Commit Graph

34063 Commits

Author SHA1 Message Date
Marek Olšák
dd029dcb14 r300g: raise the max index for generic varyings to 32
This should fix an assertion failure in the game Heroes of Newearth.
Yes, the game seems to generate semantic indices greater than 15.
2010-04-21 22:57:01 +02:00
Brian Paul
01c12ed60c softpipe: call draw_wide_point_sprites() 2010-04-21 14:25:28 -06:00
Brian Paul
8cb223eb02 gallium/draw: fix point sprite handling
New draw API function to indicate whether or not to convert points to
quads for sprite rasterization.

Fix point-to-quad conversion regression in the wide-point stage.  We
need to check the pipe_rasterizer_state::point_quad_rasterization flag.
2010-04-21 14:25:28 -06:00
Brian Paul
d30ab4394e gallium/draw: use local var to simplify code 2010-04-21 14:25:28 -06:00
Brian Paul
15d60294d6 llvmpipe: consolidate texture memory allocation code
And fix incorrect allocation of linear memory for display targets.
This fixes fd.o bugs 27761 and 27762.
2010-04-21 10:30:57 -06:00
Brian Paul
867109f311 st/glx: variable 'i' is an enum
Now we can get see 'i' as an enum name instead of a plain integer in gdb.
2010-04-21 09:58:17 -06:00
Jakob Bornecrantz
f9f06f68fb targets: Don't check if we should use trace
Trace does its own checking, and it used the GALLIUM_TRACE variable
as well, but expected a file and not a bool argument.
2010-04-21 14:50:25 +01:00
José Fonseca
86d2383e77 mesa/st: Translate a few more mesa/gallium formats.
These endup used by Xvnc.
2010-04-21 11:19:39 +02:00
Vinson Lee
a85afb9177 llvmpipe: Remove unused variable. 2010-04-20 22:56:39 -07:00
Brian Paul
736a2f2f95 mesa: do version checking for GL 3.x queries 2010-04-20 21:17:35 -06:00
Brian Paul
a40e6f220a mesa: API and state for GL 3.1 primitive restart 2010-04-20 21:02:09 -06:00
Brian Paul
bd1d35fb5d mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK query 2010-04-20 20:52:56 -06:00
Brian Paul
d3e2f4fa18 mesa: remove some comments 2010-04-20 20:44:54 -06:00
Zhenyu Wang
82abbca692 intel: Add Sandybridge mobile chipset id
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-21 10:11:31 +08:00
Zhenyu Wang
cdcef6cbf4 intel: Clean up chipset name and gen num for Ironlake
Rename old IGDNG to Ironlake, and set 'gen' number for
Ironlake as 5, so tracking the features with generation num
instead of special is_ironlake flag.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-21 10:11:02 +08:00
Vinson Lee
9e258fc2bd gallivm: Remove unnecessary headers. 2010-04-20 18:48:04 -07:00
Vinson Lee
83353e3070 i965g: s/inttypes.h/stdint.h/
MSVC doesn't have either but Mesa has stdint.h at include/c99.
2010-04-20 17:22:26 -07:00
Jakob Bornecrantz
58590a112a svga: Fix index offset 2010-04-21 01:14:03 +01:00
Brian Paul
e648d4a1d1 st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
Previously, when we created a gallium texture for a corresponding Mesa
texture we'd only allocate space for mipmap levels >= BaseLevel.

This patch undoes that mechanism.  This fixes a render-to-texture bug
when rendering to level 0 when BaseLevel=1.

Also, it makes sense to allocate the whole texture object memory when
BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to
progressively load/render mipmaps.  Eventually, the app almost always
fills in the level=0 mipmap image.

Finally, the texture image code is bit easier to understand now.
2010-04-30 12:33:40 -06:00
José Fonseca
e9bf09a98a draw: Fix memory leaks in llvm code. 2010-04-30 19:32:20 +01:00
Adam Jackson
124ef03223 x86-64: Make assembly routines .hidden like on x86 2010-04-30 14:09:57 -04:00
Vinson Lee
32f344f443 i965g: Remove unnecessary header. 2010-04-20 17:02:03 -07:00
Vinson Lee
a5460dc6d7 llvmpipe: Change return type of declaration to match code.
Commit 2142108e0e changed the return type
of llvmpipe_get_texture_image_address function but didn't change the
declaration.

Fixes build.
2010-04-20 16:40:55 -07:00
Brian Paul
2142108e0e llvmpipe: code consolidation 2010-04-20 17:28:33 -06:00
Brian Paul
1cb80d31d3 llvmpipe: remove debug code and simplify 2010-04-20 17:19:30 -06:00
Brian Paul
7688a4749e llvmpipe: fix cube face addressing bug
Fixes fd.o bug 27760 (pigit fbo-cubemap).
2010-04-20 17:15:33 -06:00
Brian Paul
c668a97ad5 llvmpipe: whitespace fix 2010-04-20 17:15:33 -06:00
Jakob Bornecrantz
71901594ed gallium: Fix copy typo 2010-04-20 23:59:38 +01:00
Jakob Bornecrantz
b88ba89397 svga: Minor clean up of winsys 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
997969b067 radeong: Minor clean up of winsys
Also try to wrap trace around driver on non-debug builds, its free.
2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
1d98ce511d nouveau: Minor clean up of winsys 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
c408942c9c i965g: Minor clean up of winsys 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
1c68d1aa4c i915g: Minor clean up of winsys 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
fa2d84d2f7 st/egl: No need to use drm_api argument struct 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
71595a5f3f st/egl: Use correct driver_name field to get kernel driver name 2010-04-20 23:53:59 +01:00
Jakob Bornecrantz
8a0c99b379 st/egl: Check for null destroy callback on api struct 2010-04-20 23:53:58 +01:00
Brian Paul
395cec966b mesa: better, smaller error handling code for glGet*()
get.o is about 17% smaller.
2010-04-20 16:17:09 -06:00
Brian Paul
f4dcb5de4e mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()
Use a goto instead of replicating the _mesa_error() call many times.
enable.o is about 15% smaller.
2010-04-20 16:17:09 -06:00
Brian Paul
f86d7af4a0 mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)
We no longer support CI-mode color buffers so this is always an error.
2010-04-20 16:17:08 -06:00
Jakob Bornecrantz
ed94c26ce8 svga: Init surface functions 2010-04-20 23:16:20 +01:00
Jakob Bornecrantz
f86def5e74 util: Add missing break statement in u_caps.c
Thanks Vinson.
2010-04-30 14:46:18 +01:00
Brian Paul
7c769bef05 st/mesa: remove unused/disabled code 2010-04-29 15:50:30 -06:00
Brian Paul
421e9aa71c mesa: added _mesa_print_framebuffer() for debugging 2010-04-29 15:50:30 -06:00
Eric Anholt
ee29b86129 i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
2010-04-29 13:37:27 -07:00
Eric Anholt
07a248a366 mesa: Don't overwrite a driver's shader infolog with generic failure message. 2010-04-29 13:37:27 -07:00
Jakob Bornecrantz
f7cf8b4658 util: Update caps after helpfull input
In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail

Thanks Brian and Keith.
2010-04-29 17:59:47 +01:00
Jakob Bornecrantz
110a956a64 util: Add small caps checker helper 2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
3865e3abd4 util: Format error format string as the rest of the pipe formats 2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
c4e89d130f softpipe & llvmpipe: Enable SM3 cap 2010-04-29 17:00:21 +01:00
Zack Rusin
b7618c89b1 draw llvm: stay in bounds even if fetch_count % 4 != 0
if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
2010-04-29 11:53:32 -04:00