Commit Graph

7858 Commits

Author SHA1 Message Date
Brian Paul
dc32eb8f93 fix render to depth texture bugs 2006-04-06 04:25:48 +00:00
Brian Paul
a9bcf75103 Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
2006-04-06 04:23:58 +00:00
Brian Paul
762c3618f5 Added render to depth texture support with GL_EXT_framebuffer_object.
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul
5722338ea5 do additional checking for setting up depth/stencil wrappers 2006-04-06 04:09:03 +00:00
Brian Paul
32cd166971 remove duplicated framebuffer attachment test 2006-04-05 19:58:37 +00:00
Brian Paul
f08f233d6f Remove the code that checks for duplicated framebuffer attachments (which
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Brian Paul
59ebe1ff77 pass -m32 or -m64 to linker for SunOS as needed (bug 6484) 2006-04-05 13:43:02 +00:00
Dave Airlie
e80b9c24f4 add tiling/fence support for the miniglx driver 2006-04-05 07:13:17 +00:00
Dave Airlie
2e7af79f48 don't waste the reserved memory, take an approximation of the pool
allocator from the X.org driver - not as complicated
2006-04-05 06:20:58 +00:00
Brian Paul
c87809c9ed just some comments/docs 2006-04-05 03:29:46 +00:00
Brian Paul
1979b6b2de set the texture border color for the depth texture 2006-04-05 03:26:12 +00:00
Brian Paul
900da88dae first 6.5.1 bug fix - bug 6498 2006-04-05 03:25:05 +00:00
Brian Paul
9ebe3b6d36 Check/use texture border color when sampling depth textures. (bug 6498)
Silence some warnings.
2006-04-05 03:23:44 +00:00
Brian Paul
28b014ee25 Silence minor compiler warnings (-Wextra). 2006-04-05 03:05:17 +00:00
Alan Hourihane
027bb77e02 We always have a back buffer. Fixes visual problems. 2006-04-04 13:03:20 +00:00
Dave Airlie
f8ca99d697 use gart base from drm not try to work it out ourselves.. bump radeon client
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04 11:17:46 +00:00
Dave Airlie
6a9f0a27c3 switch to card_type rather than IsPCI, doesn't change any functionality yet 2006-04-04 11:04:30 +00:00
Michal Krol
7473d17268 Add bitset.h. 2006-04-04 10:25:23 +00:00
Michal Krol
b7339d7023 Fix texcoord interpolation for fragment shaders. 2006-04-04 10:22:05 +00:00
Michal Krol
b4e9750bf4 More GLSL code:
- add support for varyings;

GLSL fixes:
- pow was wrongly computed in x86 back-end;
2006-04-04 10:18:07 +00:00
Michal Krol
607b61a994 Bit set. 2006-04-04 10:11:12 +00:00
Michal Krol
1a5fecb4d6 Return GLSL version string (1.10). 2006-04-04 10:08:27 +00:00
Michal Krol
ae76be49eb Define MAX_VERTEX_ATTRIBS to 16. 2006-04-04 10:06:39 +00:00
Adam Jackson
3c327c9f3a Fix license header to SGI FreeB. (Eric Kunze, SGI) 2006-04-03 22:23:52 +00:00
Adam Jackson
76a0797c32 Bug #5754: Allocate texture memory correctly. (Richard Drummond) 2006-04-03 21:28:07 +00:00
Karl Schultz
a9cc078b0e Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GDI driver). Bug would cause the wrong pixel to be read if more than one pixel requested and could cause memory access violations. 2006-04-03 16:54:25 +00:00
Brian Paul
ac619f4912 64-bit build for sunos5 w/ gcc 2006-04-03 16:09:53 +00:00
Dave Airlie
edd2702287 add miniglx sources to i915 2006-04-03 07:41:31 +00:00
Dave Airlie
225148ea07 if DDX is -1 don't do DDX check 2006-04-03 07:41:14 +00:00
Dave Airlie
a824813d22 use Width 2006-04-03 07:40:44 +00:00
Dave Airlie
5bb5a1908f add pitch support and use new Width 2006-04-03 07:40:28 +00:00
Dave Airlie
a951c80ae4 setup to use pci access, comment out size bumps,
sest xres from real width, use new -1 ddx version
2006-04-03 07:32:11 +00:00
Dave Airlie
808a678d85 do a drm lock/unlock sequence after the client close 2006-04-03 07:31:27 +00:00
Dave Airlie
d61c1cc7c9 add width to struct for width != virtual width 2006-04-03 07:30:48 +00:00
Dave Airlie
cf69d09202 make miniglx use libdrm and libpciaccess 2006-04-03 07:30:23 +00:00
Adam Jackson
b927a75979 Coverity #459: Silly off-by-one error. 2006-04-03 00:18:03 +00:00
Adam Jackson
5ab5517ba8 Coverity #468: Fill in the rest of the error_list to match the error codes
defined in glxproto.h.  Avoids reading semi-random memory (and probably
crashing) when calling __glXErrorString().
2006-04-03 00:00:53 +00:00
Adam Jackson
05ddc4a6c5 Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared to
be _TNL_ATTRIB_MAX long so that's not a valid index (woo zero based
indexing).

This code still looks wrong though, the asymmetry between _tnl_copy_to_current
and _tnl_copy_from_current has me worried.
2006-04-02 23:51:30 +00:00
Adam Jackson
b3208c2de9 Coverity #567: Fix a memory leak on a failure path. 2006-04-02 23:17:49 +00:00
Adam Jackson
1ee92f984b Coverity #650: Fix a memory leak when near OOM. 2006-04-02 23:15:35 +00:00
Daniel Borca
75f81ad5f9 Assorted updates. 2006-04-01 13:38:45 +00:00
Daniel Borca
b100484145 Initialize renderbuffer size. 2006-04-01 13:26:31 +00:00
Dave Airlie
278736ff6f These messages really should be printed all the time, users want to
know this not have to set debug for it
2006-04-01 04:40:01 +00:00
Brian Paul
57b61638af added MD5 checksums for 6.5 files 2006-04-01 02:29:40 +00:00
Brian Paul
09b6b9e9c3 added 6.5 relnotes 2006-04-01 01:49:31 +00:00
Eric Anholt
482d9dd21d Don't index box by the box's index within numClipRects; just dereference it.
Fixes drawing with more than one cliprect. (Keith Packard)
2006-04-01 00:57:57 +00:00
Eric Anholt
9e8659f346 Call driUpdateFramebufferSize when we've found an updated DRI drawable stamp,
like other drivers.  Failure to do so resulted in incorrect buffer sizes for
resized windows.
2006-04-01 00:55:02 +00:00
Brian Paul
e3f41ce611 6.5 updates 2006-03-31 23:10:21 +00:00
Daniel Borca
3a3e63dc4f DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
Daniel Borca
3a46dff27d Removed empty arrays. 2006-03-31 20:49:55 +00:00