tc_transfer_map maps buffers directly, but the unmap operation is executed
in the driver thread.
When an application does a lot of map/unmap operations, without flushing,
this increase the RAM used (and eventually get the app killed by the oom-killer).
This commit allows tc to keep track of how many bytes were mapped during
the current batch. When this estimation becomes higher than a threshold,
we flush the batch.
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2735
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4508>
To workaround a crash with Wolfeinstein Younglood because the
games creates one descriptor with
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV...
I reported the problem to Machine Games, but still no answer, so
let's remove the unreachable calls (which are technically not
unreachable for buggy apps) to help gamers.
Note that AMDVLK and AMDGPU-PRO don't crash because they ignore
unsupported descriptor types.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
I had missed that LDC actually uses vec4 units for its offset. This
means that we have to create a new instruction, and lower it in
ir3_nir_lower_io_offsets, similar to the existing SSBO instructions.
Unfortunately we can't assume that loads are always vec4-aligned, so we
have to use the alignment information that NIR gives us. Unfortunately,
it's currently woefully inadequate, and will have to be fixed to give us
good codegen in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4568>
This reverts commit a0e57432b7.
It's unclear what caused the test to fail back then. Now it's seems to be
reversed. I tested with a close enough piglit and mesa branch and wasn't
able to reproduce the same test result I've got in some older piglit runs.
Fixes:
dEQP-GLES2.functional.rasterization.primitives.lines_wide
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide
dEQP-GLES2.functional.rasterization.primitives.line_loop_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.clipping.line.wide_line_z_clip
dEQP-GLES2.functional.clipping.line.wide_line_z_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_z_clip_viewport_corner
dEQP-GLES2.functional.clipping.line.wide_line_clip
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.line.wide_line_attrib_clip
dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp
dEQP-GLES2.functional.polygon_offset.default_factor_1_slope
dEQP-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4575>
This fixes two bugs: First, if the same block index showed up twice, we
only pick the first one. Second, we weren't multiplying by 32. This
didn't show up in tests because RBA testing is garbage. Found while
looking at shaders from the UE4 Shooter demo.
Fixes: e03f9652 "anv: Bounds-check pushed UBOs when..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4578>
Iris allocates gem buffers using buckets of allocation sizes that are
page aligned. We always ask for batch buffers of size BATCH_SZ +
BATCH_RESERVED, which is not page aligned: we ask for 65552 bytes,
which ends up in the bucket of size 81920, resulting in 20% unused
space. Adjust things so there is no waste of space: BATCH_SZ +
BATCH_RESERVED is now 65536.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4561>
This decreases the size of the struct on a 64bit machine from 144 to
136. While that's not a lot, this is one of the structs that we're
allocating all the time.
For a full Aztec run on BDW we allocate this struct 3273 times, and we
can have up to 3259 of them live at the same time. So we end up saving
just a little over 6 pages for this benchmark.
Spotted this while trying to add another bool for an unrelated
feature.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4561>
After some experimentation, I believe that GRAS_LAYER_CNTL is
actually just a count register storing the number of layers in the
render target. While debugging cube_array geometry tests, I noticed
that the blob was setting an unknown 0x8 to LAYER_CNTL, so I checked
the value of LAYER_CNTL for various layer sizes:
1: LAYER_CNTL=0
2: LAYER_CNTL=1
3: LAYER_CNTL=2
4: LAYER_CNTL=3
9: LAYER_CNTL=8
256: LAYER_CNTL=255
2000: LAYER_CNTL=1999
Seems like this register just stores a count of the largest layer
that can be written to via gl_Layer. This commit updates the reg
docs, freedreno's gs implementation, and turnip's gs implementation.
Fixes dEQP-VK.geometry.layered.cube_array.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4541>
Previously we were using layout.layer_size for the layer stride, but
in Vulkan, you can alias a 3D image as an array of 2D images via the
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT flag. One reason to use
this behavior is so the geometry shader can write to a specific
depth in a 3D framebuffer with gl_Layer.
Since the 3D image is not a *true* layered image, layer_size is 0.
Instead, we can copy what freedreno does and use the slice size.
Fixes dEQP-VK.geometry.layered.3d.*
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4541>
Earlier commit added the code unconditionally, since the loader code
itself is already built on macOS.
Although it did not consider the #include mayhem that src/glx is.
In particular, none of the __GLXDRI{screen,context,drawable) are
available for macOS... those are pulled by dri_common.[ch].
Ideally we'll untangle that, but for the time being simply #ifdef out
the include/call.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2726
Fixes: b699d070a6 ("glx: set the loader_logger early and for everyone")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4490>
v2: use static array to keep name -> func mapping
v3: use unordered_map
v4: handle ARM constants
reorder dispatch table
wrap enqueue APIs as the command value differs between khr and arm
v5: move declarations into dispatch.hpp
handle CL_MEM_USES_SVM_POINTER_ARM in clGetMemObjectInfo
v6: breaking long lines
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
all of the functionality can be mapped to malloc/free if the device supports
fine grained system SVM.
v2: fix some API bugs found with the OpenCL CTS
v3: remove validate_even_wait_list
improve implementation of clSetKernelExecInfo
make clEnqueueSVMFree spec compliant
rename can_emulate_non_system_svm to has_system_svm and make it a member method
improve validation in clEnqueueSVMMemFill
handle CL_MEM_USES_SVM_POINTER in clGetMemObjectInfo
v4: break long lines and other minor cosmetic adjustments
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
it is pretty much identical to a clSetKernelArg for a scalar field, except
it is only valid for global and constant memory pointers.
Also the type equals void* on the Host, so we can just check the size of it.
v2: prefer using target_size to extend the pointer value
v3: handle more corner cases in combiation to clSetKernelArg
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Pierre Moreau <dev@pmoreau.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
although most of those are 2.0 core functions, there is
cl_arm_shared_virtual_memory to expose those in a 1.2 context. But we
should be able to expose this extension with 1.1 as well as there is no
technicaly reason why this shouldn't work.
v2: move svm functions into existing files
v3: rename func args to match convention
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Pierre Moreau <dev@pmoreau.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2076>
v_frexp_exp_i16_f16 returns the two's complement for negative
exponents. For example, with 0.333252 it returns 0.666504 for
the mantissa and 65535 for the exponent (-1 in decimal).
RADV/LLVM and AMDVLK do a v_bfe_i32 and AMDGPU-PRO uses SDWA with
the sign extension bit set. The latter is probably what we want to
do in long term but for now RA doesn't support changing non-SDWA
instructions to SDWA if useful/needed.
Fixes dEQP-VK.glsl.builtin.precision_fp16_storage16b.frexp.compute.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4546>
GL spec requires user culling, then clipping then face culling.
llvmpipe was doing clipping then user culling then face culling.
Fix the ordering by adding a new user_cull stage that does the user
culling
Fixes piglit clip_cull-4.shader_test
v2: simplify this a lot (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>