Ian Romanick
|
ed0626ebc7
|
ir_variable: Set locations for shader built-in variables
|
2010-06-23 10:56:03 -07:00 |
|
Eric Anholt
|
cd512b0063
|
gl_Normal is a vec3 not a vec4.
Fixes CorrectSwizzle1.vert.
|
2010-06-01 15:15:04 -07:00 |
|
Eric Anholt
|
c05bc5b7cc
|
FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs.
|
2010-05-14 16:11:37 -07:00 |
|
Eric Anholt
|
3b8d2cd779
|
Fix the type of gl_FogFragCoord.
|
2010-04-14 15:28:01 -07:00 |
|
Eric Anholt
|
78fe3c9150
|
Add definitions for 1.10 built-in uniforms for ff state.
|
2010-03-29 12:48:45 -07:00 |
|
Eric Anholt
|
0f09aea3bf
|
Add support for builtin deprecated fs varyings.
Fixes glsl-color.frag.
|
2010-03-29 12:48:45 -07:00 |
|
Eric Anholt
|
b3f743ab0b
|
Set up fragment shader builtin variables.
|
2010-03-25 14:48:25 -07:00 |
|
Ian Romanick
|
adfb0cd740
|
IR variable: Initial work to support GLSL built-in variables
|
2010-03-10 10:43:54 -08:00 |
|