Commit Graph

8 Commits

Author SHA1 Message Date
Timothy Arceri
6afd0954e1 glsl: pull mark_array_elements_referenced() out into common helper
We will reuse this helper in the NIR linker in the following
patches.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
2020-04-18 11:50:44 +00:00
Timothy Arceri
726e8f24c6 glsl: move calculate_subroutine_compat() to shared linker code
We will make use of this in the nir linker in the following patch.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
05c1f7a154 glsl: move uniform resource checks into the common linker code
We will call this from the nir linker in the following patch.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
a6fd1c7752 glsl: move check_subroutine_resources() into the shared util code
We will make use of this in the nir linker in the following patch.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2020-01-10 00:41:20 +00:00
Timothy Arceri
a482cf6ab2 glsl: simplify resource list building code
This greatly simplifies the code to calculate if we should add a
buffer to the resource list. This uses the spec rules and simple
math to decide if we should add the buffer rather than complex
string processing.

This patch refines a patch present in the ARB_gl_spriv merge
request for the NIR linker and applies it to the GLSL IR linker.
This is why we also move the function to the shared linker code,
because we will want to reuse the code for the NIR linker also.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-05-23 15:06:20 +10:00
Alejandro Piñeiro
b0712df6cf compiler/glsl: refactor empty_uniform_block utilities to linker_util
This includes:
  * Move the defition of empty_uniform_block to linker_util.h
  * Move find_empty_block (with a rename) to linker_util.h
  * Refactor some code at linker.cpp to a new method at linker_util.h
    (link_util_update_empty_uniform_locations)

So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.

v2: include just "ir_uniform.h" (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:37:32 +02:00
Alejandro Piñeiro
215c9359ed compiler/link: move add_program_resource to linker_util
So it could be used by the GLSL and NIR linker.

v2: (Timothy Arceri)
   * Moved from compiler to compiler/glsl
   * Method renamed to link_util_add_program_resource

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Alejandro Piñeiro
aa95f0bc5b compiler/link: add linker_util.h, move linker_error/warning to it
Linker utilities common to the GLSL IR and NIR linker (the latter to
be used for ARB_gl_spirv).

We need to move it to a new header as the NIR linker doesn't need to
know about ir_variable, and others, included at linker.h.

v2: move from src/compiler to src/compiler/glsl (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00