This adds the initial infrastructure for enabling transform feedback
mode via in shader qualifiers and adds initial buffer support.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This function checks for any xfb_* qualifiers which will enable
transform feedback mode and cause any API defined xfb varyings
to be ignored.
It also counts the number of varyings that have a xfb_offset
qualifier and finally it calls the create_xfb_varying_names()
helper to generate the names of varyings to be caputured.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Firstly this updates the named interface lowering pass to store the
interface without the arrays removed.
Note we need to remove the arrays in the interface/varying matching
code to not regress things but in future this should be fixed
futher as it would seem we currently successfully match interface
blocks with differnt array sizes.
Since we now know if the interface was an array we can reduce the
IR flags from_named_ifc_block_array and from_named_ifc_block_nonarray
to just from_named_ifc_block.
Next rather than having a different code path for named interface
blocks in program_resource_visitor we just make use of the one used
by UBOs this allows us to now handle arrays of arrays correctly.
Finally we add a new param to the recursion function
named_ifc_member this is because we only want to process a single
member at a time. Note that this is also the glsl_struct_field
from the original ifc type before lowering rather than the type
from the lowered variable. This fixes a bug in Mesa where we would
generate the names like WithInstArray[0].g[0][0] when it should be
WithInstArray[0].g[0] for the following interface.
out WithInstArray {
float g[3];
} instArray[2];
Reviewed-by: Dave Airlie <airlied@redhat.com>
In GL 4.4+ there is no guarantee that interpolation qualifiers will
match between stages so we cannot safely pack varyings using the
current packing pass in Mesa.
We also disable packing on outerward facing interfaces for SSO
because in ES we need to retain the unpacked varying information
for draw time validation. For desktop GL we could allow packing for
SSO in versions < 4.4 but its just safer not to do so.
We do however enable packing on individual arrays, structs, and
matrices as these are required by the transform feedback code and it
is still safe to do so.
Finally we also enable packing when a varying is only used for
transform feedback and its not a SSO.
This fixes all remaining rendering issues with the dEQP SSO tests,
the only issues remaining with thoses tests are to do with validation.
Note: There is still one remaining SSO bug that this patch doesn't fix.
Their is a chance that VS -> TCS will have mismatching interfaces
because we pack VS output in case its used by transform feedback but
don't pack TCS input for performance reasons. This patch will make the
situation better but doesn't fix it.
V4: fix out of order function params after rebase, make sure packing
still disabled in tess stages. Update comments as to why we disable
packing on SSO.
V3: ES 3.1 *does* require interpolation to match so don't disable
packing there. Rebased on master rather than on enhanced layouts
component packing series.
V2: Make is_varying_packing_safe() a function in the varying_matches
class, fix spelling (Matt) and make sure to remove the outer array
when dealing with Geom and Tess shaders where appropriate.
Lastly fix piglit regression in new piglit test and document the
undefined behaviour it depends on:
arb_separate_shader_objects/execution/vs-gs-linking.shader_test
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This will allow us to choose to ignore the disable which will be
useful for more fine grained control over when to enable or disable
packing.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
All interface blocks will have been lowered by this point so just
use an assert. Returning false would have caused all sorts of
problems if they were not lowered yet and there is an assert to
catch this later anyway.
We also update the tests to reflect this change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ARB_gpu_shader_fp64 spec says:
"This extension does not support interpolation of double-precision
values; doubles used as fragment shader inputs must be qualified as
"flat"."
Fixes the regressions added by commit 781d278:
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>