Not quite perfect, but at least we don't end up with random values in
the query buffer.
Fixes KHR-GL45.pipeline_statistics_query_tests_ARB.functional_default_qo_values
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
For the NO_WAIT variants, we would jump into the ALWAYS case for both
nested and inverted occlusion queries. However if the query had
previously completed, the application could reasonably expect that the
render condition would follow that result.
To resolve this, we remove the nesting distinction which unnecessarily
created an imbalance between the regular and inverted cases (since
there's no "zero" condition mode). We also use the proper comparison if
we know that the query has completed (which could happen as a result of
an earlier get_query_result call).
Fixes KHR-GL45.conditional_render_inverted.functional
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.
We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
We used to pre-set a bunch of extra arguments to a texture instruction
in order to force the RA to allocate a register at the boundary of 4.
However with the levelZero optimization, which removes a LOD argument
when it's uniformly equal to zero, we undid that logic by removing an
extra argument. As a result, we could end up with insufficient alignment
on the second wide texture argument.
Instead we switch to a different method of achieving the same result.
The logic runs during the constraint analysis of the RA, and adds unset
sources as necessary right before being merged into a wide argument.
Fixes MISALIGNED_REG errors in Hitman when run with bindless textures
enabled on a GK208.
Fixes: 9145873b15 ("nvc0/ir: use levelZero flag when the lod is set to 0")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Atomic operations don't update the local cache, which means that we
would have to issue CCTL operations in order to get the updated values.
When we know that a buffer is primarily used for atomic operations, it's
easier to just avoid the caching at that level entirely.
The same issue persists for non-atomic buffers, which will have to be
fixed separately.
Fixes the failing dEQP-GLES31.functional.atomic_counter.* tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
The hardware does not natively support FIXED and DOUBLE formats. If
those are used in an indirect draw, they have to be converted. Our
conversion tries to be clever about only converting the data that's
needed. However for indirect, that won't work.
Given that DOUBLE or FIXED are highly unlikely to ever be used with
indirect draws, read the indirect buffer on the CPU and issue draws
directly.
Fixes the failing dEQP-GLES31.functional.draw_indirect.random.* tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
We used to restrict this to just PIPE_BIND_SAMPLER_VIEW resources, but
most resources benefit from being tiled.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
We're writing to the bo and the kernel needs to know for
fd_bo_cpu_prep() to work.
Fixes: f93e431272 ("freedreno/a6xx: Enable blitter")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Needed for VK_EXT_buffer_device_address.
The pointers are implmemented as i8*, since I could not figure
out how to emulate setting struct offsets in LLVM based on the
SPIR-V offsets (and more weird stuff like row major matrices).
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We use a straight glsl->llvm type conversion so types should already be right.
Also even though the writemasks were changed we we not actually doing 32-bit
things, so this fails miserably.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
For example with VK_EXT_buffer_device_address or
VK_KHR_variable_pointers.
Fixes: a2b5cc3c39 "radv: enable variable pointers"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
For the implicit casts inherent in nir.
This should probably have been done for shared memory for
VK_KHR_variable_pointers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>