Commit Graph

87023 Commits

Author SHA1 Message Date
Ilia Mirkin
d6a06228a6 swr: reorder renderable formats, add grouping comments
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:54 -05:00
Ilia Mirkin
53ca06be8f swr: use util_copy_framebuffer_state helper
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:50 -05:00
Ilia Mirkin
86f7932b1e swr: enable cubemap arrays
Everything is in place for these.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:46 -05:00
Ilia Mirkin
8dd9853516 swr: rearrange caps into limits/supported/unsupported groups
I find this a lot more readable and compact - much easier to scan
through the list and see what's on and what's off.

No functional change intended.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:43 -05:00
Ilia Mirkin
9f568e5db1 swr: only store up to the LOD size
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-29 20:54:36 -05:00
Tim Rowley
f7ab0e4b7e swr: [rasterizer common] add SwrTrace() and macros
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-29 19:36:46 -06:00
Marek Olšák
662b9c24d0 radeonsi: don't fetch 8 dwords for samplerBuffer and imageBuffer
The compiler doesn't shrink s_load_dwordx8, so we always wasted 4 SGPRs.
Also, the extraction of the descriptor created some really ugly asm code
with lots of VALU bitwise ops and v_readfirstlane.

Totals from *affected* shaders:
SGPRS: 13880 -> 13253 (-4.52 %)
VGPRS: 15200 -> 15088 (-0.74 %)
Code Size: 499864 -> 459816 (-8.01 %) bytes
Max Waves: 1554 -> 1564 (0.64 %)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
dbbdc6bb5a radeonsi: disable XNACK to free 2 SGPRs on APUs
My LLVM commit disables it for dGPUs, but not APUs.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
274fb601c2 radeonsi: count and report temp arrays in scratch separately
v2: only do this if debug output of shader dumping is enabled

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2016-11-29 23:52:31 +01:00
Marek Olšák
a91add9369 radeonsi: don't try to eliminate trivial VS outputs for PS and CS
PS and CS don't have any param exports, so it's a no-op.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
5e5573b1bf radeonsi: disable RB+ blend optimizations for dual source blending
This fixes dual source blending on Stoney. The fix was copied from Vulkan.
The problem was discovered during internal testing.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
ff50c44a5f radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
copied from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
87b208a54e radeonsi: always set all blend registers
better safe than sorry

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
fc9f7fc9d0 radeonsi: set the smallest possible CB_TARGET_MASK
better safe than sorry; set_framebuffer_state always makes this dirty

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
ea43d0b5e8 radeonsi: don't print bodies of header-only packets
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
7abd94c9b0 radeonsi: print unknown registers with correct formatting
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Marek Olšák
9e1dc10432 ddebug: fix hang detection with deferred flushes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-29 23:52:31 +01:00
Dave Airlie
048143b9d9 radv: set spi_baryc_cntl.pos_float_location to 0
This fixes:
dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_sample_position.*

This should probably be 2 when sample shading is enabled, but I'm
not sure.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:48:23 +00:00
Dave Airlie
f3a3fea973 radv: force persample shading when required.
We need to force persample shading when
a) shader uses sample_id
b) shader uses sample_position
c) shader uses sample qualifier.

Also since ps_iter_samples can now change independently of the
rasterizer samples we need to move setting the regs more often.

This fixes:
dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.*
dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.*
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.*
dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:48:03 +00:00
Dave Airlie
6a62026dd4 nir: print var binding in dumps.
This only useful for spir-v shaders, but I keep finding myself
having to add it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 22:07:13 +00:00
Eric Engestrom
fae5e1dc74 docs: fix small typo
Fixes: ba28f2136f ("docs: add note about r-b/other tags when resending")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-29 22:02:57 +00:00
Matt Turner
218fec66cc i965/sched: Schedule trivial blocks.
In commit 45cd76e342 schedule_instructions(bblock_t *) began
setting bblock_t::cycle_count, but that function was not called on
trivial blocks.

Remove the code to skip trivial blocks so that cycle_count is set.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner
cab0952d4b i965/sched: Make 'time' a local variable.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner
b0156702fa i965/cfg: Initialize bblock_t::cycle_count.
schedule_instructions(bblock_t *) isn't called on blocks with a single
instruction, and since it is the only thing that set cycle_count,
cycle_count would be uninitialized.

A non-empty block with bblock_t::cycle_count == 0 is arguably a bug.
That'll be fixed in the next commit.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Matt Turner
ca9e30e002 i965/cfg: Initialize cfg_t::cycle_count.
This reverts commit b4001af174.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-11-29 11:53:36 -08:00
Bas Nieuwenhuizen
b8c9ce4459 ac/nir: Fix accessing an unitialized value.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-29 20:13:28 +01:00
Bas Nieuwenhuizen
029e8ff81c radv: Initialize the shader_stats_dump flag.
Meta was using it before it was set. I suspect we typically don't
want to dump meta shaders, so just set it to false in the beginning.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-29 20:13:28 +01:00
Eric Anholt
d40a3212ae vc4: Add a note for the future about texture latency calculation.
Debugging a shader-db reported cycle count regression from the tex
coalescing, I eventually figured out that the texture latencies were
totally bogus.  Really fixing it will probably involve mirroring
vc4_qir_schedule.c's texture fifo management here.
2016-11-29 09:01:23 -08:00
Eric Anholt
4690a93b12 vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.
This isn't as complete as I would like (can't merge interpolation because
of the implicit r5 dependency, doesn't work with control flow), but this
was cheap and easy.

Improves 3DMMES Taiji performance by 1.15353% +/- 0.299896% (n=29, 16)

total instructions in shared programs: 99810 -> 99059 (-0.75%)
instructions in affected programs:     10705 -> 9954 (-7.02%)
2016-11-29 08:52:50 -08:00
Eric Anholt
f4baf80993 vc4: Restructure VPM write optimization into two passes.
For texturing, there won't be a fixed limit on how many writes there are,
so we need to compute uses up front.
2016-11-29 08:38:59 -08:00
Eric Anholt
a025983dd9 vc4: Make qir_for_each_inst_inorder() safe against removal.
The dead code elimination wants it to be safe, and I actually got
segfaults due to it being unsafe with the new coalescing pass.
2016-11-29 08:38:59 -08:00
Eric Anholt
27544ea8d3 vc4: Split optimizing VPM writes from VPM reads.
The VPM write logic will be basically the same as the texture coordinate
write logic we need, and it's not really related to the VPM read logic
other than the reuse of the use_count array.
2016-11-29 08:38:59 -08:00
Eric Anholt
d4c20e82ae vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.
For now we're still just generating MOVs, but this will let us fold into
other ops in the future.  No difference on shader-db.
2016-11-29 08:38:59 -08:00
Eric Anholt
314f0c57e4 vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).
Every caller was dereffing the qinst, and this will let us make the number
of sources vary depending on the destination of the qinst so that we can
have general ALU ops that store to tex_[strb] and get an implicit uniform.
2016-11-29 08:38:59 -08:00
Eric Anholt
51087327f2 vc4: Replace the qinst src[] with a fixed-size array.
This may have made a tiny bit of sense when we had one 4-arg inst per
shader, but if we only ever put 2 things in, having a pointer to 2 things
almost every instruction is pointless indirection.
2016-11-29 08:38:59 -08:00
Eric Anholt
a220f1b5a9 vc4: Remove qir_inst4().
This was used originally for unorm4x8 packs, but we now represent those as
a series of packed movs.
2016-11-29 08:38:59 -08:00
Ilia Mirkin
7a8def8c18 anv: bump the texture gather offset limits
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Ilia Mirkin
62b8dbf35e i965/gen7: expose larger gather offsets
This matches the capabilities of the hardware.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Ilia Mirkin
4f2d1d6ea7 i965: support constant gather offsets larger than 4 bits
Offsets that don't fit into 4 bits need to force gather_po to be
selected. Adjust the logic so that this happens.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-29 07:44:01 -08:00
Jason Ekstrand
faf20df143 i965/fs: Refactor handling of constant tg4 offsets
Previously, we had an OFFSET_VALUE source for logical texture instructions
that was intended to mean exactly what it says, "offset".  In reality, we
only fully used it for tg4 offsets.  We used offset_value.file == IMM to
mean, "you have a constant offset, go look in instr->offset" and didn't
actually use the contents of the register at all in that case except for
in nir_emit_texture where we used it as a temporary before we copy it into
instr->offset.

This commit renames OFFSET_VALUE to TG4_OFFSET and restricts its usage to
indirect tg4 offsets only.  The nir_emit_texture code is refactored so that
we explicitly build a header_bits value which is placed in instr->offset
and the constant offset values (both for tg4 and regular texture
operations) are used to construct header_bits and don't go through the
offset source at all.  Finally, we stop passing offset_value in to
lower_sampler_logical_send_gen5 because we can't do indirect offsets until
gen7 anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-29 07:44:01 -08:00
Bas Nieuwenhuizen
05533ce418 radv: Use different intrinsic for ubo loads.
Not sure about the deprecation path, but this intrinsic
can be lowered to SMEM loads. This results in a significant
Talos performance improvement.

v2: Fix for LLVM attribute changes.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-29 08:36:16 +01:00
Timothy Arceri
0303201dfb mesa: fix active subroutine uniforms properly
07fe2d565b introduced a big hack in order to return
NumSubroutineUniforms when querying ACTIVE_RESOURCES for
<shader>_SUBROUTINE_UNIFORM interfaces. However this is the
wrong fix we are meant to be returning the number of active
resources i.e. the count of subroutine uniforms in the
resource list which is what the code was previously doing,
anything else will cause trouble when trying to retrieve
the resource properties based on the ACTIVE_RESOURCES count.

The real problem is that NumSubroutineUniforms was counting
array elements as separate uniforms but the innermost array
is always considered a single uniform so we fix that count
instead which was counted incorrectly in 7fa0250f9.

Idealy we could probably completely remove
NumSubroutineUniforms and just compute its value when needed
from the resource list but this works for now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
2016-11-29 15:29:51 +11:00
Jason Ekstrand
f469235a6e anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation
The 1-D special case doesn't actually apply to depth or HiZ.  I discovered
this while converting BLORP over to genxml and ISL.  The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images.  For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-11-28 20:17:29 -08:00
Jason Ekstrand
d4ef87c1bb anv/cmd_buffer: Set the correct surface type for depth/stencil
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2016-11-28 20:17:16 -08:00
Ilia Mirkin
e6847f24f0 anv: enable drawIndirectFirstInstance
This was already piped through in the CmdDraw(Indexed)Indirect handling.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
d2280a007a anv: expose depthBiasClamp, it is already set
The gen7/8_cmd_buffer logic already sets the clamp, and it's piped
through via the dynamic state.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
e2c669a56b anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
76b97d544e anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:14 -08:00
Ilia Mirkin
a34f89c5e6 anv: expose imageCubeArray functionality
This appears to be fully supported already.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-28 19:32:13 -08:00
Dave Airlie
eaf0768b8f radv: set maxFragmentDualSrcAttachments to 1
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-29 13:27:26 +10:00