Each tests has a comment with the expected before and after NIR. The
tests don't actually check this. The tests only check whether or not
the optimization pass reported progress. I couldn't think of a robust,
future-proof way to check the before and after code.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Pretty much every driver using nir_lower_io_to_temporaries followed by
nir_lower_io is going to want this. In particular, radv and radeonsi in
the next commits.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Right now nir_copy_prop_vars is effectively undoing
nir_lower_io_to_temporaries for inputs by propagating the original
variable through the copy created in lower_io_to_temporaries. A
theoretical variable coalescing pass would have the same issue with
output variables, although that doesn't exist yet. To fix this, add a
new bit to nir_variable, and disable copy propagation when it's set.
This doesn't seem to affect any drivers now, probably since since no one
uses lower_io_to_temporaries for inputs as well as copy_prop_vars, but
it will fix radv once we flip on lower_io_to_temporaries for fs inputs.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It isn't really doing anything Gallium-specific, and it's needed for
handling component packing, overlapping, etc.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
load_fragcoord is already handled in common code for radeonsi, so we
don't need to do anything to handle it. However, there were some passes
creating NIR with the varying, so we switch them over to the sysval. In
the case of nir_lower_input_attachments which is used by both radv and
anv, we add handling for both until intel switches to using a sysval.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Equivalent to the already existing ir_variable is_in_buffer_block and
is_in_shader_storage_block, adding the uniform buffer object one. I'm
using the short forms (ssbo, ubo) to avoid having method names too
long.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
They indicate the operation does not cause overflow or underflow.
This is motivated by SPIR-V decorations NoSignedWrap and
NoUnsignedWrap.
Change the storage of `exact` to be a single bit, so they pack
together.
v2: Handle no_wrap in nir_instr_set. (Karol)
v3: Use two separate flags, since the NIR SSA values and certain
instructions are typeless, so just no_wrap would be insufficient
to know which one was referred to. (Connor)
v4: Don't use nir_instr_set to propagate the flags, unlike `exact`,
consider the instructions different if the flags have different
values. Fix hashing/comparing. (Jason)
Reviewed-by: Karol Herbst <kherbst@redhat.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
There doesn't seem to be any reason to keep these opcodes around:
* fnot/fxor are not used at all.
* fand/for are only used in lower_alu_to_scalar, but easily replaced
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
That is: the five least significant bits provide the values of
'bits' and 'offset' which is the case for all hardware currently
supported by NIR and using the bfm/bfe instructions.
This patch also changes the lowering of bitfield_insert/extract
using shifts to not use bfm and removes the flag 'lower_bfm'.
Tested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Most places in NIR, we treat matrices like arrays. The one annoying
exception to this has been nir_constant where a matrix is a first-class
thing. This commit changes that so a matrix nir_constant is the same as
an array nir_constant. This makes matrix nir_constants a tiny bit more
expensive but shrinks all others by 96B.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
In the next commit, we'll properly handle access qualifiers on struct
members by propagating them to load/store instructions, but these
instructions had no way to specify the qualifier.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This effectively does the opposite of nir_lower_alus_to_scalar, trying
to combine per-component ALU operations with the same sources but
different swizzles into one larger ALU operation. It uses a similar
model as CSE, where we do a depth-first approach and keep around a hash
set of instructions to be combined, but there are a few major
differences:
1. For now, we only support entirely per-component ALU operations.
2. Since it's not always guaranteed that we'll be able to combine
equivalent instructions, we keep a stack of equivalent instructions
around, trying to combine new instructions with instructions on the
stack.
The pass isn't comprehensive by far; it can't handle operations where
some of the sources are per-component and others aren't, and it can't
handle phi nodes. But it should handle the more common cases, and it
should be reasonably efficient.
[Alyssa: Rebase on latest master, updating with respect to typeless
moves]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
The V3D driver has an open-coded solution for this, and we need the
same thing for Panfrost, so let's add a generic way to lower TXS(LOD)
into max(TXS(0) >> LOD, 1).
Changes in v2:
* Use == 0 instead of !
* Rework the minification logic as suggested by Jason
* Assign cursor pos at the beginning of the function
* Patch the LOD just after retrieving the old value
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This fixes a rebase fail in ea51275e07, and prevents it from happening
again. There's no reason to do this manually.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We originally had a single lower_fmod option. In commit 2ab2d2e5, Sam
split 32 and 64-bit lowering into separate flags, with the rationale
that some drivers might want different options there. This left 16-bit
unhandled, so Iago added a lower_fmod16 option in commit ca31df6f.
Now that lower_fmod64 is gone (in favor of nir_lower_doubles and
nir_lower_dmod), we re-combine lower_fmod16 and lower_fmod32 into a
single lower_fmod flag again. I'm not aware of any hardware which
need lowering for one bitsize and not the other.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
nir_lower_doubles offers a wide variety of fp64 lowering, including
lowering fmod@64. The version there also better handles imprecisions
due to lowered frcp@64. Let's consolidate on one version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Instead, we add a new helper which stomps one nir_shader and replaces it
with another. The new helper effectively just changes which pointer
gets used for the base nir_shader. It should be 99% as good at testing
cloning but without requiring that everything handle having the shader
swapped out from under it constantly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
v2: Fix comparing addresses from formats that have more than one
component by using nir_ball_iequal(). (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that the type gathering function look at instructions that might
have other types, return invalid type instead of crashing. That
invalid will be properly ignored later.
Fixes: c12750527b "nir: add type information to load uniform/input and store output intrinsics"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Add a "lower_bitshift" option, which disables optimizations introducing
bitshifts and lowers ishl by constant to a multiply, so that we don't have
to deal with bitshifts in int_to_float lowering.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This type information will be used by gather_ssa_types to get usable results
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
On some architectures, Boolean values used to control conditional
branches or condtional selection must be propagated into a flag. This
generally means that a stored Boolean value must be compared with zero.
Rather than force the generation of extra compares with zero, re-emit
the original comparison instruction. This can save register pressure by
not needing to store the Boolean value.
There are several possible ares for future improvement to this pass:
1. Be more conservative. If both sources to the comparison instruction
are non-constants, it may be better for register pressure to emit the
extra compare. The current shader-db results on Intel GPUs (next
commit) lead me to believe that this is not currently a problem.
2. Be less conservative. Currently the pass requires that all users of
the comparison match the pattern. The idea is that after the pass is
complete, no instruction will use the resulting Boolean value. The only
uses will be of the flag value. It may be beneficial to relax this
requirement in some cases.
3. Be less conservative. Also try to rematerialize comparisons used for
discard_if intrinsics. After changing the way the Intel compiler
generates cod e for discard_if (see MR!935), I tried implementing this
already. The changes were pretty small. Instructions were helped in 19
shaders, but, overall, cycles were hurt. A commit "nir: Rematerialize
comparisons for nir_intrinsic_discard_if too" is on my fd.o cgit.
4. Copy the preceeding ALU instruction. If the comparison is a
comparison with zero, and it is the only user of a particular ALU
instruction (e.g., (a+b) != 0.0), it may be a further improvment to also
copy the preceeding ALU instruction. On Intel GPUs, this may enable
cmod propagation to make additional progress.
v2: Use much simpler method to get the prev_block for an if-statement.
Suggested by Tim.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This lets passes easily detect derefs which have uses that fall outside
the standard load/store/copy pattern so they can bail appropriately.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We scalarize IO to enable further optimizations, such as propagating
constant components across shaders, eliminating dead components, and
so on. This patch attempts to re-vectorize those operations after
the varying optimizations are done.
Intel GPUs are a scalar architecture, but IO operations work on whole
vec4's at a time, so we'd prefer to have a single IO load per vector
rather than 4 scalar IO loads. This re-vectorization can help a lot.
Broadcom GPUs, however, really do want scalar IO. radeonsi may want
this, or may want to leave it to LLVM. So, we make a new flag in the
NIR compiler options struct, and key it off of that, allowing drivers
to pick. (It's a bit awkward because we have per-stage settings, but
this is about IO between two stages...but I expect drivers to globally
prefer one way or the other. We can adjust later if needed.)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The difference between imov and fmov has been a constant source of
confusion in NIR for years. No one really knows why we have two or when
to use one vs. the other. The real reason is that they do different
things in the presence of source and destination modifiers. However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Returns the nir_const_value * with the representation of the NULL
pointer for each address format.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is a simple 32-bit address which is not a global address. Gives
us a format that don't use 0 as its null pointer value. We will need
this in anv to represent nir_var_mem_shared addresses.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
An address format representing a purely logical addressing model. In
this model, all deref chains must be complete from the dereference
operation to the variable. Cast derefs are not allowed. These
addresses will be 32-bit scalars but the format is immaterial because
you can always chase the chain. E.g. push constants in anv.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The meaning of the new name is that the first two sources are
commutative. Since this is only currently applied to two-source
operations, there is no change.
A future change will mark ffma as 2src_commutative.
It is also possible that future work will add 3src_commutative for
opcodes like fmin3.
v2: s/commutative_2src/2src_commutative/g. I had originally considered
this, but I discarded it because I did't want to deal with identifiers
that (should) start with 2. Jason suggested it in review, so we decided
that _2src_commutative would be used in nir_opcodes.py. Also add some
comments documenting what 2src_commutative means. Also suggested by
Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This can be used by both etnaviv and freedreno/a2xx as they are both vec4
architectures with some instructions being scalar-only.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This pass will soon grow to include some optimizations that are
difficult or impossible to implement correctly within nir_opt_algebraic.
It also include the ability to generate strictly correct code which the
current nir_opt_algebraic lowering lacks (though that could be changed).
v2: Document the parameters to nir_lower_flrp. Rebase on top of
3766334923 ("compiler/nir: add lowering for 16-bit flrp")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Driver which do not support native integers should use a lowering
pass to go from integers to floats.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This new pass lowers ints and bools to floats. It allows hardware
that doesn't have native integers (e.g. Mali4x0) use the same
code paths as modern hardware.
It uses newly introduced pass to gather SSA types and should be
used as late as possible.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
with that we can simplify code where nir vectors are created
v2: merge both lines in nir_vec
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This new pass (which isn't even compile-tested) attempts to determine
the ALU type of all the SSA values in a function impl. It takes a
greedy approach and assigns intness or floatness to everything it thinks
can possibly contain an int or a float. Some values will be labled as
both int and float and some will be labled as neither and it is up to
the caller to decide what to do with this information. However, for a
"nice" shader where the original source contained no bit-casts and no
implicit bit-casts were introduced by optimizations, there shouldn't be
any overlap in the two sets save for the odd CSEd zero constant.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
On some hardware (e.g. Mali400) the shader needs to apply some
transformations for correct gl_FragCoord handling. The lowering
actions look like the following in pseudocode:
gl_FragCoord.xyz = gl_FragCoord_orig.xyz
gl_FragCoord.w = 1.0 / gl_FragCoord_orig.w
Add this lowering as a nir pass in preparation for using it in the driver.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>