Commit Graph

1311 Commits

Author SHA1 Message Date
Erico Nunes
d19b488339 nir: fix ir_binop_gequal glsl_to_nir conversion
ir_binop_gequal needs to be converted to nir_op_sge when native integers
are not supported in the driver.
Otherwise it becomes no different than ir_binop_less after the
conversion.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-16 07:59:25 -07:00
Brian Paul
1098c18af3 glsl: #undef THIS macro to fix MSVC build
THIS is a macro in one of the MSVC header files.  It's also a token
in the GLSL lexer.  This causes a compilation failure with MSVC.
This issue seems to be newly exposed after the recent mtypes.h removal
patches.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-04-13 13:53:12 -06:00
Brian Paul
5dc7233f44 glsl: rename 'interface' var to 'iface' to fix MSVC build
The recent mtypes.h removal patches seems to have exposed a MSVC
issue where 'interface' is defined as a macro in an MSVC header file.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-04-13 13:53:08 -06:00
Marek Olšák
e961824ba8 Fix make check 2018-04-12 20:03:13 -04:00
Marek Olšák
6d6b1b3890 Fix scons build 2018-04-12 19:55:01 -04:00
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Timothy Arceri
c7e3d31b0b glsl: fix compat shaders in GLSL 1.40
The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.

Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.

Fixes: a0c8b49284 "mesa: enable OpenGL 3.1 with ARB_compatibility"

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
2018-04-12 11:51:08 +10:00
Emil Velikov
8eceac9de7 glsl: remove unreachable assert()
Earlier commit enforced that we'll bail out if the number of terminators
is different than 2. With that in mind, the assert() will never trigger.

Fixes: 56b867395d ("glsl: fix infinite loop caused by bug in loop
unrolling pass")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-04-10 16:04:50 +01:00
Timothy Arceri
b42633db8e glsl: always call do_lower_jumps() after loop unrolling
This fixes a bug in radeonsi where LLVM cannot handle the case where
a break exists but its not the last instruction in the block.

LLVM would fail with:
Terminator found in the middle of a basic block!
LLVM ERROR: Broken function found, compilation aborted!

Fixes: 96fe8834f5 "glsl_to_tgsi: do fewer optimizations with GLSLOptimizeConservatively"

Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105317
2018-04-04 08:40:16 +10:00
Brian Paul
fc1d1dbe81 nir: s/uint/unsigned/ to fix MSVC/MinGW build
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-03-30 08:37:59 -06:00
Timothy Arceri
5c810a2c05 nir: add bindless to nir data
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-03-28 12:56:15 +11:00
Timothy Arceri
56b867395d glsl: fix infinite loop caused by bug in loop unrolling pass
Just checking for 2 jumps is not enough to be sure we can do a
complex loop unroll. We need to make sure we also have also found
2 loop terminators.

Without this we were attempting to unroll a loop where the second
jump was nested inside multiple ifs which loop analysis is unable
to detect as a terminator. We ended up splicing out the first
terminator but failed to actually unroll the loop, this resulted
in the creation of a possible infinite loop.

Fixes: 646621c66d "glsl: make loop unrolling more like the nir unrolling path"

Tested-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670
2018-03-27 09:15:02 +11:00
Lionel Landwerlin
412fae46c0 compiler: glsl: silence valgrind warning on write cache
I don't think it actually fixes anything, but that's nice not to have valgrind warnings.
It manifests itself when running the piglit test : glsl-fs-raytrace-bug27060

==2058== Uninitialised byte(s) found during client check request
==2058==    at 0xC5BB040: blob_write_bytes (blob.c:152)
==2058==    by 0xC595359: write_variable (nir_serialize.c:144)
==2058==    by 0xC59560C: write_var_list (nir_serialize.c:192)
==2058==    by 0xC5982E4: nir_serialize (nir_serialize.c:1124)
==2058==    by 0xC0B729D: brw_program_serialize_nir (brw_program.c:835)
==2058==    by 0xC0AB2D6: brw_link_shader (brw_link.cpp:358)
==2058==    by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058==    by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058==    by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)
==2058==    by 0xC1B50AF: update_program (state.c:134)
==2058==    by 0xC1B56DF: _mesa_update_state_locked (state.c:352)
==2058==    by 0xC1B579A: _mesa_update_state (state.c:386)
==2058==  Address 0xf1eab8a is 58 bytes inside a block of size 96 alloc'd
==2058==    at 0x4C2CB8F: malloc (vg_replace_malloc.c:299)
==2058==    by 0xC0FD306: ralloc_size (ralloc.c:121)
==2058==    by 0xC0FD5B1: ralloc_array_size (ralloc.c:208)
==2058==    by 0xC452B3B: (anonymous namespace)::nir_visitor::visit(ir_variable*) (glsl_to_nir.cpp:448)
==2058==    by 0xC45CE8B: ir_variable::accept(ir_visitor*) (ir.h:428)
==2058==    by 0xC46D0B5: visit_exec_list(exec_list*, ir_visitor*) (ir.cpp:1898)
==2058==    by 0xC451D2F: glsl_to_nir (glsl_to_nir.cpp:162)
==2058==    by 0xC0B5223: brw_create_nir (brw_program.c:79)
==2058==    by 0xC0AAB67: brw_link_shader (brw_link.cpp:257)
==2058==    by 0xC32FE3F: _mesa_glsl_link_shader (ir_to_mesa.cpp:3169)
==2058==    by 0xC36C7ED: create_new_program(gl_context*, state_key*) (ff_fragment_shader.cpp:1127)
==2058==    by 0xC36C8A6: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1157)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-03-23 13:05:12 +00:00
Jason Ekstrand
884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Timothy Arceri
cca2141745 nir: add frexp_exp and frexp_sig opcodes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-22 12:42:34 +11:00
Timothy Arceri
edded12376 mesa: rework ParameterList to allow packing
Currently everything is padded to 4 components. Making the list
more flexible will allow us to do uniform packing.

V2 (suggestions from Nicolai):
- always pass existing calls to _mesa_add_parameter() true for padd_and_align
- fix bindless param value offsets
- remove left over wip logic from pad and align code
- zero out param value padding
- whitespace fix

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-03-20 14:17:33 +11:00
Jordan Justen
b5baaee0d6 glsl/serialize: Save shader program metadata sha1
When the shader cache is used, this can be generated. In fact, the
shader cache uses this sha1 to lookup the serialized GL shader
program.

If a GL shader program is restored with ProgramBinary, the shaders are
not available, and therefore the correct sha1 cannot be generated. If
this is restored, then we can use the shader cache to restore the
binary programs to the program that was loaded with ProgramBinary.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-03-19 09:57:09 -07:00
Jordan Justen
9b473f9e3c glsl: Remove api_enabled tracking for transform feedback
We used this to prevent usage of the disk shader cache when transform
feedback was enabled via the GL API. This is no longer used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105444
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-19 09:57:09 -07:00
Jordan Justen
6d830940f7 glsl/shader_cache: Allow shader cache usage with transform feedback
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105444
Suggested-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-19 09:57:09 -07:00
Thomas Helland
5f129c05e6 glsl: Use hash table cloning in copy propagation
Walking the whole hash table, inserting entries by hashing them first
is just a really bad idea. We can simply memcpy the whole thing.

V2: Remove leftover creation of acp in two places

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-03-14 19:52:02 +01:00
Karol Herbst
b617bfcccf compiler: int8/uint8 support
OpenCL kernels also have int8/uint8.

v2: remove changes in nir_search as Jason posted a patch for that

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-03-14 10:08:42 -04:00
Jason Ekstrand
44681e4795 nir: Generalize nir_intrinsic_vote_eq
The SPIR-V extension wants us to be able to do an AllEqual on any vector
or scalar type.  This has two implications:

 1) We need to be able to handle vectors so we switch the vote_eq
    intrinsics to be vectorized intrinsics.

 2) We need to handle floats which have different behavior with respect
    to +-0, NaN, etc. than the integer variant so we need two variants.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-03-07 12:13:47 -08:00
Samuel Iglesias Gonsálvez
e207b2e2c8 glsl/linker: fix bug when checking precision qualifier
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
This also applies to previous GLSL ES 3.x specs.

This 'if' checks the condition for uniform variables, while for UBOs
it is checked in link_interface_blocks.cpp.

Fixes: b50b82b8a5
("glsl/es31: precision qualifier doesn't need to match in shader interface block members")

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-02-28 07:04:13 +01:00
Francisco Jerez
69b4a9d21d util/bitset: Make C++ wrapper trivially constructible.
In order to fix a build failure on compilers not implementing
unrestricted unions, which is a C++11 feature.

v2: Provide signed integer comparison and assignment operators instead
    of BITSET_WORD ones to avoid spurious ambiguity warnings on
    comparisons with a signed integer literal.

Fixes: ba79a90fb5 "glsl: Switch ast_type_qualifier to a 128-bit bitset."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105238
Tested-by: Roland Scheidegger <sroland@vmware.com>
Tested-By: George Kyriazis <george.kyriazis@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-02-27 11:38:18 -08:00
Francisco Jerez
c6c64d4d6a glsl: Silence warnings when reading from a framebuffer fetch output.
Framebuffer fetch outputs are implicitly initialized upon entry to the
fragment shader.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
537bb1da98 glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because
the KHR_blend_equation_advanced specification doesn't seem to define
any mechanism for the implementation to determine at compile-time
whether coherent blending can ever be used (not even an "#extension
KHR_blend_equation_advanced_coherent" directive seems to be required
in the shader source AFAICT).

In the long run we'll probably want to do state-dependent recompiles
based on the value of ctx->Color.BlendCoherent, but right now there
would be no benefit from that because the only driver that supports
coherent framebuffer fetch is i965 on SKL+ hardware, which are unable
to support the non-coherent path for the moment because of texture
layout issues, so framebuffer fetch coherency is always enabled for
them.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
ef9e3f63ca glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.
This allows the application to request framebuffer fetch coherency
with per-fragment output granularity.  Coherent framebuffer fetch
outputs (which is the default if no qualifier is present for
compatibility with older versions of the EXT_shader_framebuffer_fetch
extension) will have ir_variable_data::memory_coherent set to true.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
0aeec504b4 glsl: Allow layout token for EXT_shader_framebuffer_fetch_non_coherent.
EXT_shader_framebuffer_fetch_non_coherent requires layout qualifiers
even on GL(ES) 2.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
1bc01db95f glsl: Initialize ir_variable_data::fb_fetch_output earlier for GL(ES) 2.
At the same point where it is initialized on GL(ES) 3.0+ so we can
implement some common layout qualifier handling in a future commit.
Until now the fb_fetch_output flag would be inherited from the
original implicit gl_LastFragData declaration at a later point in the
AST to GLSL IR translation.

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
6ebefb0fd5 glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Francisco Jerez
ba79a90fb5 glsl: Switch ast_type_qualifier to a 128-bit bitset.
This should end the drought of bits in the ast_type_qualifier object.
The bitset_t type works pretty much as a drop-in replacement for the
current uint64_t bitset.

The only catch is that the bitset_t type as defined in the previous
commit doesn't have a trivial constructor (because it has a
user-defined constructor), so it cannot be used as union member
without providing a user-defined constructor for the union (which
causes it in turn to be non-trivially constructible).  This annoyance
could be easily addressed in C++11 by declaring the default
constructor of bitset_t to be the implicitly defined one -- IMO one
more reason to drop support for GCC 4.2-4.3.

The other minor change was required because glsl_parser_extras.cpp was
hard-coding the type of bitset temporaries as uint64_t, which (unlike
would have been the case if the uint64_t had been replaced with
e.g. an __int128) would otherwise have caused a build failure, because
the boolean conversion operator of bitset_t is marked explicit (if
C++11 is available), so the bitset won't be silently truncated down to
1 bit in order to use it to initialize the uint64_t temporaries
(yikes).

Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2018-02-24 15:28:36 -08:00
Marek Olšák
605a7f6db5 mesa: implement ARB_compatibility
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 20:50:15 +01:00
Kenneth Graunke
183ce5e629 glsl: Parse 'layout' as a token with advanced blending or bindless
Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts.  We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.

ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-02-21 17:50:57 -08:00
Eric Anholt
4636ce362d glsl/tests: Fix a compiler warning about signed/unsigned loop comparison.
Fixes: d32956935e ("glsl: Walk a list of ir_dereference_array to mark array elements as accessed")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-02-20 20:23:57 -08:00
Eric Anholt
1b313eedb5 glsl: Silence warnings in the uniform initializer test about 16-bit types
They should probably get unit tests implemented, but this cleans up a
bunch of warnings in my build for now.

Fixes: 59f458cd87 ("glsl: Add 16-bit types")
Cc: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-02-20 20:23:57 -08:00
Timothy Arceri
347038baa9 glsl/nir: add pixel_center_integer to shader info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-02-19 08:47:48 +11:00
Eric Engestrom
a176b053b6 glsl: fix sizeof(pointer) bug
Doesn't really change anything to the test though ¯\_(ツ)_/¯

CID: 1429511
Fixes: e8495646af "glsl/tests: changes to test_disk_cache_create test"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-02-16 12:04:29 +00:00
Marek Olšák
6b1e26e181 mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-13 01:00:45 +01:00
Marek Olšák
e149a0253c mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove
the typecasts.

This helps reduce the size of gl_program_parameter.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-13 01:00:45 +01:00
Marek Olšák
65ed98839b mesa: reduce the size of gl_program
gl_program: 1456 -> 976 bytes

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-13 01:00:45 +01:00
Eric Anholt
21670f8208 glsl/tests: Fix strict aliasing warning about int64/double.
Fixes: 4bf9862747 ("glsl/tests: Add UINT64 and INT64 types")
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
2018-02-12 20:48:43 +00:00
Alejandro Piñeiro
f32b01ca43 glsl/linker: remove ubo explicit binding handling
This is already handled at link_uniform_blocks, specifically at
process_block_array_leaf.

Additionally, this code was not handling correctly arrays of
arrays. When creating the name of the block to set the binding, it
only took into account the first level, so any attempt to set a
explicit binding on a array of array ubo would trigger an assertion.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-09 08:32:42 +01:00
Scott D Phillips
1f4d2433e7 meson: Add build option for tools
Add a build option to control building some of the misc tools we
have. Also set the executables to install, presumably you want
that if you're asking for the build.

v2: set 'install:' to the with_tools value, not true (Jordan)
    handle 'all' in a the comma list (Dylan)
    Add freedreno's tools (Dylan)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-02-08 11:24:42 -08:00
Tapani Pälli
e8495646af glsl/tests: changes to test_disk_cache_create test
Next patch will allow disk_cache instance to be created without
path set for it, modify some test cases that assume disk_cache
creation to fail with invalid path. Creation should succeed but
simple put/get test fail.

v2: leave tests as is but check that both cache struct exists
    and try simple put/get that should fail with invalid path set
    (Emil)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-07 14:45:34 +02:00
Tapani Pälli
83c81b6cce glsl/tests: move utility functions in cache_test
Patch moves functions higher so that we can utilize them from
test_disk_cache_create which is modified by next patch.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-07 14:45:34 +02:00
Ilia Mirkin
02a6d901ee mesa: add OES_EGL_image_external_essl3 support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-02-06 07:28:11 +02:00
Juan A. Suarez Romero
4195eed961 glsl/linker: check same name is not used in block and outside
According with OpenGL GLSL 3.20 spec, section 4.3.9:

  "It is a link-time error if any particular shader interface
   contains:
     - two different blocks, each having no instance name, and each
       having a member of the same name, or
     - a variable outside a block, and a block with no instance name,
       where the variable has the same name as a member in the block."

This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
same name in unnamed block and outside") that covered this case, but
did not take in account that precision qualifiers are ignored when
comparing blocks with no instance name.

With this commit, the original tests
KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
regression is fixed, which was broken by previous commit.

v2: use helper varibles (Matteo Bruni)

Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
CC: Mark Janes <mark.a.janes@intel.com>
CC: "18.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-02-05 18:10:43 +01:00
Timothy Arceri
5b8de4bdff nir: add vs_inputs_dual_locations compiler option
Allows nir drivers to either use a single or dual locations for
vs double inputs.

i965 uses dual locations for both OpenGL and Vulkan drivers, for
now gallium OpenGL drivers only use a single location.

The following patch will also make use of this option when
calling nir_shader_gather_info().

Reviewed-by: Karol Herbst <kherbst@redhat.com>
2018-01-30 09:08:47 +11:00
Timothy Arceri
f63e05ae9e compiler: tidy up double_inputs_read uses
First we move double_inputs_read into a vs struct in the union,
double_inputs_read is only used for vs inputs so this will
save space and also allows us to add a new double_inputs field.

We add the new field because c2acf97fcc changed the behaviour
of double_inputs_read, and while it's no longer used to track
actual reads in i965 we do still want to track this for gallium
drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-01-30 09:08:47 +11:00
Brian Paul
bacf72a18d mesa: change gl_link_status enums to uppercase
follow the convention of other enums.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-01-26 13:52:48 -07:00