Eric Anholt
c64da87611
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
...
This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1,
caught by glsl-dlist-getattriblocation.
2010-06-30 14:44:14 -07:00
Kenneth Graunke
c7f4ff193a
glsl2: Fix storing of dead memory in the symbol table.
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decl->identifier is part of the AST, so it doesn't live very long.
Instead, add var->name which is owned by var.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
629198b96a
glsl2: Preprocessed source doesn't need to live past compile time.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
c6099a65f8
glsl2: Create new talloc contexts the "right" way.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
953ff1283d
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
...
_mesa_glsl_parse_state should be the parent for all temporary allocation
done while compiling a shader. glsl_shader should only be used as the
parent for the shader's final IR---the _result_ of compilation.
Since many IR instructions may be added or discarded during optimization
passes, IR should not ever be allocated to glsl_shader directly.
Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g.
This also removes a ton of talloc_parent calls, which may help performance.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
116f1d4f95
glsl2: Steal the live IR and free the rest of the junk.
2010-06-30 13:52:24 -07:00
Ian Romanick
ef5f194831
linker: Don't dynamically allocate slots for linked shaders
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The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
2010-06-30 12:20:44 -07:00
Eric Anholt
edcb9c2b06
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
2010-06-30 12:02:31 -07:00
Ian Romanick
982e3798d8
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
2010-06-30 12:02:11 -07:00
Eric Anholt
849e18153c
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
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This avoids more allocation and shuffling of data around.
2010-06-30 12:01:42 -07:00
Eric Anholt
0eda9ae0a6
glsl2: Make function names and variable names be children of the node.
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This avoids losing their memory when the parser state is freed.
2010-06-30 11:52:40 -07:00
Eric Anholt
16b68b1952
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
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This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Eric Anholt
524745bc55
ir_to_mesa: Add support for ir_unop_abs.
2010-06-29 17:18:28 -07:00
Eric Anholt
ba9bd708cb
ir_to_mesa: Add support for dFdx, dFdy.
2010-06-29 17:18:28 -07:00
Eric Anholt
d4f7e660dd
ir_to_mesa: Start adding support for texture instructions.
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
2010-06-29 17:18:28 -07:00
Kenneth Graunke
506199b852
glsl2: Keep the same number of components in implicit conversions.
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Fixes piglit test glsl-implicit-conversion-01.
2010-06-29 16:31:52 -07:00
Ian Romanick
22971e922a
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
2010-06-29 15:32:19 -07:00
Ian Romanick
e2f84f04e5
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
2010-06-29 15:32:15 -07:00
Ian Romanick
9c4b1f2bad
glsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 15:19:42 -07:00
Ian Romanick
5e18b051c0
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
2010-06-29 15:19:38 -07:00
Ian Romanick
efc15f862b
glsl_type: Add _mesa_glsl_release_types to release all type related storage
2010-06-29 11:15:40 -07:00
Ian Romanick
e1374d48de
glsl_type: All glsl_type objects live in their own talloc context
2010-06-29 11:15:40 -07:00
Ian Romanick
72e627d02a
glsl_type: Record type constructors are private
2010-06-29 11:15:39 -07:00
Ian Romanick
49e3577b91
glsl_type: Add get_record_instance method
2010-06-29 11:15:39 -07:00
Ian Romanick
31bcce04b1
glsl_type: Vector, matrix, and sampler type constructors are private
2010-06-29 11:15:39 -07:00
Ian Romanick
e94642eb0d
glsl_type: Make all static objects be class private
2010-06-29 11:15:39 -07:00
Ian Romanick
4b6feb0398
glsl2: Use talloc_strdup when generating constructor temporary names
2010-06-29 11:15:26 -07:00
Ian Romanick
12681610f5
glsl_type: Remove vector and matrix constructor generators
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All scalar, vector, and matrix constructors are generated in-line
during AST-to-HIR translation. There is no longer any need to
generate function versions of the constructors.
2010-06-29 11:15:26 -07:00
Ian Romanick
699b247661
glsl2: Don't flatten constructor parameters to scalars
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Now that all scalar, vector, and matrix constructors are emitted
in-line, the parameters to these constructors should not be flattened
to a pile of scalars. Instead, the functions that emit the in-line
constructor bodies can directly write the parameters to the correct
locations in the objects being constructed.
2010-06-29 11:15:26 -07:00
Ian Romanick
81c7e94466
glsl2: Always emit matrix constructors inline
2010-06-29 11:15:26 -07:00
Ian Romanick
c31dcdf57e
glsl2: Always emit vector constructors inline
2010-06-29 11:15:26 -07:00
Ian Romanick
6315b68f5f
ir_swizzle: Add new constructor, refactor constructors
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Adds a new constructor that takes an array of component values. Refactors
the meat of the two constructors to an init_mask method.
2010-06-29 11:15:26 -07:00
Kenneth Graunke
50577b96ac
glsl2: Update TODO.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
6de8256505
glsl2: Check for non-void functions that don't have a return statement.
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This doesn't do any control flow analysis to ensure that the return
statements are actually reached.
Fixes piglit tests function5.frag and function-07.vert.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
ac04c257e3
glsl2: Reject return types with qualifiers.
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Fixes piglit test return-qualifier.frag.
2010-06-29 11:12:54 -07:00
Kenneth Graunke
28527ed557
glsl2: Add a method for querying if an AST type has any qualifiers.
2010-06-29 11:12:53 -07:00
Kenneth Graunke
18707eba1c
glsl2: Check that returned expressions match the function return type.
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From my reading of the specification, implicit conversions are not
allowed. ATI seems to agree, though nVidia allows it without warning.
2010-06-29 11:12:53 -07:00
Ian Romanick
153eca9806
glsl2: Invoke preprocessor before calling the compiler proper
2010-06-29 11:00:58 -07:00
Eric Anholt
59a23d7fb9
ir_to_mesa: Actually initialize the undef register for scalar_op1.
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Fixes glsl-sin, glsl-cos on 965, where we rely on unused src arguments
in the VS having a file of PROGRAM_UNDEFINED.
2010-06-28 15:07:19 -07:00
Eric Anholt
f9ffccb06b
ir_to_mesa: Support user-defined varyings using the linker's locations.
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Fixes glsl-reload-source.
2010-06-28 14:49:59 -07:00
Eric Anholt
ad8ad338f4
ir_to_mesa: Actually add the header file for the interface.
2010-06-28 13:45:43 -07:00
Eric Anholt
8f62ad6d0f
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
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Fixes glsl-fs-sqrt-branch.
2010-06-28 13:03:10 -07:00
Eric Anholt
d5a5df45a4
ir_to_mesa: Fix indexes of temps used in expressions.
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It looks like I managed to horribly mangle this in some rebase of the
branch. Fixes:
glsl-fs-fragcoord
glsl-fs-mix
2010-06-28 12:49:28 -07:00
Eric Anholt
7dc1e0b326
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
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Fixes glsl-fs-if-*.
2010-06-28 12:38:19 -07:00
Eric Anholt
904b5bfe99
ir_to_mesa: Add support for the pow expression.
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Fixes glsl-algebraic-pow-two.
2010-06-28 12:26:19 -07:00
Eric Anholt
cbe52c8012
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
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Fixes glsl-vs-if-bool.
2010-06-28 12:17:25 -07:00
Eric Anholt
854fd66cbb
ir_to_mesa: Respect EmitCondCodes for IF statements.
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Fixes glsl-vs-if-* for the 965 driver.
2010-06-28 12:01:23 -07:00
Eric Anholt
0a52e8b691
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
2010-06-28 11:45:10 -07:00
Eric Anholt
3f3f41357d
ir_to_mesa: Fix matrix * scalar multiplication.
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We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD
instead of DP4s.
Fixes:
glsl-fs-exp2
glsl-fs-log2
glsl-fs-mix-constant
glsl-fs-sqrt-zero
glsl-vs-sqrt-zero
2010-06-28 11:14:47 -07:00
Eric Anholt
ad2dc740b9
ir_to_mesa: Check the right element for matrix * scalar multiplication.
2010-06-28 11:14:47 -07:00