Commit Graph

2439 Commits

Author SHA1 Message Date
Caio Oliveira
e0c6ad1ce5 glsl: Account for unsized arrays in NIR linker
Follow the same approach as the pre-NIR linker.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5891
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21401>
2023-02-21 09:08:18 +00:00
Timothy Arceri
3a9edfc494 glsl: isolate object macro replacments
Here we use a leading space to isolate them from
the code they will be inserted into. For example:

    #define VALUE -1.0
    int a = -VALUE;

Should be evaluated to int a = - -1.0; not int a = --1.0;

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7932

Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21352>
2023-02-20 01:50:05 +00:00
Timothy Arceri
6e29dce291 glsl: add _token_list_prepend() helper to the parser
This will be used in the following patch.

Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21352>
2023-02-20 01:50:05 +00:00
Tapani Pälli
977bc760fa mesa: add astc decoder shader template (glsl es version)
This shader originates from Granite 3D engine and has been adapted
to be used with Open GL and some GLSL ES specifics.

GLSL ES adaptation:

- remove Vulkan specifics: EXT_samplerless_texture_functions usage,
  specialization constants, push constant usage
- inline bitextract.h
- always DECODE_8BIT and hardcode error color (for now)
- port to GLSL ES, required some type changes, explicit type
  conversions and setting up precisions for types

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886>
2023-02-17 07:57:12 +00:00
Eric Engestrom
e0adef2652 meson: only build libglsl_util when needed
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19600>
2023-02-15 02:53:54 +00:00
Eric Engestrom
de90690aba meson: move float64_glsl_file one meson.build up
anv uses it.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19600>
2023-02-15 02:53:54 +00:00
Michel Dänzer
49a6bdde8e glsl/standalone: Do not pass memory allocated with ralloc_size to free
Pointed out by GCC:

In function ‘load_text_file’,
    inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
    inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/compiler/glsl/standalone.cpp:358:17: error: ‘free’ called on pointer ‘block_195’ with nonzero offset 48 [-Werror=free-nonheap-object]
  358 |             free(text);
      |                 ^
In function ‘ralloc_size’,
    inlined from ‘load_text_file’ at ../src/compiler/glsl/standalone.cpp:352:31,
    inlined from ‘standalone_compile_shader’ at ../src/compiler/glsl/standalone.cpp:491:38,
    inlined from ‘main’ at ../src/compiler/glsl/main.cpp:98:45:
../src/util/ralloc.c:117:18: note: returned from ‘malloc’
  117 |    void *block = malloc(align64(size + sizeof(ralloc_header),
      |                  ^

Fixes: a9696e79fb ("main: Close memory leak of shader string from load_text_file.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
2023-02-12 15:13:04 +00:00
Michel Dänzer
bf67f32d4b glsl/standalone: Fix up _mesa_reference_shader_program_data signature
Drop the unused ctx parameter, to match the main Mesa code.

Fixes ODR violation flagged by -Wodr with LTO enabled:

../src/mesa/main/shaderobj.h:74:1: error: ‘_mesa_reference_shader_program_data’ violates the C++ One Definition Rule [-Werror=odr]
   74 | _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
      | ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: type mismatch in parameter 1
   76 | _mesa_reference_shader_program_data(struct gl_context *ctx,
      | ^
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: ‘_mesa_reference_shader_program_data’ was previously declared here
../src/compiler/glsl/standalone_scaffolding.cpp:76:1: note: code may be misoptimized unless ‘-fno-strict-aliasing’ is used

Fixes: 717a720e9c ("mesa: drop unused context parameter to shader program data reference.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21215>
2023-02-12 15:13:04 +00:00
Patrick Lerda
b2c340c106 mesa/st: fix possible crash related to arb invalid memory access
This invalid memory access is a consequence of wrong assumptions,
for instance:
"prog->sh.data is NULL if it's ARB_fragment_program"

This issue is triggered with piglit/fp-formats -auto -fbo:
==9747==ERROR: AddressSanitizer: heap-use-after-free on address 0x007f7c812d90 at pc 0x007f833c09f8 bp 0x007fd7eca750 sp 0x007fd7eca768
READ of size 4 at 0x007f7c812d90 thread T0
    #0 0x7f833c09f4 in st_get_sampler_views ../src/mesa/state_tracker/st_atom_texture.c:109
    #1 0x7f833c0b48 in update_textures ../src/mesa/state_tracker/st_atom_texture.c:266
    #2 0x7f82b2d120 in st_validate_state ../src/mesa/state_tracker/st_util.h:128
    #3 0x7f82b2d120 in prepare_draw ../src/mesa/state_tracker/st_draw.c:88
    #4 0x7f82b2de64 in st_draw_gallium ../src/mesa/state_tracker/st_draw.c:141
    #5 0x7f83105940 in _mesa_draw_arrays ../src/mesa/main/draw.c:1202
    #6 0x7f8d5fa5cc in piglit_draw_rect_from_arrays piglit/tests/util/piglit-util-gl.c:711
    #7 0x7f8d5fac34 in piglit_draw_rect_custom piglit/tests/util/piglit-util-gl.c:833
    #8 0x4019e0 in piglit_display piglit/tests/shaders/fp-formats.c:67
    #9 0x7f8d643fc4 in run_test piglit/tests/util/piglit-framework-gl/piglit_fbo_framework.c:52
    #10 0x401624 in main piglit/tests/shaders/fp-formats.c:39

Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21175>
2023-02-10 04:45:29 +00:00
Nanley Chery
cb296db853 glsl: Modify the #includes in the DXT5 shaders
1. Drop the commented out includes. Shader caching is disabled if those
   are found.

2. Replace the active includes with "%s". Later on, we'll construct the
   final strings with vasprintf. One downside to doing this is that the
   glsl file extensions are no longer true. These files are now
   templates.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
2023-02-10 01:40:47 +00:00
Nanley Chery
96cb3ba424 glsl: Add compute shaders to encode DXT5/BC3
These compute shaders are from the MIT-licensed GPU compressor, Betsy.
I have included copyright headers, inlined the __sharedOnlyBarrier macro
definition from the "UavCrossPlatform_piece_all.glsl" header when
applicable, and made the following changes to support GLES:

   * Conditionally disable the const keyword in the BC3 shaders
   * Make the params uniform in the BC4 shader uint2
   * Avoid implicit data type conversions in the BC3 shaders
   * Use constructors for array initialization in the BC1 shader
   * Add precision qualifiers to the BC3 shaders
   * Output to an rgba16ui image for the BC1 and BC4 shaders
   * Set the version of the BC3 shaders to 310 es

Ref: https://github.com/darksylinc/betsy/tree/cc723dcae9
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
2023-02-10 01:40:47 +00:00
Ian Romanick
ea413e826b nir: Eliminate nir_op_f2b
Builds on the work of !15121.  This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.

No shader-db or fossil-db changes on any Intel platform.

v2: Rebase on 1a35acd8d9.

v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.

v4: Another rebase. Remove f2b stuff from Midgard.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Erik Faye-Lund
f00c9e85e5 meson: use files() instead of joining paths
The Meson docs points out that it's better to use the files() function
when referring to files in the source tree than manually constructing
paths like this. Let's follow that advice, and get some neat cleanups.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20907>
2023-01-27 11:35:50 +00:00
Dylan Baker
92235e0c48 meson: replace has_exe_wrapper with can_run_host_binaries
The former is a deprecated alias for the latter, which more accurately
describes what the function does.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20409>
2023-01-19 16:29:03 +00:00
Gert Wollny
2e05cfa179 nir: Add range_base to atomic_counter and an option to use it
Some drivers may encode constant offsets in the instruction, so
make it possible for the drivers to request lowering the atomic
uniform offset into the range_base variable of the intrinsic.

v2: drop patch to use build-in array offset evaluation, it makes
    problems with zink, and update the code accordingly
v3: always initialize range base

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
2023-01-17 13:19:04 +00:00
Gert Wollny
c4cde91c1b nir: Add possibility to store image var offset in range_base
Add the intrinsic range_base value to the image intrinsics and add
the option to store the image array offset into range_base instead
of adding it to the image array index if the driver requests it.

v2: Always initialize range_base

v3: fix for bindless intrinsics

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
2023-01-17 13:19:04 +00:00
Gert Wollny
0ca325cc10 glsl/nir: only set uses_sample_shading when the output is a fbfetch
Constructs like

  out vec4 fs_out;
  ....
  fs_out = vec4(...);
  if (fs_out.w < alpha_test_value)
     discard;

lead to initial nir that reads from fs_out, even though we don't actually
do a framebuffer fetch, and later nir passes will eliminate that direct
read from the output variable. As given in the commit message of 1124bee4
we are actually only interested in the framebuffer fetch, so set the
property only when an output is used for fbfetch reads.

v2: Iterate over all variables (Jason)

Fixes: commit 1124bee4ba
  glsl/nir: Set sample_shading if a FS output ever shows up as an rvalue

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20694>
2023-01-15 22:04:15 +00:00
Rob Clark
5fb0992a53 mesa/st: Track complete access qualifier for images
Don't turn gl_access_qualifier coming from NIR back into GL enums,
losing information in the process.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20612>
2023-01-11 20:09:01 +00:00
Timothy Arceri
ac5af6c06d util/driconf: add Dune: Spice Wars workaround
As per the bug report the game does not correctly handle a uniform
index of -1 being returned for the unused array element, which
results in rendering issues. So here we skip the uniform array
resizing optimisation.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6397
Cc: mesa-stable

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20579>
2023-01-10 03:53:19 +00:00
Ian Romanick
043508d8f8 glsl: Remove bit_count lowering
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR lower_bit_count
flag.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
2023-01-03 18:37:53 -08:00
Ian Romanick
abe5acf7fd glsl: Remove bitfield_reverse lowering
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR
lower_bitfield_reverse flag.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
2023-01-03 18:37:53 -08:00
Ian Romanick
f5722c4973 glsl: Remove bitfield_extract and bitfield_insert lowering
As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets some subset of the various
NIR lower_bitfield_extract and lower_bitfield_insert flags.

v2: Declaration of 'result' still needs to be added to the IR. Noticed
by marge.

v3: Fix 'git rebase --autosquash' putting the v2 fix in the wrong
place. I've never seen that happen before. :(

Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
2023-01-03 18:37:53 -08:00
Yonggang Luo
36ba2e31f6 glsl: fixes -Werror,-Wunused-but-set-variable for clang-15 in glcpp-parse.y and glsl_parser.yy
error messages:
src/compiler/glsl/glcpp/glcpp-parse.c:1691:9: error: variable 'glcpp_parser_nerrs' set but not used [-Werror,-Wunused-but-set-variable]
    int yynerrs = 0;
        ^

src/compiler/glsl/glsl_parser.cpp:2370:9: error: variable '_mesa_glsl_nerrs' set but not used [-Werror,-Wunused-but-set-variable]
    int yynerrs = 0;
        ^

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
2022-12-16 19:02:17 +00:00
Yonggang Luo
113def3bbd glsl: Fixes indent issue after replace tab with 3 space by tools in glcpp-parse.y
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
2022-12-16 19:02:17 +00:00
Yonggang Luo
3261a54c79 glsl: replace tab with 3 space in glcpp-parse.y
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
2022-12-16 19:02:17 +00:00
Yonggang Luo
c5a4520b3c glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
2022-12-16 19:02:17 +00:00
Ian Romanick
1197030727 glsl: Use nir_type_convert instead of nir_type_conversion_op
In a future commit, nit_type_conversion_op won't be able to handle i2b
(and in a much later commit f2b), so switch many users to the fully
featured function.

In gl_nir_lower_packed_varyings, all of the type conversions are between
int32 and uint32 types.  In NIR, those are just moves, so elide them.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
2022-12-14 06:23:21 +00:00
Ian Romanick
43da822312 glsl_to_nir: Fix NIR bit-size of ir_triop_bitfield_extract and ir_quadop_bitfield_insert
Previously these would return result->bit_size of 32 even though the
type might have been int16_t or uint16_t.  This prevents many assertion
failures in "glsl: Use nir_type_convert instead of
nir_type_conversion_op" on zink.

Fixes: 5e922fbc16 ("glsl_to_nir: fix bitfield_extract with 16-bit operands")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
2022-12-14 06:23:21 +00:00
Timothy Arceri
9e9b8dc7f8 glsl: fix function inlining for images
Here we skip replacing parameters with their actual values for
images as glsl_to_nir() expects them to be copied to temps first.
Tree grafting has a similiar rule to avoid this happening also.

Fixes: 8d10a6835f ("glsl: dont create temps for builtin function inputs")

Tested-by: Martin Roukala <martin.roukala@mupuf.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20274>
2022-12-12 21:28:44 +00:00
Timothy Arceri
8d10a6835f glsl: dont create temps for builtin function inputs
It's not valid to be copying input variables to temps when
inlining atomic memory, interpolateAt functions, etc. We got away
with this previously because tree grafting would clean up the
mess but we shouldn't depend on an optimisation to clean up
invalid IR. Also I hope to remove tree grafting in a follow up
merge request.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19890>
2022-12-08 05:22:27 +00:00
Timothy Arceri
7b9ec592aa glsl: use ir_rvalue_visitor for function inlining
This allows us to drop some duplicate code that is already in the
ir_rvalue_visitor. It also allows us to better replace rvalues
and handle swizzle in the following patch without having to add
even more duplicate code.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19890>
2022-12-08 05:22:27 +00:00
Danylo Piliaiev
703d85485f meson: do not use source_root() when possible
source_root() function is deprecated in Meson version 0.56.0 because
it returns the source root of the parent project if called from a
subproject.

Why would anyone need Mesa as a meson subproject?
It would be used as subproject in a project generated by command buffer
"decompiler" for Freedreno.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19901>
2022-11-22 06:11:07 +00:00
Yonggang Luo
ad0d39efed glsl: Use DETECT_CC_GCC_VERSION in glsl/builtin_functions.cpp
The expression "(__GNUC__ * 100) + __GNUC_MINOR" is invalid
because __GNUC_MINOR is not defined by the compiler

This can not fixes the previous version because DETECT_CC_GCC_VERSION is not available
in previous released version

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19771>
2022-11-17 01:43:37 +00:00
M Henning
f3ee9be836 glsl: Drop borrow/carry lowerings in favor of nir
Unconditionally lowering prevents GL drivers from natively
implementing these ops. Drivers that need lowering should set
lower_uadd_carry and lower_usub_borrow on nir_shader_compiler_options to
get the nir lowerings.

Tested with dEQP-GLES31.functional.shaders.builtin_functions.integer.*

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19704>
2022-11-15 21:51:04 +00:00
Timothy Arceri
301daf868b glsl: remove unused intrinsics
Since everything now uses nir we can now drop these.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19713>
2022-11-15 03:47:18 +00:00
Yonggang Luo
e518ff4fd5 glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18493>
2022-11-09 04:38:28 +00:00
Yonggang Luo
bf338c3d7f mesa: #include "util/glheader.h" instead GL/gl.h in shared code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Brian Paul brianp@vmware.com
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19472>
2022-11-03 16:07:31 +00:00
Yonggang Luo
bfa3ce44a6 mesa: Move glheader.h from mesa/main/glheader.h to util/glheader.h
So it's can be accessed in broader places

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Brian Paul brianp@vmware.com
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19472>
2022-11-03 16:07:31 +00:00
Illia Abernikhin
aa4ac5ff8b utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Rename env_var_as_unsigned() -> debug_get_num_option(), because duplicate
Rename env_var_as_bool() -> debug_get_bool_option(), because duplicate

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7177

Signed-off-by: Illia Abernikhin <illia.abernikhin@globallogic.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19336>
2022-11-02 07:25:39 +00:00
Mykhailo Skorokhodov
f8425e661a glsl/meson: Add variable to export float64.glsl
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18854>
2022-10-28 10:08:50 +00:00
Timothy Arceri
b4b2fd0bb4 glsl: move lower instructions logic inside that pass
There is now only a single called of this pass so tidy things up
and move all this logic inside the pass.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19112>
2022-10-19 03:52:21 +00:00
Timothy Arceri
e5102a406f glsl: always do {CARRY,BORROW}_TO_ARITH lowering
The only caller always sets these so here we just remove the
option to disable it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19112>
2022-10-19 03:52:21 +00:00
Timothy Arceri
9f14c5dae2 glsl: drop sub to add neg lowering in GLSL IR
NIR opt algebraic does this for us so no need to have it
implemented here also.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19112>
2022-10-19 03:52:21 +00:00
Timothy Arceri
a31c547206 glsl: move rule inside lower_packing_builtins()
We only have a single user of this pass so lets tidy things up and
move all the rules in the pass itself.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19112>
2022-10-19 03:52:20 +00:00
Timothy Arceri
ac7f4e0942 glsl/glsl_to_nir: remove unreachable code
This hack in glsl_to_nir() to clean up after the glsl ir linker should
no longer be reachable. These type of linking opts are now done via
a nir based linker long after GLSL IR has been coverted to nir by
this pass.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19104>
2022-10-18 00:05:29 +00:00
Emma Anholt
24607ce7d3 glsl: Remove lower_vec_index_to_swizzle.
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.

No effect on freedreno shader-db.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a2a6995352 glsl: remove opt_structure_splitting.
nir_lower_vars_to_ssa will split temp structs up anyway.  This fixes a bug
where mediump wouldn't be propagated to the split vars.

The effect is tiny, I think just shuffling some code scheduling from
optimizing at different places.  Affects Natural Selection 2, Serious Sam
3, 3dmark slingshot, and Lego Legacy.

freedreno shader-db:
total instructions in shared programs: 11315637 -> 11315993 (<.01%)
instructions in affected programs: 24861 -> 25217 (1.43%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a19c0ce9b2 glsl: Remove opt_array_splitting.
nir_lower_vars_to_ssa will split temp arrays up anyway.  Fixes a bug where
split arrays wouldn't get their precision qualifier.

Helps mostly Android and skia shaders.  Also affects Civ5, Witcher 2, and
Borderlands 2.

freedreno shader-db:
total instructions in shared programs: 11319395 -> 11319355 (<.01%)
instructions in affected programs: 65744 -> 65704 (-0.06%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
f862f9112f glsl: Remove do_set_program_inouts.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
e5248fb53e glsl: Remove lower_output_reads.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00