Commit Graph

264 Commits

Author SHA1 Message Date
Ian Romanick
d7ba52cce9 nir/edgeflags: Add a flag to indicate the edge flag input is needed
Most modern hardware needs the edge flag added as a hidden vertex input
and needs code added to the vertex shader to copy the input to an
output.  Intel hardware is a little different.  Gfx4 and Gfx5 hardware
works in the previously described mannter.  Gfx6+ hardware needs the
edge flag as a specific vertex shader input, and that input is magically
processed by fixed-function hardware without need for extra shader code.

This flag signals only that the vertex shader input is needed.  It would
be nice if we could decouple adding the vertex shader input from
generating the copy-to-output code, but that has proven to be
challenging.  Not having that code causes other passes to want to
eliminate that shader input.

v2: Convert conditional to assertion.  This pass is only called for
vertex shaders.  Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
2021-09-17 16:36:08 -07:00
Ian Romanick
3281ccf4b1 iris: Calculate uses_atomic_load_store after all lowering
The lowering passes will soon be moved to another function, so there
won't be any choice.

As a side benefit, this allows eliminating the uses_atomic_load_store
**pointer** parameter from brw_nir_lower_storage_image.  For some reason
crocus was passing false instead of NULL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
2021-09-17 16:36:08 -07:00
Ian Romanick
e33055874b iris: crocus: Use shader_info::is_arb_asm flag
...instead of looking for "ARB" in the name of the shader.  This matches
the behavior of i965.  Using "ARB" was added in a1ebac3750 ("iris:
Implement ALT mode for ARB_{vertex,fragment}_shader"), but there's no
explanation of why that method was used.

v2: Just use shader_info::is_arb_asm everywhere instead of
iris_uncompiled_shader::use_alt_mode.  Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
2021-09-17 16:36:08 -07:00
Jordan Justen
c7d8a69249 intel/devinfo: Add devinfo->max_scratch_ids
This consolidates several duplicated pieces of code into devinfo.
max_scratch_ids is an array that provides the max number of threads
for the rendering and compute stages.

This fixes some exceptions missed by crocus for scratch ids on haswell
and cherryview.

It also fills out devinfo->max_scratch_ids properly for stages VS
through CS on Gfx12.5. But, functionally this should not make a
difference as Gfx12.5 already uses COMPUTE for all stages.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12799>
2021-09-13 13:26:51 -07:00
Jordan Justen
32e848aeaa intel: Move subslice_total into devinfo
Reworks:
 * Move asserts for subslice_total into intel_device_info.c (s-b Ken)
 * Drop now unused intel_device_info_subslice_total (s-b Ken)
 * Add comment for subslice_total (Ken)

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12799>
2021-09-13 13:26:23 -07:00
Mykhailo Skorokhodov
e8cbfa95a3 iris: Fix compute shader leak
Variant after creation with the function iris_create_shader_variant
requires to be added to variants. Otherwise there is a memory
leak after execution.

Fixes: 2024d470483("iris: Add the variant to the list as early as possible")
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12645>
2021-09-01 10:02:38 +00:00
Kenneth Graunke
2616e15c01 iris: Rename bo->gtt_offset to bo->address
This is the virtual memory address of the buffer object.  Calling it the
BO's address is a lot more obvious than calling it an offset in one of
the now many graphics translation tables.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12206>
2021-08-11 08:05:00 +00:00
Sergii Melikhov
d16b9b27b0 iris: Fix Null pointer dereferences
Fix the error from Coverity report: CID 1489765

Signed-off-by: Sergii Melikhov <sergii.v.melikhov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12179>
2021-08-04 07:52:35 +00:00
Ian Romanick
5ffbee84a4 intel/compiler: Add id parameter to shader_perf_log callback
There are two problems with the current architecture.

In OpenGL, the id is supposed to be a unique identifier for a particular
log source.  This is done so that applications can (theoretically)
filter particular log messages.  The debug callback infrastructure in
Mesa assigns a uniqe value when a value of 0 is passed in.  This causes
the id to get set once to a unique value for each message.

By passing a stack variable that is initialized to 0 on every call,
every time the same message is logged, it will have a different id.
This isn't great, but it's also not catastrophic.

When threaded shader compiles are used, the id *pointer* is saved and
dereferenced at a possibly much later time on a possibly different
thread.  This causes one thread to access the stack from a different
thread... and that stack frame might not be valid any more. :(

I have not observed any crashes related to this particular issue.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12136>
2021-08-01 23:58:08 +00:00
Ian Romanick
dff0d9911d iris: Split iris_upload_shader in two
Now the part that uploads the shader and the part that finishes the
creation of the shader are separated.  Each now has a more reasonable
number of parameters.

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
42c34e1ac8 iris: Enable threaded shader compilation
There are a couple minor things that can be improved:

1. Eliminate (or reduce) the dynamic allocation of the
threaded_compile_job.

2. For apps like shader-db, improve the case where nr_threads=0.  Right
now this adds thread switching and mutex overhead.

3. Other performance improvements?  iris_uncompiled_shader::variants has
some special properties that make it ripe for replacement with a
lockless list.  Without gathering some data, it's hard to guess what
impact that could have.

v2: Fix whitespace and formatting issues.  Noticed by Ken.
s/threaded_compile_job/iris_threaded_compile_job/g.  Suggested by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
2d1a2a1c09 iris: Don't pass the shader key to iris_compile_[shader stage]
Use the copy of the key embedded in the compiled shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
2024d47048 iris: Add the variant to the list as early as possible
I tried to find a way to break this into some smaller commits, but
everything is very intertwined. :(

When searching the variants list in the iris_uncompiled_shader, add the
new variant if it is not found.  This will be necessary for threaded
shader compilation.  This conceptually simple change had a bunch of
fallout.

Much of this was at least conceptually borrowed from radeonsi.

- Other threads might find a variant in the list before the variant has
  been compiled.  To accomdate this, add a fence.  Each thread will wait
  on the fence in the variant when searching the list.

- A variant in the list may fail compilation.  To accomodate this, add a
  flag.  All paths will examine iris_compiled_shader::compilation_failed
  before trying to use the variant.

- The race condition between multiple threads trying to create the same
  variant at the same time is handled *before* both thread spend the
  effort to compile the shader.  The means that iris_upload_shader
  cannot change shaders on the caller, so it does not need to return
  anything.

v2: Change "found" parameter of find_or_add_variant to "added."  This
inverts the values returned, and it probably makes uses of the returned
value more easily understood.  Always set the value in the called
function.  Suggested by Ken.

v3: Move shader->compilation_failed check to avoid shader != NULL test.
Rearrange some logic and add a comment in iris_update_compiled_tcs.
Suggested by Ken.  Don't call find_or_add_variant in
iris_create_shader_state.  See
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229#note_1000843
for more details.  Noticed by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
0e48b1a99d iris: Allocate shader variant in caller of iris_upload_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
d0fac4e4f8 iris: Ref count the uncompiled shaders
I tried /just/ ref counting the uncompiled shaders, but that is not
sufficient.  At the very least, it's a problem for blorp shaders that
only have variants (and no uncompiled shader).

This is in prepartion for using the live shader cache.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
d5ec4716de iris: Merge iris_create_[shader stage]_state funcs into iris_create_shader_state
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
eafcee4ab1 iris: Unify iris_create_[shader stage]_state functions
v2: Merge old iris_create_shader_state into the new function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
0d32ec5467 iris: Unify iris_delete_[shader stage]_state functions
This is in prepartion for using the live shader cache.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Ian Romanick
16b34334dc iris: Fix return type of iris_compile_*
Trivial.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
2021-07-28 17:32:44 +00:00
Jordan Justen
b5514a2236 intel/compiler: Rename brw_nir_lower_image_load_store to brw_nir_lower_storage_image
Reworks:
 * Add crocus

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9466>
2021-07-21 11:02:15 -07:00
Jason Ekstrand
ae18e1e707 iris: Add support for scratch on XeHP
Rework:
 * Jordan: Handle prog_data->total_scratch==0 in iris_upload_compute_walker
 * Jordan: Resolve iris_get_scratch_space conflict with e2c5ef6cd6
 * Jordan: Rebase on 4256f7ed58. broken
 * Ken: Mostly fixed the rebase
 * Jordan: Fix two small compilation issues
 * Jordan: Rebase on Ken's ("iris: Make a pin_scratch_space() helper")
 * Lionel: Fix a few bugs with scratch handles
 * Jason: Tidy the patch up a bit

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
2021-06-25 00:18:29 +00:00
Jason Ekstrand
f7668d6fe5 anv,iris: Move the SHADER_RELOC enums to brw_compiler.h
They're common between the two drivers and we want to add a couple more
that get emitted from code in src/intel/compiler.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
2021-06-22 21:09:25 +00:00
Caio Marcelo de Oliveira Filho
8af6766062 nir: Move workgroup_size and workgroup_variable_size into common shader_info
Move it out the "cs" sub-struct, since these will be used for other
shader stages in the future.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11225>
2021-06-08 09:23:55 -07:00
Caio Marcelo de Oliveira Filho
c8a7bd0dc8 nir: Rename WORK_GROUP (and similar) to WORKGROUP
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.

Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Caio Marcelo de Oliveira Filho
a71a780598 nir: Rename nir_intrinsic_load_local_group_size to nir_intrinsic_load_workgroup_size
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Caio Marcelo de Oliveira Filho
430d2206da compiler: Rename local_size to workgroup_size
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
2021-06-07 22:34:42 +00:00
Kenneth Graunke
32c5d6d1dc iris: Add an alignment parameter to iris_bo_alloc()
This is rarely useful, but after the next patch removes tiling tracking,
this would literally be the only difference between iris_bo_alloc and
iris_bo_alloc_tiled, so we may as well add it.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11169>
2021-06-07 10:35:25 -07:00
Kenneth Graunke
539494e767 iris: Add a flags argument to iris_bo_alloc()
Based on a patch by Rafael Antognolli.

We already had a flags parameter, but omitted it from the simple alloc
interface because most callers were passing 0.  However, we'll want to
use it for selecting between device local memory and system memory, and
possibly mmap cacheability modes, in the future.  At that point, many
more callers will want to specify, so I think we should include flags
in iris_bo_alloc() as well.

A few places used the iris_bo_alloc_tiled() function simply to pass
flags, so this patch converts them to use iris_bo_alloc() instead now
it does everything they want.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11169>
2021-06-07 10:35:25 -07:00
Dave Airlie
64fa67dd2f intel/gfx6: move xfb_setup outside the gs compiler into the driver.
This remove the use of a GL thing from the backend compiler

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11097>
2021-06-03 04:05:07 +00:00
Lionel Landwerlin
fc765d6a8d iris: fix assert to reflect correct limit for encoded size
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10805>
2021-05-15 09:57:58 +00:00
Anuj Phogat
61e8636557 intel: Rename gen_device prefix to intel_device
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "gen_device" -rIl $SEARCH_PATH | xargs sed -ie "s/gen_device/intel_device/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10241>
2021-04-20 20:06:33 +00:00
Anuj Phogat
1d296484b4 intel: Rename Genx keyword to Gfxx
Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "Gen[[:digit:]]+" -rIl $SEARCH_PATH | xargs sed -ie "s/Gen\([[:digit:]]\+\)/Gfx\1/g"

Exclude changes in src/intel/perf/oa-*.xml:
find src/intel/perf -type f \( -name "*.xml" \) | xargs sed -ie "s/Gfx/Gen/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
2021-04-02 18:33:07 +00:00
Anuj Phogat
abe9a71a09 intel: Rename gen field in gen_device_info struct to ver
Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "info\)*(.|->)gen" -rIl $SEARCH_PATH | xargs sed -ie "s/info\()*\)\(\.\|->\)gen/info\1\2ver/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
2021-04-02 18:33:07 +00:00
Caio Marcelo de Oliveira Filho
e93c8ab023 intel/compiler: Use a struct for brw_compile_cs parameters
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
2021-03-24 23:18:46 +00:00
Caio Marcelo de Oliveira Filho
57d664245e intel/compiler: Use a struct for brw_compile_vs parameters
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.

Besides moving to the struct, two extra "ergonomic" changes were done:

- Add a new shader_time boolean, so shader_time_index is ignored when
  unused -- this allow taking advantage of the zero initialization of
  unset fields.

- Since we have a struct, provide space for the error_str pointer.
  Both iris and i965 were using it, and the extra rstrdup in case of
  failure shouldn't be a burden for the others.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
2021-03-24 23:18:46 +00:00
Caio Marcelo de Oliveira Filho
f5e1765f98 intel/compiler: Use a struct for brw_compile_fs parameters
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.

Besides moving to the struct, two extra "ergonomic" changes were done:

- Add a new shader_time boolean, so shader_time_index is ignored when
  unused -- this allow taking advantage of the zero initialization of
  unset fields.

- Since we have a struct, provide space for the error_str pointer.
  Both iris and i965 were using it, and the extra rstrdup in case of
  failure shouldn't be a burden for the others.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
2021-03-24 23:18:46 +00:00
Vinson Lee
7e412a5d33 iris: Fix typos.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9382>
2021-03-15 00:01:30 +00:00
Dave Airlie
8027a7ba8a shader_info: convert textures_used to a bitset.
For now keep it a bitset of 1 32-bit dword.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9456>
2021-03-10 06:16:09 +10:00
Jason Ekstrand
117668b811 nir: Make nir_ssa_def_rewrite_uses take an SSA value
This commit replaces the new_src parameter of nir_ssa_def_rewrite_uses()
with an SSA def, removes nir_ssa_def_rewrite_uses_ssa(), and rewrites
all the users as needed.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
2021-03-08 16:59:55 +00:00
Kenneth Graunke
3358c7125a iris: Use different shader uploaders for precompile vs. draw time
When we enable u_threaded_context, the pipe->create_*_state hooks
(precompile variants) are going to be called from one thread, while
iris_update_compiled_shaders (on-the-fly variants) are going to be
called from a driver thread.  BLORP shaders also happen from
clear, blit, and so on in the driver thread.

u_upload_mgr isn't thread-safe, so use an uploader for each purpose.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8964>
2021-03-04 13:59:21 -08:00
Kenneth Graunke
4c4a91abe5 iris: Reference the shader variant for last_vue_map as well
We call update_last_vue_map after updating the shaders, which compares
the new and old VUE maps.  Except...updating the shaders may have
dropped the last reference to the variant that ice->shaders.last_vue_map
belonged to, leading to a classic use-after-free.

Fix this by taking a reference to the variant for the last VUE stage,
so it stays around until we're done with it.

Fixes: 1afed51445 ("iris: Store a list of shader variants in the shader itself")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4311
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9143>
2021-02-19 18:49:19 +00:00
Kenneth Graunke
dcf6247fcb iris: Remove context from iris_disk_cache_retrieve
We don't use the context other than getting the screen and uploader.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
b65680d59f iris: Remove context from iris_create_uncompiled_shader
Nothing uses the context here, just the screen.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
cee922940b iris: Remove context from iris_compile_vs and friends
Instead, we pass the screen, an uploader, and a debug callback.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
730ce52104 iris: Remove context from iris_upload_shader()
Shaders are now shared across contexts, so we'd like to avoid requiring
access to a full context.  Instead, we pass the screen and an uploader
to use.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
979434639e iris: Remove context from iris_debug_recompile
This doesn't and shouldn't use the context.  It just wants a debug
callback to print things on.

Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
2021-02-11 20:51:18 +00:00
Kenneth Graunke
1afed51445 iris: Store a list of shader variants in the shader itself
We've traditionally stored shader variants in a per-context hash table,
based on a key with many per-stage fields.  On older hardware supported
by i965, there were potentially quite a few variants, as many features
had to be emulated in shaders, including things like texture swizzling.

However, on the modern hardware targeted by iris, our NOS dependencies
are much smaller.  We almost always guess the correct state when doing
the initial precompile, and so we have maybe 1-3 variants.  iris NOS
keys are also dramatically smaller (4 to 24 bytes) than i965's.

Unlike the classic world, Gallium also provides a single kind of object
for API shaders---pipe_shader_state aka iris_uncompiled_shader.  We can
simply store a list of shader variants there.  This makes it possible
to access shader variants across contexts, rather than compiling them
separately for each context, which better matches how the APIs work.

To look up variants, we simply walk the list and memcmp the keys.
Since the list is almost always singular (and rarely ever long),
and the keys are tiny, this should be quite low overhead.

We continue storing internally generated shaders for BLORP and
passthrough TCS in the per-context hash table, as they don't have
an associated pipe_shader_state / iris_uncompiled_shader object.
(There can also be many BLORP shaders, and the blit keys are large,
so having a hash table rather than a list makes sense there.)

Because iris_uncompiled_shaders are shared across multiple contexts,
we do require locking when accessing this list.  Fortunately, this
is a per-shader lock, rather than a global one.  Additionally, since
we only append variants to the list, and generate the first one at
precompile time (while only one context has the uncompiled shader),
we can assume that it is safe to access that first entry without
locking the list.  This means that we only have to lock when we
have multiple variants, which is relatively uncommon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
578cd00d93 iris: Refcount shader variants
There is a small gap of time where the currently bound uncompiled
shaders, and compiled shader variant, are out of sync.  Specifically,
between pipe->bind_*_state() and the next draw.

Currently, shaders variants live entirely within a single context,
and when deleting an iris_uncompiled_shader, we check if any of its
variants are currently bound, and defer deleting those until the next
iris_update_compiled_shaders() hook runs and binds new shaders to
replace them.  (This is due to the time gap between binding new
uncompiled shaders, and updating variants at draw time when we have
the required NOS in place.)

This works pretty well in a single context world.  But as we move to
share compiled shader variants across multiple contexts, it breaks down.
When deleting a shader, we can't look at all contexts to see if its
variants are bound anywhere.  We can't even quantify whether those
contexts will run a future draw any time soon, to update and unbind.

One fairly crazy solution would be to delete the variants anyway, and
leave the stale pointers to dead variants in place.  This requires
removing any code that compares old and new variants.  Today, we do
that sometimes for seeing if the old/new shaders toggled some feature.
Worse than that, though, we don't just have to avoid dereferences, we'd
have to avoid pointer comparisons.  If we free a variant, and quickly
allocate a new variant, malloc may return the same pointer.  If it's
for the same shader stage, we may get a new different program that has
the same pointer as a previously bound stale one, causing us to think
nothing had changed when we really needed to do updates.  Again, this
is doable, but leaves the code fragile - we'd have to guard against
future patches adding such checks back in.

So, don't do that.  Instead, do basic reference counting.  When a
variant is bound in a context, up the reference.  When it's unbound,
decrement it.  When it hits zero, we know it's not bound anywhere and
is safe to delete, with no stale references.  This ends up being
reasonably cheap anyway, since the atomic is usually uncontested.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
97fbe2d45f iris: Move VS draw parameter dirty flagging to iris_bind_vs_state
Now that we're looking at shader info system values rather than
vs_prog_data, there's no reason we have to do this when updating
the shader variants.  We can simply check it when binding a new
shader from the API point of view.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
fdbb5d4dd9 iris: Minor code restyling in iris_bind_vs_state
We'll be adding more code here shortly, this will make it easier.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00