I would like for iris to be able to avoid setting up SURFACE_STATE
for UBOs in the common case where all constants are pushed.
Unfortunately, we don't know up front whether everything will be
pushed: the backend is allowed to demote pushed UBOs to pull loads
fairly late in the process. This is probably desirable though, as
we'd like the backend to be able to re-pull pushed data to break up
long live ranges in response to register pressure.
Here we simply add a "are there any pull loads at all" boolean to
prog_data, which is a bit crude but at least allows us to skip work
in the common "everything pushed" case. We could skip more work by
tracking exactly which UBO surfaces are pulled in a bitmask, but I
wanted to avoid bringing back the old mark_surface_used() mechanism.
Finer-grained tracking could allow us to skip a bit more work when
multiple UBOs are in use and /some/ are 100% pushed, but others are
accessed via pulls. However, I'm not sure how common this is and
it would save at most 4 pull descriptors, so we defer that for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
When there are no color regions (i.e. a depth only pass), we can set
the "Null Render Target" bit in the Gen11 RT write extended message
descriptor to indicate that it should behave as if it's writing to a
null render target, without the need for a binding table entry.
This lets drivers avoid setting up that null RT binding table entry,
but more importantly means the HW doesn't actually have to bother
looking up the surface state.
Together with the next patch, this improves performance in Car Chase on
an Icelake 8x8 (locked to 700Mhz) by 0.0445526% +/- 0.0132736% (n=832).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The remove_extra_rounding_modes() optimization will remove duplicated
rounding mode changes.
v2:
- Fix bug in the rounding mode change (Alejandro).
v3:
- Fix rounding modes.
v4:
- Updated to renamed shader info member and enum values (Andres).
v5:
- Simplify flags logic operations (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We need this function to emit code that setups the control register
later with the defined execution mode for the shader. Therefore, we
emit it as the first instruction.
v2:
- Fix bug in setting the default mode mask in brw_rnd_mode_from_nir().
- Fix support for rounding modes in brw_rnd_mode_from_nir().
v3:
- Updated to renamed shader info member and enum values (Andres).
v4:
- Add actual emission as first instruction of emit_nir_code (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Before this commit, we had only FPRoundingMode decoration (the per
instruction one) that is applied during the SPIR-V handling. In
vtn_alu we find out the rounding mode, and generate the code
accordingly that later will be used to look for the respective
nir_op_f2f16_{rtz,rtne}.
Per-instruction gets prioritized because we make them explicit
conversions (with RTZ or RTNE nir opcodes) and they will override the
default execution mode defined with float controls. However, we need
to come back to the mode defined by float controls after the execution
of the FP Rounding instruction.
Therefore, the new SHADER_OPCODE_FLOAT_CONTROL_MODE opcode will be
used to set the default rounding mode and denorms treatment in the
whole shader while the pre-existent SHADER_OPCODE_RND_MODE, will be
used as prioritized rounding mode in a per-instruction basis.
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper and the new opcode (this
one) (Caio).
v5:
- Add an explanation on the actual purpose and priority of the newly
introduced opcode in the commit log (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
v2:
- Fix bug in defining BRW_CR0_FP_MODE_MASK.
v3:
- Update comment (Caio).
v4:
- Split the patch into the helper (this one) and the new
opcode (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
The denorm mode is set in the control register, no need to do
something else.
v2:
- Add an assert to make sure that we realize if this assumption is
broken in the future (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
If we have fsin or fcos trigonometric operations with constant values
as inputs, we will multiply the result by 0.99997 in
brw_nir_apply_trig_workarounds, making the result wrong.
Adjusting the rules so they do not apply to const values we let a
later constant fold to deal with it.
v2:
- Do not early constant fold but only apply the trig workaround for
non constants (Caio).
- Add fixes tag to commit log (Caio).
Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This reverts commit c0504569ea. Now that
we're doing interpolation lowering in NIR, we can continue to stride the
FS input registers directly in the brw_fs_nir code like we did before.
This fixes SIMD32 fragment shaders which broke because lower_simd_width
depended on the 0 stride to split PLN instructions correctly.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit does two things. First, it simplifies the way we compute
the FB write group bit. There's no reason to use a ternary because
inst->group / 16 can only be 0 or 1. Second, it fixes an order-of-
operations bug where the ternary wasn't selecting between (1 << 11) and
0 but between (1 << 11) and 0 | brw_dp_write_desc(...).
Fixes: 0d9648416 "intel/compiler: Use generic SEND for Gen7+ FB writes"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Set of opcodes doesn't have enough flexibility in certain cases. E.g.
Utgard PP has vector conditional select operation, but condition is always
scalar. Lowering all the vector selects to scalar increases instruction
number, so we need a way to filter only those ops that can't be handled
in hardware.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
See the previous commit for the explanation of the Fixes tag.
Hurts 21 shaders in shader-db. All of the hurt shaders are in Unreal
Engine 4 tech demos.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 7afa26d4e3 ("nir: Add lowering for nir_op_bitfield_reverse.")
Gen11 adds support for specifying the render target index and src0
alpha present bits in the extended message descriptor. Previously,
we had to use a message header for this, requiring extra instructions
to write the fields, and two registers of extra payload.
Improves performance on my ICL 8x8 frequency locked to 700Mhz, on iris:
GfxBench5 Manhattan 3.0: 2.13635% +/- 0.159859% (n=5)
GfxBench5 Aztec Ruins: 1.57173% +/- 0.128749% (n=5)
Synmark2 OglDeferred: 2.86914% +/- 0.191211% (n=10)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This takes care of generate_fb_write/fire_fb_write/brw_fb_WRITE's stuff
earlier in the visitor. It will also make it easier to generate SENDSC
messages with indirect extended descriptors in a few patches.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Annoyingly, these bits exist in some extended message descriptors
(in particular render target writes), but they don't have any
corresponding bits in the ISA encoding. So we can't use an immediate
and have to fall back to an indirect extended descriptor.
Thanks to Jason Ekstrand for reminding me that you can still set these
bits via an indirect descriptor, even if they don't exist in the ISA.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src0 vstride and type overlap with bits of the extended descriptor.
brw_set_desc() also sets the extended descriptor to 0. So by setting
the descriptor, then setting src0, we were accidentally setting a bunch
of extended descriptor bits unintentionally.
When using this infrastructure for framebuffer writes (in a future
patch), this ended up setting the extended descriptor bit 20, which is
"Null Render Target" on Icelake, causing nothing to be written to the
framebuffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Looks like a copy/paste error. This patch prevents a segfault when
running the following on BDW:
INTEL_DEBUG=no8,no16,do32 ./deqp-vk -n \
dEQP-VK.subgroups.arithmetic.compute.subgroupmin_dvec4
For the curious, the message we're getting is:
CS compile failed: Failure to register allocate. Reduce number
of live scalar values to avoid this.
Fixes: 864737ce6c ("i965/fs: Build 32-wide compute shader when needed.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
It's not used by anything anymore now that so much lowering has been
moved into NIR. Sadly, we still need on in brw_compile_gs() for
geometry shaders on Sandy Bridge. Short of a lot of pointless work,
that one's probably not going away.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Compiler can't see that d is initialized.
../src/intel/compiler/brw_vec4_nir.cpp: In function ‘int brw::try_immediate_source(const nir_alu_instr*, brw::src_reg*, bool, const gen_device_info*)’:
../src/intel/compiler/brw_vec4_nir.cpp:984:12: warning: ‘d’ may be used uninitialized in this function [-Wmaybe-uninitialized]
984 | d = MAX2(-d, d);
Assert that we expect at least one component -- hence d going to be
set. That by itself is not enough, so also zero initialize the
variable.
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This better matches all the other atomic intrinsics such as those for
SSBOs and shared variables where the sign is part of the intrinsic
opcode. Both generators (GLSL and SPIR-V) know the sign from the type
of the image variable or handle. In SPIR-V, signed min/max are separate
opcodes from unsigned.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
We don't need it for state setup but it's a useful statistic we want to
pass on to developers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is all annoying plumbing work which just adds support for a
new brw_compile_stats struct. This struct provides a binary driver
readable form of the same statistics we dump out to stderr when we
INTEL_DEBUG is set with a shader stage.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
While NIR's lower_imul64() solves the case of 64 bit integer multiplications
generated early, we don't have a way to lower such instructions when they are
generated by our own backend, such as the scan/reduce intrinsics. We'll need
this soon, so implement it now.
An easy way to test this is to simply disable nir_lower_imul64 to let
those operations reach the backend.
v2:
- Fix Q/UQ copy/paste errors (Caio).
- Transform an 'if' into 'else if' (Caio).
- Add an extra comment to clarify the need for 64b = 32b * 32b
(Caio).
- Make private functions private (Caio).
v3:
- Remove ambiguity with 'b' and 'd' variables (Caio).
- Allocate potentially less regs for the dwords (Caio).
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Matt Turner <matt.turner@intel.com>
Cc: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Invert the logic of how progress is handled: remove the continue
statements and mark progress inside the places where it actually
happens.
We're going to add a new lowering that also looks for BRW_OPCODE_MUL,
so inverting the logic here makes the resulting code much easier to
follow.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Don't instantiate a builder for each instruction during
lower_integer_multiplication(). Instantiate one only when needed.
On the other hand, these unneeded builders don't seem to cost much to
init, so I don't expect any significant difference in performance:
this is mostly about code organization.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
The lower_integer_multiplication() function is already a little too
big. I want to add more to it, so let's reorganize the existing code
first. Let's start with just extracting the current code to
subfunctions. Later we'll change them a little more.
v2: Make private functions private (Caio).
v3: Fix typo (Caio).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
v2: add to series
v3: update Makefile.sources
v4: don't remove a comment and break statement
v4: use nir_can_move_instr
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
When dumping shader's assembly with INTEL_DEBUG=vs,tcs,...
sha1 of the resulting assembly is also printed, having environment
variable INTEL_SHADER_ASM_READ_PATH present driver will try to
load a "%sha1%.bin" file from the path and substitute current
assembly with the one from the file.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This automates the include_directories and dependencies tracking so that
all users of libmesa_util don't need to add them manually.
Next commit will remove the ones that were only added for that reason.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Specifically the optimization of a conditional BREAK + WHILE sequence
into a conditional WHILE seems pretty broken. The list of successors
of "earlier_block" (where the conditional BREAK was found) is emptied
and then re-created with the same edges for no apparent reason. On
top of that the list of predecessors of the block immediately after
the WHILE loop is emptied, but only one of the original edges will be
added back, which means that potentially several blocks that still
have it on their list of successors won't be on its list of
predecessors anymore, causing all sorts of hilarity due to the
inconsistency in the control flow graph.
The solution is to remove the code that's removing valid edges from
the CFG. cfg_t::remove_block() will already clean up after itself.
The assert in bblock_t::combine_with() also needs to be removed since
we will be merging a block with multiple children into the first one
of them.
Found the issue on a hardware enabling branch originally, but
apparently somebody reproduced the same problem independently on
master in the meantime.
Fixes: d13bcdb3a9 ("i965/fs: Extend predicated break pass to predicate WHILE.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111009
Cc: jiradet.jd@gmail.com
Cc: Sergii Romantsov <sergii.romantsov@globallogic.com>
Cc: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Paul Chelombitko <qamonstergl@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rename the original device info initialization routine so callers
don't mistakenly call the wrong one:
gen_get_device_info_from_fd:
Queries kernel for full device info, including topology
details.
gen_get_device_info_from_pci_id:
Partially initializes device info based on PCI ID lookup, when
the kernel is not available.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>