Commit Graph

110 Commits

Author SHA1 Message Date
Jason Ekstrand
295e03c980 spirv: Use the system value version of gl_FrontFace
SPIR-V treats it as an input but NIR wants the system value.  This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-06-21 16:45:25 -07:00
Jason Ekstrand
62c6e94bd6 nir/spirv: Make unhandled decorations and capabilities non-fatal
glslang frequently throw bogus decorations into shaders.  While we are free
to assert-fail, it's a bit nicer to the application to just warn.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
2016-06-03 19:29:28 -07:00
Jason Ekstrand
9f9f229359 nir/spirv: Allow pointless variable decorations on inputs
SPIR-V specifies that a bunch of stuff gets applied to types.  This means
taht a local variable could get, for instance, an array stride.  Just
because it's pointless doesn't mean you'll never see it.
2016-05-26 17:10:50 -07:00
Jason Ekstrand
998829f404 nir/spirv: Handle location decorations on structure members 2016-05-24 21:12:56 -07:00
Jason Ekstrand
961369d597 nir/spirv: Add explicit handling for all decorations
From time to time we have had cases where glslang has added a decoration we
don't handle and it has caused problems.  This audit ensures that, for
every decoration, we either handle it or hit an unreachable() with an
accurate description of why we don't have to.
2016-05-24 21:12:56 -07:00
Kenneth Graunke
de45da6a8c spirv: Handle the PixelCenterInteger execution mode.
This isn't allowed by Vulkan, but might be useful someday for
SPIR-V in OpenGL (if that ever becomes a thing).  It's easy enough
to hook up, and as precedent, we already do so for OriginLowerLeft.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-20 14:44:22 -07:00
Rob Clark
9d3cc80b75 nir: glsl_get_bit_size() should take glsl_type
It's what all the call-sites once, so gets rid of a bunch of inlined
glsl_get_base_type() at the call-sites.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-12 13:39:40 -04:00
Kenneth Graunke
742bc53d04 spirv: Fix structure splitting with per-vertex interface arrays.
We want to use interface_type, not vtn_var->type.  They're normally
equivalent, but for geometry/tessellation per-vertex interface arrays,
we need to unwrap a level.

Otherwise, we tried to iterate a structure members but instead used
an array length.  If the array length was longer than the number of
fields in the structure, we'd crash.

Fixes the CreatePipelineGeometryInputBlockPositive layer validation
test.

v2: Just use glsl_without_array() on the vtn_var type
    (requested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
2016-05-07 15:44:41 -07:00
Jason Ekstrand
2ef7aef322 spirv: Trivially handle the NonWriteable decoration
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-20 10:33:23 -07:00
Jason Ekstrand
c34be07230 spirv: Move to compiler/
While it does rely on NIR, it's not really part of the NIR core.  At the
moment, it still builds as part of libnir but that can be changed later if
desired.
2016-04-14 10:28:47 -07:00