Commit Graph

147839 Commits

Author SHA1 Message Date
Kenneth Graunke
6e90984934 iris: Check for cross-batch flushing whenever a buffer is newly written.
We need to perform cross-batch flushing if any batch writes to a BO
while others refer to it.  We checked this case when recording a new
BO in the list which we'd never seen before.  However, we neglected to
handle the case when we already read from a BO, but then began writing
to it.  That new write may provoke a conflict between existing reads
in other batches, so we need to re-check the cross-batch flushing.

Caught by Piglit's copyteximage when forcing blits and copies to use
a new IRIS_BATCH_BLITTER that isn't upstream yet.  But this bug could
be provoked by render/compute work today...we just hadn't noticed it.

Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
2021-11-17 02:43:30 -08:00
Kenneth Graunke
76030964a6 iris: Make a helper function for cross-batch dependency flushing
This should have no functional change, but it's tagged with Fixes
anyway because it's needed for the bug fix in the next patch.

Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
2021-11-17 02:43:30 -08:00
Alejandro Piñeiro
cbf0d83eac v3d,v3dv: move TFU register definition to a common header
We are using the same definitions for both OpenGL and Vulkan, so let's
move it to common.

As we are here we are also adding versioning on the TFU register
definition. Those are basically register bit places, so really likely
to change between versions.

Adding 33 as it is the first version they got defined.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13832>
2021-11-17 11:04:31 +01:00
Samuel Pitoiset
ffbad81305 radv: simplify re-using cache entries in radv_pipeline_cache_insert_shaders()
If entry->shaders[i] is NULL, shaders[i] should be also NULL, so the
else condition is a no-op.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13823>
2021-11-17 08:15:53 +01:00
Iago Toral Quiroga
836a4b5836 v3dv: fix internal bpp of D/S formats
Depth/stencil formats can, at worse (d32/d24s8), be exactly 32bpp,
which is the minimum we can program for the internal format.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13816>
2021-11-17 06:57:48 +00:00
Pavel Asyutchenko
8ee7309e57 llvmpipe: enable PIPE_CAP_FBFETCH_COHERENT
llvmpipe's fragment shaders are always run sequentially and
in API order for a single tile, so it's impossible to have
out of order render target writes requiring fetch barriers.

Issues fixed in previous commits were actually breaking most
piglit/deqp tests for coherent extension variant.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Pavel Asyutchenko
e403c1c23e llvmpipe: remove dead args from load_unswizzled_block
They were only used in fs_fb_fetch.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Pavel Asyutchenko
ea6eeb70e6 llvmpipe: fix FB fetch with non 32-bit render target formats
Use lp_build_fetch_rgba_soa instead of lp_build_unpack_rgba_soa.
This one was failing most of deqp *framebuffer_fetch* tests.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Pavel Asyutchenko
2b3a020928 llvmpipe: protect from doing FB fetch of missing buffers
Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Pavel Asyutchenko
3ebd6498c4 llvmpipe: fix gl_FragColor and gl_LastFragData[0] combination
Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Pavel Asyutchenko
b1de61dd38 llvmpipe: fix wrong assumption on FB fetch shader opacity
In certain cases variant->opaque could be set to true, which
reset command list for tiles fully covered by a triangle
with this shader. This is obviously wrong in presence of
framebuffer fetch.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13252>
2021-11-17 04:08:54 +00:00
Mike Blumenkrantz
86eb1549ef zink: implement pipe_context::draw_vertex_state
rough implementation, but it should be a decent start

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13692>
2021-11-17 03:16:13 +00:00
Vasily Khoruzhick
02e5f4fb10 lima: add more wrap modes
Using 1 bit per wrap mode looked very suspicious and after some
experiments it turns out it's 3-bit enum.

Border color is also here, it sits right after depth field. For
some reason it uses 16 bit per channel just like for clear color in RSW

GL_CLAMP mode is broken for nearest filter just as on Midgard, so add
the same workaround - use GL_CLAMP_TO_EDGE for nearest filter.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
2021-11-16 22:58:12 +00:00
Vasily Khoruzhick
cbed4d784e lima: handle 1D samplers
It's just a matter of changing number of dimensions in texture
descriptor.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
2021-11-16 22:58:12 +00:00
Vasily Khoruzhick
fa86a2a94d lima: add support for 3D textures
It looks like MBS format used by blob doesn't distinguish sampler2D from
sampler3D, so load texture instruction is the same for 2D and 3D
textures.

So all we need to RE is texture descriptor for 3D textures, but blob
doesn't implement it, so we need to do some guesswork:

- unknown_3_1 looks like a depth since it sits after height/width and
  always set to 1
- unknown_2_2 is exactly 3 bits and it follows wrap_t, so it must be
  wrap_r
- missing part is texture type for 3D textures. By trial and error it
  seems to be 4. First bit is only set for cubemap, so it's likely a
  separate flag, and rest 2 bits look like number of tex dimensions akin
  to midgard and later (thanks, panfrost!) with 0 for 1D, 1 for 2D
  and 2 for 3D.

Put it all together and we have working 3D textures on lima!

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>
2021-11-16 22:58:12 +00:00
Mike Blumenkrantz
97b92c9c32 zink: set suballocator bo size to aligned allocation size
this is the actual memory size

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13824>
2021-11-16 22:29:20 +00:00
Mike Blumenkrantz
eb6f1d5348 zink: block suballocator caching for swapchain/dmabuf images
these have pNext pointers which makes their memory uncacheable

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13824>
2021-11-16 22:29:20 +00:00
Marek Olšák
ba6d389fa7 radeonsi: don't use GS SGPR6 for the small prim cull info
use a user SGPR instead. This will be needed in the future.

Also don't upload small_prim_precision because it's passed via
VS_STATE_BITS.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13811>
2021-11-16 19:41:07 +00:00
Marek Olšák
0690a44e69 radeonsi: inline declare_vs_specific_input_sgprs
I think it was getting a little hard to follow.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13811>
2021-11-16 19:41:07 +00:00
Marek Olšák
513bd6acca radeonsi: cull against clip planes, clipvertex, clip/cull distances in shader
The downside is that this duplicates shader code for clip/cull distances
in both the position and parameter portions of the shader.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13811>
2021-11-16 19:41:07 +00:00
Marek Olšák
881c459191 radeonsi: unify how ngg_cull_flags are set
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13811>
2021-11-16 19:41:07 +00:00
Jesse Natalie
a818f7b686 d3d12: Fix incorrect hash table usage
I'd assumed that since insert didn't take a deleter, it was
find-or-insert, not insert-or-replace. This caused a bo reference
leak if the same bo was used more than once in a batch.

Fixes: fde36d7992 ("d3d12: Don't wait for GPU reads to do CPU reads")
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13819>
2021-11-16 19:27:16 +00:00
Vasily Khoruzhick
764760314d lima: add native txp support
Currently lima uses generic TXP lowering that results in downgrading
coords precision to FP16 since we have to do some calculations with
coords instead of loading them directly from varying.

Mali4x0 has native TXP support, however coords and projector have to
come from a single source.

Add NIR lowering pass that combines coords and projector into a single
backend-specific source and use it instead of generic lowering.

Unfortunately this change regresses one test, but it also fails in blob and
disassembly is now identical.

shader-db diff:

total instructions in shared programs: 15623 -> 15603 (-0.13%)
instructions in affected programs: 877 -> 857 (-2.28%)
helped: 7
HURT: 0
helped stats (abs) min: 2 max: 8 x̄: 2.86 x̃: 2
helped stats (rel) min: 0.87% max: 10.53% x̄: 4.93% x̃: 1.85%
95% mean confidence interval for instructions value: -4.95 -0.76
95% mean confidence interval for instructions %-change: -9.31% -0.55%
Instructions are helped.

total loops in shared programs: 3 -> 3 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total spills in shared programs: 136 -> 137 (0.74%)
spills in affected programs: 0 -> 1
helped: 0
HURT: 1

total fills in shared programs: 598 -> 602 (0.67%)
fills in affected programs: 0 -> 4
helped: 0
HURT: 1

Tested-by: Denis Pauk <pauk.denis@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13111>
2021-11-16 19:13:42 +00:00
Rob Clark
fac9d22773 isaspec: Add prototypes for expr evaluators
Add function prototypes for generated expr evaluators, to avoid a use-
before-declaration issue if an expression references a derived field.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13787>
2021-11-16 18:44:22 +00:00
Ilia Mirkin
aa93896156 freedreno/ir3: adjust condition for when to use ldib
We have to use it any time that the image is writable. Otherwise writes
from the same invocation won't have posted into the texture cache.

See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5629
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13807>
2021-11-16 18:22:29 +00:00
Samuel Pitoiset
011ea32585 nir: fix constant expression of ibitfield_extract
This fixes dEQP-VK.graphicsfuzz.cov-condition-bitfield-extract-integer.

For example, nir_ibitfield_extract(3, 1, 2) should return 1.

Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13791>
2021-11-16 17:32:21 +00:00
Jason Ekstrand
8a11d2a31b vulkan: Add a dummy sync type
This is useful in WSI scenarios where you want to trivially signal a
fence or semaphore.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
2a910071bc vulkan,anv: Auto-detect syncobj features
Instead of having a bunch of const vk_sync_type for each permutation of
vk_drm_syncobj capabilities, have a vk_drm_syncobj_get_type helper which
auto-detects features.  If a driver can't support a feature for some
reason (i915 got timeline support very late, for instance), they can
always mask off feature bits they don't want.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
36b4d12f02 anv: Simplify submit_simple_batch()
BO waits aren't going away any time soon so using a syncobj here doesn't
really gain us anything.  It just makes it more complicated.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
623e9ecd6d anv: Remove unnecessary syncobj wrappers
These are entirely unused except for the syncobj in submit_simple_batch.
We can use the libdrm wrappers for that as they're basically equivalent
and the core Vulkan sync code already depends on them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
c5ac1d1669 vulkan: Add an emulated binary vk_sync type
This wraps a timeline vk_sync type and turns it into a binary one.  This
is useful for, for instance, driver layered on D3D12.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
36ea90a361 anv: Convert to the common sync and submit framework
This is, unfortunately, a large flag-day mega-commit.  However, any
other approach would likely be fragile and involve a lot more churn as
we try to plumb the new vk_fence and vk_semaphore primitives into ANV's
submit code before we delete it all.  Instead, we do it all in one go
and accept the consequences.

While this should be mostly functionally equivalent to the previous
code, there is one potential perf-affecting change.  The command buffer
chaining optimization no longer works across VkSubmitInfo structs.
Within a single VkSubmitInfo, we will attempt to chain all the command
buffers together but we no longer try to chain across a VkSubmitInfo
boundary.  Hopefully, this isn't a significant perf problem.  If it ever
is, we'll have to teach the core runtime code how to combine two or more
VkSubmitInfos into a single vk_queue_submit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
87cf858946 anv: Use helpers in util/os_time.h in the query code
These are about to be the only use of anv_gettime_ns() so lets switch
them over so the next patch can delete the helper outright.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
213edd1841 anv: Remove the last remnants of in/out fences
This should have been dropped as part of d44ea09e61 ("anv: Drop unused
sync_file and BO semaphore code") but we missed a few bits.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
cbb13fae33 anv: Add a BO sync type
This is copy+paste from the BO implementation of anv_fence

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
dc62695c3a anv: Delete ANV_SEMAPHORE_TYPE_DUMMY
It's never set as a semaphore type.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
e3fda7ae78 vulkan/wsi/display: Wrap wsi_display_fence in a vk_sync
This gets rid of the bespoke vfunc interface in the WSI code.
Eventually, I'd love to get rid of wsi_display_fence entirely but
this at least makes it a lot more palatable.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
b1addc425a wsi/display: Rework wsi_fence a bit
Get rid of most of the guts of the base class and just leave it as a
vtable.  We can also drop some of wsi_display_fence.  One functional
change here is that we're now using VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
which is more correct anyway because, thanks to the funky reference
counting we do with destroyed and event_received, its lifetime is tied
to the physical device, at best.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
2bd3434fa2 vulkan/wsi: Drop wsi_common_get_current_time()
Use os_time_get_nano() instead.  At this point, it's just a wrapper
around os_time_get_nano() anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
7b19c9d19b vulkan/device: Log the timeline mode when lost
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
9bffd81f1c vulkan: Add common implementations of vkQueueSubmit and vkQueueWaitIdle
This adds a new vk_queue_submit object which contains a list of command
buffers as well as wait and signal operations along with a driver hook
which takes a vk_queue and a vk_queue_submit and does the actual submit.
The common code then handles spawning a submit thread if needed, waiting
for timeline points to materialize, dealing with timeline semaphore
emulation via vk_timeline, etc.  All the driver sees are vk_queue.submit
calls with fully materialized vk_sync objects which it can wait on
unconditionally.

This implementation takes a page from RADV's book and only ever spawns
the submit thread if it sees a timeline wait on a time point that has
not yet materialized.  If this never happens, it calls vk_queue.submit
directly from vkQueueSubmit() and the thread is never spawned.

One other nicety of the new framework is that there is no longer a
distinction, from the driver's PoV, between fences and semaphores.  The
fence, if any, is included as just one more signal operation on the
final vk_queue_submit in the batch.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
673b5e97ec vulkan: Add a common implementation of VkSemaphore
This is built on the new vk_sync primitives.  In the vk_physical_device,
the driver provides a null-terminated array of vk_sync_type pointers in
priority order.  The semaphore implementation then selects the first
type that meets the necessary criterion.  In particular, semaphores may
or may not be timelines depending on the VkSemaphoreType.  It also
auto-selects the semaphore type based on the external handle types
provided and can down-grade as needed to support a particular external
handle.

The implementation itself is mostly copy+pasted from ANV.  The primary
difference is the fact that anv_semaphore_impl has been replaced with
vk_sync.  The permanent vk_sync is still embedded (like ANV) but the
temporary one is a pointer.  This makes stealing the temporary state as
part of VkQueueSubmit a bit easier.

All of the interesting stuff around waits, signals, etc. is implemented
by the vk_sync interface.  All this code does is wrap it all in the
annoyingly detailed VkFence rules so we can provide the correct Vulkan
entrypoint behavior.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
Jason Ekstrand
60e7359db0 vulkan: Add a common implementation of VkFence
This is built on the new vk_sync primitives.  In the vk_physical_device,
the driver provides a null-terminated array of vk_sync_type pointers in
priority order.  The fence implementation then selects the first type
that meets the necessary criterion.  In particular, fences can't be
timelines and need to support reset and CPU wait.  It also auto-selects
the fence type based on the external handle types provided and can
down-grade as needed to support a particular external handle.

The implementation itself is mostly copy+pasted from ANV.  The primary
difference is the fact that anv_fence_impl has been replaced with
vk_sync.  The permanent vk_sync is still embedded (like ANV) but the
temporary one is a pointer.  This makes stealing the temporary state as
part of VkQueueSubmit a bit easier.

All of the interesting stuff around waits, resets, etc. is implemented
by the vk_sync interface.  All this code does is wrap it all in the
annoyingly detailed VkFence rules so we can provide the correct Vulkan
entrypoint behavior.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
301e20f7a3 vulkan: Add an emulated timeline sync type
This is mostly copy+paste (and a bit of re-typing) from ANV.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
f3843b11c9 c11/threads: Re-align return values for timed waits
They're supposed to return thrd_timedout (which we mistakenly named
thrd_timeout), not thrd_busy.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
13ab3757bb vulkan: Add a common vk_drm_syncobj struct
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
fdb636e3a6 vulkan/vk_device: Add a drm_fd field
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
95dee5150a vulkan/util: Include stdlib.h
It's needed for malloc() which is used by STACK_ARRAY

Fixes: f695171e38 ("vulkan: add common entrypoints for sparse image requirements/properties")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
8134feb9a2 vulkan/meson: Re-arrange libvulkan_util deps a bit
Rename files_vulkan_runtime to vulkan_runtime_files and add a new
vulkan_runtime_deps array for dependencies.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
Jason Ekstrand
3cf5fced4c vulkan: Add a vk_sync base class
This doesn't map directly to any particular Vulkan object but is,
instead, a base class for the internal implementations of both VkFence
and VkSemaphore.  Its utility will become evident in later patches.

The design of vk_sync will look familiar to anyone with significant
experience in DRM.  The base object itself is just a pointer to a vfunc
table with function pointers providing the implementation of the various
operations.  Depending on how the vk_sync will be used some of of those
vfuncs are optional.  If it's only going to be used for VkSemaphore, for
instance, there's no need for reset().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00