Vinson Lee
4b3ec2acf2
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
2009-11-18 14:02:20 -08:00
Vinson Lee
0d31990b47
progs/glsl: Fix noise GLSL compilation error on Mac OS.
2009-11-18 13:50:49 -08:00
Vinson Lee
d4dc2e30da
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
2009-11-18 12:49:31 -08:00
Vinson Lee
04442841fb
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
2009-11-17 23:15:25 -08:00
Brian Paul
89e20ab3ae
progs/glsl: use ShadersSupported()
2009-11-17 19:22:29 -07:00
Brian Paul
b08f447547
progs/glsl: change //-style comments
2009-11-17 16:16:30 -07:00
Vinson Lee
b8dcb79c53
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
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tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
2009-11-17 11:37:48 -08:00
Vinson Lee
0e783c7d03
progs/glsl: Fix memory leak in deriv.c.
2009-11-17 09:54:54 -08:00
Vinson Lee
43080e40aa
progs/glsl: Add missing break statement in multinoise.c.
2009-11-12 16:21:49 -08:00
Vinson Lee
7dfea5c072
demos/glsl: Add missing break statement to noise test.
2009-11-11 17:39:58 -08:00
Brian Paul
55770d09c1
Merge branch 'mesa_7_6_branch'
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
2009-10-05 14:42:08 -06:00
Jon TURNEY
a15d9ca9cc
Fix building of GLSL demos which use M_PI
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Some <math.h> files do not define M_PI, in which case, provide our own definition
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk >
2009-10-05 11:07:23 -06:00
Vinson Lee
d17af7d1e1
progs/glsl: Include local headers before installed headers during compilation.
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Fixes compilation errors on platforms with insufficient older installed
GL headers.
2009-09-21 08:44:56 -06:00
Brian Paul
4df2f7af5e
progs/glsl: minor Makefile clean-ups
2009-09-16 19:28:55 -06:00
Brian Paul
7205221051
progs/glsl: asst. changes in shtest.c
2009-08-26 12:16:18 -06:00
Brian Paul
476290946e
Merge branch 'mesa_7_5_branch'
2009-08-26 12:01:23 -06:00
Brian Paul
2bcf787de1
progs/glsl: handle window resizes in texaaline.c
2009-08-26 11:56:56 -06:00
Brian Paul
488b3c4d1b
progs/glsl: add special Makefile rule for samplers_array
2009-08-26 11:55:15 -06:00
Brian Paul
f6d34c2058
progs/glsl: change samplers.c to better test sampler/texture indexing
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Now the left half is yellow and the right half is red, with the gradients
going in opposite directions.
2009-08-26 11:53:25 -06:00
Brian Paul
42675ff0e3
progs/glsl: call ValidateShaderProgram()
2009-08-25 17:46:11 -06:00
Brian Paul
a215da5e9c
progs/glsl: report compile/link times in shtest.c
2009-08-20 14:43:32 -06:00
Brian Paul
8a883d1657
progs/glsl: update multitex.shtest for new texture syntax
2009-08-20 14:43:32 -06:00
Brian Paul
0062bd68b3
progs/glsl: update shtest.c to handle 1D/3D/CUBE/RECT textures
2009-08-20 14:43:32 -06:00
Brian Paul
174054c973
progs/glsl: tweaks to shtest.c
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1. Larger sphere to match cube size
2. Allow -geometry option to override window size
3. Cube samplers
2009-08-20 14:43:32 -06:00
Brian Paul
94d14f6cd2
progs/glsl: more comments in shtest.c
2009-08-20 10:52:13 -06:00
Brian Paul
680df529a3
demos/glsl: remove glutInitWindowPosition() calls
2009-08-17 17:13:17 -06:00
Pauli Nieminen
57f55af219
mesa: Add 2 new demos to .gitignore.
2009-08-15 13:30:15 -06:00
Dave Airlie
ceb9459ed5
glsl: re-write Makefile after I called it bad.
2009-08-14 10:05:10 +10:00
Brian Paul
0c717bcd5d
progs/glsl: added multitex.shtest config file
2009-08-13 17:03:57 -06:00
Brian Paul
08ecd863ee
progs/glsl: set generic vertex attribute values
2009-08-13 17:03:56 -06:00
Brian Paul
62d1132160
progs/glsl: add type field to shtest config files
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Plus, texture loading.
2009-08-13 17:03:56 -06:00
Dave Airlie
25cd4dc1d6
glsl/tests: skinning.o
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worst Makefile ever. not sure what is going on here, hopefully
this fixes tinderbox
2009-08-14 08:35:49 +10:00
Brian Paul
ae99e4c67e
progs/glsl: new shtest program, a simple shader test harness app
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This commit includes some sample config files (*.shtest)
2009-08-13 12:52:13 -06:00
Brian Paul
fdfb0d4b0e
progs/glsl: change uniform_info::type field to use GLSL vector types
2009-08-12 17:28:45 -06:00
Brian Paul
684049d97d
demos: rename InitUniforms() to SetUniformValues()
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And call new PrintUniforms() in demos.
2009-08-12 17:28:45 -06:00
Eric Anholt
74504c48ad
demos: Fix the VBO usage in glsl/multitex.
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The fix for 965 to be noisy when apps sent pointers instead of VBO offsets
caught this app in the act of doing exactly that.
Bug #23203
2009-08-10 15:53:47 -07:00
Brian Paul
b96ae1b2c4
Merge branch 'mesa_7_5_branch'
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Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
2009-07-17 22:00:47 -06:00
Brian Paul
ee0b1bc7d3
progs/glsl: finish conversion to GLEW
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This is a follow-on to b799af91d5
.
Remove _func function suffix and unneeded #includes.
2009-07-17 13:23:11 -06:00
Brian Paul
9615daa932
Merge branch 'mesa_7_5_branch'
2009-07-13 08:47:37 -06:00
Brian Paul
6ff1a5385e
demos: set 4th component of texcoord to 1.0
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Avoid potential randomness in resulting texcoords.
2009-07-10 13:09:09 -06:00
Brian Paul
f742f2c0b3
demos: indentation fix
2009-07-08 13:59:03 -06:00
Brian Paul
820436f978
demos: use glEnable/DisableClientState() for vertex arrays
2009-07-08 13:58:30 -06:00
Brian Paul
7b5373c434
Merge branch 'mesa_7_5_branch'
2009-06-29 11:20:07 -06:00
Brian Paul
b1f2f92d9b
progs/glsl: link with GLEW library
2009-06-29 10:32:04 -06:00
Keith Whitwell
b799af91d5
progs/glsl: compile with scons and glew
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Get most of these working with scons.
2009-06-29 14:15:08 +01:00
Jakob Bornecrantz
2fe65e8f14
Merge branch 'mesa_7_5_branch'
2009-06-14 16:56:34 +02:00
Brian Paul
9f6ec50f8c
Merge branch 'mesa_7_5_branch'
2009-06-01 15:01:33 -06:00
Brian Paul
a5d033e89b
demos: add missing dependencies for util files
2009-06-01 11:23:39 -06:00
Brian Paul
891a2bdd7d
demos: extend glsl/multitex.c to use a vertex buffer object
2009-05-22 13:12:28 -06:00
Brian Paul
58fadc6242
demos: fix multitex.c VertCoord attribute mapping
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If the multitex.vert shader uses the VertCoord generic vertex attribute
instead of the pre-defined gl_Vertex attribute, we need to make sure that
VertCoord gets bound to generic vertex attribute zero.
That's because we need to call glVertexAttrib2fv(0, xy) after all the other
vertex attributes have been set since setting generic attribute 0 triggers
vertex submission. Before, we wound up issuing the vertex attributes in
the order 0, 1, 2 which caused the first vertex to be submitted before all
the attributes were set. Now, the attributes are set in 1, 2, 0 order.
2009-05-22 13:00:49 -06:00