Commit Graph

26 Commits

Author SHA1 Message Date
Francisco Jerez
0aeec504b4 glsl: Allow layout token for EXT_shader_framebuffer_fetch_non_coherent.
EXT_shader_framebuffer_fetch_non_coherent requires layout qualifiers
even on GL(ES) 2.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Kenneth Graunke
183ce5e629 glsl: Parse 'layout' as a token with advanced blending or bindless
Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts.  We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.

ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-02-21 17:50:57 -08:00
Ilia Mirkin
02a6d901ee mesa: add OES_EGL_image_external_essl3 support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-02-06 07:28:11 +02:00
Ian Romanick
34f7e761bc glsl/parser: Track built-in types using the glsl_type directly
Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag
fails.  Before this change, the parser would determine that
sampler2DRect is not a valid type because the call to
state->symbols->get_type() in ast_type_specifier::glsl_type() would
return NULL.  Since ast_type_specifier::glsl_type() is now going to
return the glsl_type pointer that it received from the lexer, it doesn't
have an opportunity to generate an error.

   text	   data	    bss	    dec	    hex	filename
8255243	 268856	 294072	8818171	 868dfb	32-bit i965_dri.so before
8255291	 268856	 294072	8818219	 868e2b	32-bit i965_dri.so after
7815195	 345592	 420592	8581379	 82f103	64-bit i965_dri.so before
7815339	 345592	 420592	8581523	 82f193	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
747c057530 glsl/parser: Return the glsl_type object from the lexer
This allows us to use a single token for every built-in type except void.

   text	   data	    bss	    dec	    hex	filename
8275163	 269336	 294072	8838571	 86ddab	32-bit i965_dri.so before
8255243	 268856	 294072	8818171	 868dfb	32-bit i965_dri.so after
7836963	 346552	 420592	8604107	 8349cb	64-bit i965_dri.so before
7815195	 345592	 420592	8581379	 82f103	64-bit i965_dri.so after

Yes, the 64-bit binary shrinks by 21k.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Ian Romanick
4171900cf1 glsl/parser: Allocate identifier inside classify_identifier
Passing YYSTYPE into classify_identifier enables a later patch.

   text	   data	    bss	    dec	    hex	filename
8310339	 269336	 294072	8873747	 876713	32-bit i965_dri.so before
8275163	 269336	 294072	8838571	 86ddab	32-bit i965_dri.so after
7845579	 346552	 420592	8612723	 836b73	64-bit i965_dri.so before
7836963	 346552	 420592	8604107	 8349cb	64-bit i965_dri.so after

Yes, the 64-bit binary shrinks by 8k.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Thomas Helland
d86bc36446 glcpp: Avoid unnecessary call to strlen
Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().

Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

V2: Also convert this pattern in glsl_lexer.ll

V3: Remove a misplaced comment

V4: Use a temporary char to avoid type change
    Remove bogus +1 on length check of identifier
2017-09-26 18:25:38 +02:00
Matt Turner
8b5b6a8abf glsl: define YY_NO_INPUT to prevent unused symbol warnings
Otherwise clang warns:

glsl/glsl_lexer.cpp:3507:16: warning: function 'yyinput' is not needed
and will not be emitted [-Wunneeded-internal-declaration]
    static int yyinput (yyscan_t yyscanner)
               ^

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-08-29 15:20:57 -07:00
Kenneth Graunke
bb5db5564f glsl: Rename [u]int64_t tokens.
basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict
with these.  Append "_TOK" to avoid conflicts.

Should fix the Windows build.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 19:39:20 -08:00
Dave Airlie
bbce1c538d glsl/ast/ir: Add 64-bit integer constant support
This adds support for 64-bit integer constants to the parser,
ast and ir.

v2: fix a few issues found in testing.

v3: Add missing ir_constant copy contructor support.

v4: Use PRIu64 and PRId64 in printfs in glsl_parser_extras.cpp.
Suggested by Nicolai.  Rebase on Marek's linalloc changes.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v2]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v3]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-20 15:41:23 -08:00
Dave Airlie
8ce53d4a2f glsl: Add basic ARB_gpu_shader_int64 types
This adds the builtins and the lexer support.

To avoid too many warnings, it adds basic support to the type in a few
other places in mesa, mostly in the trivial places.

It also adds a query to be used later for if a type is an integer 32 or 64.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Ian Romanick
c8c46641af glsl: Parse 0 as a preprocessor INTCONSTANT
This allows a more reasonable error message for '#version 0' of

    0:1(10): error: GLSL 0.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

instead of

    0:1(10): error: syntax error, unexpected $undefined, expecting INTCONSTANT

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Karol Herbst <karolherbst@gmail.com>
2016-11-10 10:57:59 -08:00
Marek Olšák
2296bb0967 glsl/lexer: use the linear allocator
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-31 11:53:38 +01:00
Ilia Mirkin
d49a231c33 mesa: add EXT_texture_cube_map_array support
This is identical to OES_texture_cube_map_array support. dEQP has tests
which use this extension. Also it is part of AEP.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-28 21:38:55 -04:00
Ian Romanick
dc4f53b683 mesa: Add support for OES_texture_cube_map_array
This has a separate enable flag because this extension also requires
OES_geometry_shader.  It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Ian Romanick
c879dbc4e4 glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10.  As far as I can tell, these are the only ones that
were missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-26 15:03:15 -07:00
Kenneth Graunke
58709d36d7 glsl: Add extension plumbing for OES/EXT_tessellation_shader.
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 09:59:03 -07:00
Dave Airlie
3110a0aa23 glsl: resource is a reserved keyword in GLSL 4.20 as well
resource just appears in GLSL 4.20 without any fanfare.

Fixes GL43-CTX.CommonBugs.CommonBug_ReservedNames

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-04 06:44:45 +10:00
Matt Turner
1bc983cd64 glsl: Relax GLSL 1.10 float suffix error to a warning.
Float suffixes are allowed in all subsequent GLSL specifications, and
it's obvious what the user meant if they specify one. Accept it with a
warning to avoid breaking applications, like Planeshift (although it
looks like between 0.6.1 and 0.6.3 they might have removed the suffixes
from their shaders).

Reviewed-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-21 10:33:08 -07:00
Ilia Mirkin
9b5bd20eb2 glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
The GLSL 4.20 and ESSL 3.00 specs don't list 'buffer' as a reserved
keyword. Make the parser ignore it unless GLSL 4.30 / ESSL 3.10 are
used, or ARB_shader_storage_buffer_objects is enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-04-09 20:41:54 -04:00
Ilia Mirkin
3002296cb6 mesa: add GL_OES_shader_multisample_interpolation support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-30 22:57:17 -04:00
Lars Hamre
6773128bbf glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00
Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.

Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`

v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
    shaders; update commit message accordingly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-03-29 21:26:34 -07:00
Ilia Mirkin
720670a615 glsl: add OES_texture_buffer and EXT_texture_buffer support
Expose the samplerBuffer/imageBuffer types, and allow the various
functions to operate on them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-28 20:20:49 -04:00
Ilia Mirkin
e2dce1a340 mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.

This passes the relevant dEQP tests that I could find.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-02-27 00:08:28 -05:00
Timothy Arceri
4e59362d1b glsl: replace _strtoui64() with strtoull() for MSVC
Now that MSVC 2013 is required we can remove this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-13 08:57:01 +11:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00