platform means a native window system in EGL. Use OS that follows
Gallium instead.
2010-06-17 16:05:18 +08:00
Chia-I Wu
8f3e48ee2c
st/egl: Build sw/fbdev winsys for fbdev backend.
...
Target egl_fbdev_swrast.so needs sw/fbdev/libfbdev.a.
2010-06-17 14:13:30 +08:00
Marek Olšák
c3c2023323
r300g: more reasonable MSPOS defaults in error path
2010-06-17 05:14:24 +02:00
Marek Olšák
6771622e22
r300g: fix surface leaks
2010-06-17 05:11:07 +02:00
Corbin Simpson
1e6d51e805
gallium/docs: GLSL glossary entry.
2010-06-16 18:58:18 -07:00
Corbin Simpson
f98c462770
gallium/docs: Explain DFRACEXP/DLDEXP.
2010-06-16 18:58:18 -07:00
Corbin Simpson
dbc95e8edc
gallium/docs: Remove unneeded "doubles", add double blurb.
2010-06-16 18:58:18 -07:00
Corbin Simpson
9d4cb6ea36
gallium/docs: Label opcodes by capability bits.
2010-06-16 18:58:18 -07:00
Corbin Simpson
92867dcc42
gallium/docs: R and RG texture swizzles.
...
We *did* reach an agreement on this a few months ago, and now the docs
reflect it. However, we never got around to UV and Z...
2010-06-16 18:58:18 -07:00
Corbin Simpson
e7d05f1f0d
gallium/docs: Flesh out the distro information.
...
I'm not sure I picked the best voice here. I might come back to this
later.
2010-06-16 18:58:18 -07:00
Corbin Simpson
517a4fb051
gallium/docs: Fix RST error.
2010-06-16 18:58:18 -07:00
Vinson Lee
2412188453
r300g: Fix uninitialized variable warnings in error path.
2010-06-16 17:56:00 -07:00
Vinson Lee
84178547df
intel: Remove unnecessary headers.
2010-06-16 17:44:26 -07:00
Zack Rusin
638a80bc07
draw: make sure we correctly iterate over output buffers on stream out
...
we kept overwriting the first attribute of a vertex in a single-stream-
out-buffer case
2010-06-16 15:56:17 -04:00
Zack Rusin
509ff13d06
graw: remove wrong test
2010-06-16 15:10:21 -04:00
Zack Rusin
0b8e198027
draw: add stream output decomposition file
2010-06-16 15:03:55 -04:00
Zack Rusin
287531772c
draw: rewrite stream output to handle all the dark corners
...
register masks, multiple output buffers, multiple primitives,
non-linear vertices (elts) and stride semantics.
2010-06-16 14:43:56 -04:00
Zack Rusin
668fa68019
translate: don't crash on elts paths with instances
2010-06-16 14:43:56 -04:00
Corbin Simpson
e41ad8d2c5
r300g: Fix up resolve.
...
Yay for old code.
2010-06-16 11:01:34 -07:00
Corbin Simpson
61145c0d5c
r300g: Fix MSAA state size.
2010-06-16 10:54:09 -07:00
Corbin Simpson
8ecca392da
r300g: Don't multisample non-32-bpp render targets.
2010-06-16 10:54:09 -07:00
Corbin Simpson
68cefb423a
r300g: Finish resolve function.
2010-06-16 10:54:08 -07:00
Corbin Simpson
e163fc0b15
r300g: Add resource resolve function.
2010-06-16 10:54:08 -07:00
Corbin Simpson
a91fea65dc
r300g: Moar MSAA setup.
...
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16 10:54:08 -07:00
Corbin Simpson
3784b0fa69
r300g: Fix indentation.
...
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16 10:54:08 -07:00
Corbin Simpson
5c58618406
r300g: Old MSAA code from before gallium-msaa.
2010-06-16 10:54:06 -07:00
Alan Hourihane
867478b6f6
util: add alloc check
2010-06-16 18:10:34 +01:00
Alan Hourihane
51729b5119
draw: add alloc check
2010-06-16 18:02:21 +01:00
Henri Verbeet
71646528da
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
2010-06-16 12:47:28 -04:00
Marc
5552dffa39
r600: fix warnings
2010-06-16 12:47:28 -04:00
Dan Nicholson
cbf30fce32
osmesa: always build standalone for internal symbols
...
When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com >
Tested-by: Tom Fogal <tfogal@alumni.unh.edu >
2010-06-16 09:23:17 -07:00
Alan Hourihane
1c377cea10
draw: handle some out of memory conditions
2010-06-16 12:27:53 +01:00
Zack Rusin
9829ec2ad8
graw: add a gs test for non-sequential inputs
2010-06-16 05:33:46 -04:00
Ian Romanick
298586fd6c
Add TODO list
...
Don't want to forget anything, no do we?
2010-06-15 17:42:16 -07:00
Vinson Lee
88308ea173
draw: Remove unnecessary headers.
2010-06-15 17:34:59 -07:00
Zack Rusin
3560652ccf
gs: make sure we end primitives when finishing executing shaders
2010-06-15 16:37:32 -04:00
Zack Rusin
215e10ac26
draw/gs: make sure gs works with elts and doesn't overrun the buffer
2010-06-15 16:10:18 -04:00
Ian Romanick
81e1747ac5
Printing LIR is optional
2010-06-15 12:51:38 -07:00
Ian Romanick
7babbdbd82
Printing the AST is optional
2010-06-15 12:50:53 -07:00