Tesscoord is declared as vec3 in the incoming shader but the z component
of a tesscoord should only be referenced in the domain shader if the
tessellator domain is of triangle type.
Fixes vmx crash running GFXBench-Tessellation with MTL Renderer.
Reviewed-by: Martin Krastev <krastevm@vmware.com>
Reviewed-by: Min-Yu Huang <min-yuhuang@vmware.com>
(cherry picked from commit f73862d339)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18235>
if the swapchain image is acquired in a different cmdbuf than it gets
presented with, the acquire semaphore will have already been submitted
by this point, and the swapchain should be flagged as such
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18557>
(cherry picked from commit db192c0883)
We don't know how many descriptors will actually be valid, which could
lead to preloading descriptors out-of-bounds of the descriptor size.
This was leading to GPU hangs on some tests once we enabled inline
uniforms.
Fixes: d9fcf5de55 ("turnip: Enable nonuniform descriptor indexing")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17960>
(cherry picked from commit 15f3274ea6)
`kill` changes which fibers are active, thus reodering instructions
which depend on which fibers are active - is wrong.
The issue was hidden because only `ballot(true)` is translated to movmsk
immidiately, while others are passed as MACRO and don't properly
take part in ir3_sched (which does the reordering).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7162
Fixes CTS test (on gen3+):
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.subgroup_ballot
Fixes: b1b80c06a7
("ir3: Implement nir subgroup intrinsics")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18413>
(cherry picked from commit 33e60798e1)
For in-fence handling, dri2 has this below sequence in a row:
1. create_fence_fd: import external fence fd
2. fence_server_sync: import the pipe fence into the driver ctx
3. fence_reference: deref the created pipe fence
Before this change, zink pushed the wrapped external semaphore to the
wait semaphores of the next batch but the followed fence_reference will
destroy the imported semaphore immediately. Instead of extending the
lifecycle of the pipe fence throughout the batch state, we can simply
transfer the semaphore ownership to the batch and destroy it upon batch
reset.
Fixes: 32597e116d ("zink: implement GL semaphores")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18453>
(cherry picked from commit 6d1e214238)
This change fixes below:
1. Dup the fence fd, otherwise, since external semaphore import takes
the ownership of the fd, non-Vulkan part touches the fd leading to
undefined behavior. This can be hit on implementations that defer
the processing of the passed fd.
2. Use VK_SEMAPHORE_IMPORT_TEMPORARY_BIT for importing since that's
required for SYNC_FD handle type because of its copy transference.
Meanwhile, doing temporary import for opaque fd is fine in this path.
Fixes: 32597e116d ("zink: implement GL semaphores")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18453>
(cherry picked from commit c1b827d6a2)
this ensures types which consume more than 1 slot are effectively tagged
so that the next stage inputs are also assigned properly
fixes:
spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3
cc: mesa-stable
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18444>
(cherry picked from commit a0f6fecc6a)
The change didn't make any sense. `s` will always be
`NV50_SHADER_STAGE_COMPUTE`, because it's used to loop over all shader
stages. And the TSC cache on the compute side is already flushed in
`nv50_compute_validate_samplers`.
Fixes spurious `CACHE_ERROR` dmesg messages.
Fixes: ba6ba8c990 ("nv50: adapt texture and constbuf paths for compute shaders")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18382>
(cherry picked from commit 54709efd5e)
The kernel driver has a range of valid priority values that can
be supplied to it, submitting any priority value outside these
bounds will result in `-EINVAL`. To avoid this, the priority
value is now clamped to the range that the kernel supports.
Fixes: 0c6fbfca0c
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18389>
(cherry picked from commit c82249aa68)
If a glMultiDrawElementsEXT() call doesn't fit into a single slot, the
same pipe_resource pointer is copied into all following slots, the
completion of each will decrement the reference counter; however, it
was never incremented for all but the first slot.
This fixes a use-after-free bug with glMultiDrawElementsEXT().
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18189>
(cherry picked from commit 0a0fb7cbc6)
If an instruction has multiple destinations and *any* of them are needed by
helper invocations, we should keep helper invocations alive. This is a bug fix.
Consider the GLSL:
first = texture(sampler, ...);
float res = texture(sampler, vec2(first.y)).x + first.x;
Corresponding to the IR:
first = ...
x, y, z, w = SPLIT first
second = TEX y, y
x', y', z', w' = SPLIT second
FADD res, x, x'
Here, x is not required by helper invocations (the coordinates to TEX) while y
is required. If we only look at only the first destinations, we incorrectly
decide that first is not required and fail to set the .skip bit, leading to
incorrect results.
Fixes: 5febeae58e ("pan/bi: Emit collect and split")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17794>
(cherry picked from commit d0aaf52602)
The GLSL code sequence:
texture2D(tex0, u_coords) + texture2D(tex1, u_coords)
will be optimized to
TEXC_DUAL tex0/tex1, u_coords, #texture_descriptor
If this optimization happens after lowering FAU, the resulting TEXC instruction
is unschedulable: both the uniform and the constant descriptor fight for the
same FAU slot.
However, if this optimization happens before lowering FAU, then the FAU lowering
will move the descriptor into a register, complicating the dual texturing fixup
in RA.
To fix this interaction, fuse dual texturing before lowering FAU and keep
texture descriptors as constants when lowering FAU of TEXC.
Fixes scheduling failure in piglit drawoverhead -test 3 with uniform reordering.
Fixes: a4d3a29647 ("pan/bi: Enable dual texture fusing pass")
Fixes: 6b2eda6b72 ("pan/bi: Reorder pushed uniforms to avoid moves")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18378>
(cherry picked from commit c5b9a01fea)