Commit Graph

8 Commits

Author SHA1 Message Date
Ian Romanick
ed0626ebc7 ir_variable: Set locations for shader built-in variables 2010-06-23 10:56:03 -07:00
Eric Anholt
cd512b0063 gl_Normal is a vec3 not a vec4.
Fixes CorrectSwizzle1.vert.
2010-06-01 15:15:04 -07:00
Eric Anholt
c05bc5b7cc FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs. 2010-05-14 16:11:37 -07:00
Eric Anholt
3b8d2cd779 Fix the type of gl_FogFragCoord. 2010-04-14 15:28:01 -07:00
Eric Anholt
78fe3c9150 Add definitions for 1.10 built-in uniforms for ff state. 2010-03-29 12:48:45 -07:00
Eric Anholt
0f09aea3bf Add support for builtin deprecated fs varyings.
Fixes glsl-color.frag.
2010-03-29 12:48:45 -07:00
Eric Anholt
b3f743ab0b Set up fragment shader builtin variables. 2010-03-25 14:48:25 -07:00
Ian Romanick
adfb0cd740 IR variable: Initial work to support GLSL built-in variables 2010-03-10 10:43:54 -08:00