Commit Graph

234 Commits

Author SHA1 Message Date
Brian Paul
c73245882c mesa: pass context parameter to gl_renderbuffer::Delete()
We sometimes need a rendering context when deleting renderbuffers.
Pass it explicitly instead of trying to grab a current context
(which might be NULL).  The next patch will make use of this.

Note: this is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2012-11-30 12:08:06 -07:00
Eric Anholt
be9e664307 intel: Push face/level -> slice handling to the caller of get_image_offset().
We were always passing 0 for one of the two fields, and the code just used
whichever one wasn't 0.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-19 15:07:22 -08:00
Eric Anholt
1f35ec585f i965: Remove stale comment about wrapped_depth.
I removed that code almost a year ago.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-19 15:07:22 -08:00
Eric Anholt
ddfa346e4a i965: Make a helper function for the renderbuffer temporary mt workaround.
We now have a case of wanting to do that on gen6+ as well, so make this logic
usable elsewhere.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-10-16 13:13:44 -07:00
Eric Anholt
9ba6f4733c intel: Mark some file-local code as static.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-09-27 12:52:53 -07:00
Oliver McFadden
f88393afbe mesa: remove FEATURE_OES_EGL_image define.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-15 12:57:20 +03:00
Paul Berry
b760c9913d intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
This patch modifies intel_region_get_aligned_offset() to make the
appropriate calculation when the blorp engine sets up a W-tiled
stencil buffer using a Y-tiled SURFACE_STATE.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Paul Berry
50dec7fc2d intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
When the blorp engine is performing a blit from one stencil buffer to
another, it sets up the surface state for these buffers as Y-tiled, so
it needs to be able to force intel_region_get_tile_masks() to return
the appropriate masks for a Y-tiled region.

NOTE: This is a candidate for stable release branches.

Acked-by: Eric Anholt <eric@anholt.net>
2012-09-12 14:44:13 -07:00
Brian Paul
8472bb4508 mesa: fix-up and use _mesa_delete_renderbuffer()
_mesa_delete_renderbuffer() should free the mutex (though that may be a
no-op) and then free the renderbuffer object itself.  Subclasses of
gl_renderbuffer can use this function too.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-08-31 08:04:40 -06:00
Brian Paul
d47a6ada9c mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the
type of texture.

v2: fixup radeon, nouveau, intel and swrast drivers too

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-24 14:08:57 -06:00
Chad Versace
6b56140b4b i965: Mark needed downsamples for msaa winsys buffers
Add function intel_renderbuffer_set_needs_downsample. It is a no-op
except on multisample winsys buffers shared with DRI2.

Mark the needed downsamples with the new function at two locations:
    - Immediately after drawing is complete.
    - After blitting.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-07 09:30:33 -07:00
Chad Versace
4eba67285f intel: Refactor creation of hiz and mcs miptrees
Move the logic for creating the ancillary hiz and mcs miptress for winsys
and non-texture renderbuffers from intel_alloc_renderbuffer_storage to
intel_miptree_create_for_renderbuffer. Let's try to isolate complex
miptree logic to intel_mipmap_tree.c.

Without this refactor, code duplication would be required along the
intel_process_dri2_buffer codepath in order to create the mcs miptree.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-07 09:30:33 -07:00
Chad Versace
e2f2376e88 intel: Set num samples for winsys renderbuffers
Add a new param, num_samples, to intel_create_renderbuffer and
intel_create_private_renderbuffer.

No multisample GL config is yet advertised, so the value of num_samples is
currently 0.  For server-owned winsys buffers, gl_renderbuffer::NumSamples
is not yet used.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> (v1)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-07 09:30:33 -07:00
Chad Versace
53fa28f7b1 intel: Refactor quantize_num_samples
Rename quantize_num_samples to intel_quantize_num_samples and change the
first param from struct intel_context* to struct intel_screen*. The
function will later be used by intelCreateBuffer, which is not bound to
any context but is bound to a screen.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com> (v1)
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-08-07 09:30:33 -07:00
Paul Berry
c18806cebf i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.
This patch allows GL_SAMPLES to be set to either 0 or 1 on i965
platforms that don't support MSAA (those prior to Gen6).  Setting
GL_SAMPLES=1 has the same effect as setting it to 0 on these platforms
(because MSAA is unsupported), but is distinguishable via the GL API.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50165

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-01 12:45:20 -07:00
Paul Berry
c738ea1191 intel: Make more consistent use of _mesa_is_{user,winsys}_fbo()
A lot of code was still differentiating between between winsys and
user fbos by testing the fbo's name against zero.  This converts
everything in the i915 and 965 drivers over to use _mesa_is_user_fbo()
and _mesa_is_winsys_fbo().

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-26 10:48:36 -07:00
Paul Berry
497bf5dd2b i965/msaa: Switch on 8x MSAA for Gen7.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-24 14:52:59 -07:00
Eric Anholt
9bbf7c139b intel: Remove dead intel_framebuffer_has_hiz().
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-17 08:18:02 -07:00
Eric Anholt
433ff3e16e intel: Add a function for creating a private window system buffer.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-07-17 08:17:38 -07:00
Paul Berry
ccae1b1cd7 i965/msaa: Allocate MCS buffer when CMS MSAA is in use.
To implement Gen7's CMS MSAA layout, we need an extra buffer, the MCS
(Multisample Control Surface) buffer.  This patch introduces code for
allocating and deallocating the buffer, and storing a pointer to it in
the intel_mipmap_tree struct.

No functional change, since the CMS layout is not enabled yet.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-07-11 15:14:49 -07:00
Paul Berry
ab014adaed i965/msaa: Enable 4x MSAA on Gen7.
Basic 4x MSAA support now works on Gen7.  This patch enables it.

As with Gen6, MSAA support is still fairly preliminary.  In
particular, the following are not yet supported:
- 8x oversampling (Gen7 has hardware support for this, but we do not
  yet expose it).
- Fully general blits between MSAA and non-MSAA buffers.
- Formats other than RGBA8, DEPTH24, and STENCIL8.
- Centrold interpolation.
- Coverage parameters (glSampleCoverage, GL_SAMPLE_ALPHA_TO_COVERAGE,
  GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_VALUE,
  GL_SAMPLE_COVERAGE_INVERT).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-25 08:45:11 -07:00
Paul Berry
19e9b24626 i965/gen6: Initial implementation of MSAA.
This patch enables MSAA for Gen6, by modifying intel_mipmap_tree to
understand multisampled buffers, adapting the rendering pipeline setup
to enable multisampled rendering, and adding multisample resolve
operations to brw_blorp_blit.cpp. Some preparation work is also
included for Gen7, but it is not yet enabled.

MSAA support is still fairly preliminary.  In particular, the
following are not yet supported:
- Fully general blits between MSAA and non-MSAA buffers.
- Formats other than RGBA8, DEPTH24, and STENCIL8.
- Centroid interpolation.
- Coverage parameters (glSampleCoverage, GL_SAMPLE_ALPHA_TO_COVERAGE,
  GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_VALUE,
  GL_SAMPLE_COVERAGE_INVERT).

Fixes piglit tests "EXT_framebuffer_multisample/accuracy" on
i965/Gen6.

v2:
- In intel_alloc_renderbuffer_storage(), quantize the requested number
  of samples to the next higher sample count supported by the
  hardware.  This ensures that a query of GL_SAMPLES will return the
  correct value.  It also ensures that MSAA is fully disabled on Gen7
  for now (since Gen7 MSAA support doesn't work yet).
- When reading from a non-MSAA surface, ensure that s_is_zero is true
  so that we won't try to read from a nonexistent sample.
2012-05-15 15:09:23 -07:00
Paul Berry
506d70be21 i965/gen6+: Add code to perform blits on the render path ("blorp").
This patch expands the "blorp" component to be able to perform blits
as well as HiZ resolves.  The new blitting code is located in
brw_blorp_blit.cpp.  This includes the necessary fragment shader code
to look up pixels in the source buffer (which is configured as a
texture) and output them to the destination buffer (which is
configured as the render target).

Most of the time the fragment shader code is simple and
straightforward, since it merely has to apply a coordinate offset,
read from the texture, and write to the render target.  However, in
the case of blitting stencil buffers, things are more complicated,
since the GPU stores stencil data using W tiling, and W tiling is not
supported for textures or render targets.  So, we set up the stencil
buffers as Y tiled, and emit fragment shader code that adjusts the
coordinates to account for the difference between W and Y tiling.
Furthermore, since a rectangular region in W tiling does not
necessarily correspond to a rectangular region in Y tiling, we widen
the rectangle primitive to the nearest tile boundary and have the
fragment shader "kill" any pixels that don't fall inside the actual
desired destination rectangle.

All of this is a necessary prerequisite for implementing MSAA, since
we'll need to be able to blit between multisample color, depth, and
stencil buffers and their non-multisampled counterparts, and none of
the existing blitting mechanisms support multisampling.

In addition, the new blitting code should speed up operations where we
previously fell back to software rasterization, such as blitting of
stencil buffers.  The current fallback sequence is: first we try to do
a blit using the hardware blitting engine.  If that fails we try to do
a blit using the render path.  If that also fails then we do the blit
using a meta-op (which may or may not fall back to software
rasterization).

Note that blitting using the render path has some limitations at the
moment: it only supports a few formats, and it doesn't support
clipping or scissoring.  These limitations will be addressed in future
patch series.

v2:
- Add the code that configures the WM program to
  gen{6,7}_emit_wm_config() and gen7_emit_ps_config() rather than
  creating separate ...enable() functions.
- Call intel_prepare_render before determining which miptrees we are
  blitting from/to, because it may cause miptrees to be reallocated.
- Allow the blit to mirror X and/or Y coordinates.
- Disable blorp blits on Gen7 for now, since they aren't working yet.
2012-05-15 15:09:23 -07:00
Paul Berry
3ec0e55b63 i965: Fix mipmap offsets for HiZ and separate stencil buffers.
When rendering to a miplevel other than 0 within a color, depth,
stencil, or HiZ buffer, we need to tell the GPU to render to an offset
within the buffer, so that the data is written into the correct
miplevel.  We do this using a coarse offset (in pages), and a fine
adjustment (the so-called "tile_x" and "tile_y" values, which are
measured in pixels).

We have always computed the coarse offset and fine adjustment using
intel_renderbuffer_tile_offsets() function.  This worked fine for
color and combined depth/stencil buffers, but failed to work properly
when HiZ and separate stencil were in use.  It failed to work because
there is only one set of fine adjustment controls shared by the HiZ,
depth, and stencil buffers, so we need to choose tile_x and tile_y
values that are compatible with the tiling of all three buffers, and
then compute separate coarse offsets for each buffer.

This patch fixes the HiZ and separate stencil case by replacing the
call to intel_renderbuffer_tile_offsets() with calls to two functions:
intel_region_get_tile_masks(), which determines how much of the
adjustment can be performed using offsets and how much can be
performed using tile_x and tile_y, and
intel_region_get_aligned_offset(), which computes the coarse offset.

intel_region_get_tile_offsets() is still used for color renderbuffers,
so to avoid code duplication, I've re-worked it to use
intel_region_get_tile_masks() and intel_region_get_aligned_offset().

On i965 Gen6, fixes piglit tests
"texturing/depthstencil-render-miplevels 1024 X" where X is one of
(depth, depth_and_stencil, depth_stencil_single_binding, depth_x,
depth_x_and_stencil, stencil, stencil_and_depth, stencil_and_depth_x).

On i965 Gen7, the variants of
"texturing/depthstencil-render-miplevels" that contain a stencil
buffer still fail, due to another problem: Gen7 seems to ignore the 3
LSB's of the tile_y adjustment (and possibly also tile_x).

v2: Removed spurious comments.  Added assertions to check
preconditions of intel_region_get_aligned_offset().

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-07 10:47:49 -07:00
Eric Anholt
b7406404ab intel: Return success when asked to allocate a 0-width/height renderbuffer.
It seems silly that GL lets you allocate these given that they're
framebuffer attachment incomplete, but the webgl conformance tests
actually go looking to see if the getters on 0-width/height
depth/stencil renderbuffers return good values.  By failing out here,
they all got smashed to 0, which turned out to be correct for all the
getters they tested except for GL_RENDERBUFFER_INTERNAL_FORMAT.  Now,
by succeeding but not making a miptree, that one also returns the
expected value.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-04 14:00:32 -07:00
Eric Anholt
e2dce7f7ee intel: Fix rendering from textures after RenderTexture().
There's a serious trap for drivers: RenderTexture() does not indicate
that the texture is currently bound to the draw buffer, despite
FinishRenderTexture() signaling that the texture is just now being
unbound from the draw buffer.

We were acting as if RenderTexture() *was* the start of rendering and
that we could make texturing incoherent with the current contents of
the renderbuffer.  This caused intel oglconform sRGB
Mipmap.1D_textures to fail, because we got a call to TexImage() and
thus RenderTexture() on a texture bound to a framebuffer that wasn't
the draw buffer, so we skipped validating the new image into the
texture object used for rendering.

We can't (easily) make RenderTexture() indicate the start of drawing,
because both our driver and gallium are using it as the moment to set
up the renderbuffer wrapper used for things like MapRenderbuffer().
Instead, postpone the setup of the workaround render target miptree
until update_renderbuffer time, so that we no longer need to skip
validation of miptrees used as render targets.  As a bonus, this
should make GL_NV_texture_barrier possible.

(This also fixes a regression in the gen4 small-mipmap rendering since
3b38b33c16, which switched
set_draw_offset from image->mt to irb->mt but didn't move the irb->mt
replacement up before set_draw_offset).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44961
NOTE: This is a candidate for the 8.0 branch.
2012-02-17 13:31:27 -08:00
Eric Anholt
308c6be802 intel: Improve the fallback debug for framebuffer status checks. 2012-02-17 13:31:27 -08:00
Ian Romanick
87b4c9b322 intel: FBOs with texture border are unsupported
FBOs differ from textures in a significant way.  With textures, we can
strip the border and get correct rendering except when the application
fetches texels outside [0,1].

With an FBO, the pixel at (0,0) is in the border.  The
ARB_framebuffer_object spec says:

    "If the attached image is a texture image, then the window
    coordinates (x[w], y[w]) correspond to the texel (i, j, k), from
    figure 3.10 as follows:

                           i = (x[w] - b)

                           j = (y[w] - b)

                           k = (layer - b)

    where <b> is the texture image's border width..."

Since the border doesn't exist, we can never render any pixels in the
correct location.  Just mark these FBOs FRAMEBUFFER_UNSUPPORTED.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42336
2012-02-03 10:50:01 -07:00
Eric Anholt
796f44d779 intel: Pass the gl_renderbuffer to render_target_supported() vtable method.
I'm going to want to go looking at it for an integer texture fix.

NOTE: This is a candidate for the 8.0 branch.
2012-01-27 11:46:10 -08:00
Eric Anholt
7cac88679b intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
Otherwise, when you asked for the _BaseFormat of an rb wrapping a
GL_RGB texture, you got GL_RGBA because that's what we were storing
the texture data as.

NOTE: This is a candidate for the 8.0 branch.
2012-01-27 11:46:10 -08:00
Eric Anholt
b73f5df648 intel: Simplify intel_renderbuffer_update_wrapper() by passing in the image.
NOTE: This is a candidate for the 8.0 branch.
2012-01-27 11:46:10 -08:00
Eric Anholt
74484c5d41 intel: Drop intel_wrap_miptree().
Most of this function was just calling
intel_renderbuffer_update_wrapper(), which was called immediately
afterwards in the only caller.

NOTE: This is a candidate for the 8.0 branch.
2012-01-27 11:46:09 -08:00
Eric Anholt
42e9936ce6 intel: Fix accum buffer mapping since the swrast rework.
A pure swrast-allocated buffer gets an irb of NULL, so we segfaulted
in the clear-accum test.  Just look at the swrast renderbuffer pointer
for handling swrast rbs.
2012-01-27 11:28:16 -08:00
Brian Paul
1839a7fc9f intel: remove intel_span_supports_format()
It always returned True.
2012-01-24 14:12:34 -07:00
Brian Paul
9f8ed9d662 intel: derive intel_renderbuffer from swrast_renderbuffer
Drivers that rely on swrast need to do this, as with swrast_texture_image.
2012-01-24 14:12:31 -07:00
Brian Paul
924de7dc96 intel: use intel_rb_format() to get renderbuffer format
This will make future changes cleaner and less invasive.
2012-01-24 14:12:29 -07:00
Brian Paul
7a36345f70 mesa: rename gl_renderbuffer::Data to Buffer
To better indicate that this pointer to the malloc'd memory.
2012-01-24 14:12:26 -07:00
Brian Paul
f9874feef4 mesa: remove gl_renderbuffer::DataType 2012-01-24 14:12:24 -07:00
Brian Paul
1e1b5cb01a mesa: remove gl_renderbuffer:RowStride field 2012-01-24 14:12:24 -07:00
Brian Paul
41869c4942 intel: remove most of the span Get/PutRow code 2012-01-24 14:12:21 -07:00
Chad Versace
ba5252e590 intel/gen6: Some framebuffers having separate depthstencil should be unsupported
When the framebuffer has separate depth and stencil buffers, and HiZ is
not enabled on the depth buffer, mark the framebuffer as unsupported. This
happens when trying to create a framebuffer with Z16/S8 because we haven't
enabled HiZ on Z16 yet.

Fixes gles2conform test stencil8.

Note: This is a candiate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44948
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed--by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-01-20 10:37:19 -08:00
Brian Paul
062a4b601e intel: move declaration before code 2012-01-12 13:49:15 -07:00
Brian Paul
6dbdc03956 intel: fix mapping of malloc'd renderbuffers
This fixes accum buffer operations.  The accumulation buffer is the
only malloc-based renderbuffer for the intel drivers.

v2: apply x/y offset to returned pointer

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-01-12 13:49:15 -07:00
Brian Paul
56b57aa360 mesa: rework ctx->Driver.CopyTexSubImage() parameters
Replace target, level parameters with gl_texture_image.
Add gl_renderbuffer parameter to indicate source buffer for the copy.

This removes some redundant code in the drivers to find the source
renderbuffer and the destination texture image (which we already had
in _mesa_CopyTexSubImage).

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-01-07 15:04:23 -07:00
Eric Anholt
6a1e19d0f6 intel: Drop the batchbuffer flush on glRenderbufferStorage().
There's nothing batchbuffer-related here.  State updates by the caller
will trigger re-emitting of any new hardware state.
2011-12-29 09:33:56 -08:00
Eric Anholt
2529fde36e intel: Drop the batchbuffer flush on glFramebufferRenderbuffer().
There should be nothing special about this call compared to other
callers of intel_draw_buffer().
2011-12-29 09:33:56 -08:00
Eric Anholt
0c49846710 intel: Stop creating the wrapped depth irb.
All the operations were just trying to get at irb->wrapped_depth->mt,
which is the same as irb->mt now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
fdf18b3231 i965: Properly demote the depth mt format for fake packed depth/stencil.
gen7 only supports the non-packed formats, even if you associate a
real separate stencil buffer -- otherwise it's as if the depth test
always fails.

This requires a little bit of care in the match_texture_image case,
since the miptree format no longer matches the texture image format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
0b8b6c7e97 intel: Stop creating the wrapped stencil irb.
There were only two places it was really used at this point, which was
in the batchbuffer emit of the separate stencil packets for gen6/7.
Just write in the ->stencil_mt reference in those two places and ditch
all this flailing around with allocation and refcounts.

v2: Fix separate stencil on gen7.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-19 13:20:11 -08:00
Eric Anholt
7eb0aa398b intel: Simplify and touch up the FBO completeness test.
Now that we have miptrees for everything, we can more easily test for
!has_separate_stencil completeness.  Also, test for whether the
stencil rb is the wrong kind of format for separate stencil, or if we
are trying to do packed to different images of a single miptree.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-14 13:18:48 -08:00