Brian
c0bb4ba9e6
Rework of shader constant buffers.
...
They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22 12:26:46 -06:00
Brian
305b83a415
added call to _mesa_load_state_parameters()
2007-08-17 15:27:00 +01:00
Brian
a2805a8165
added outputs_written field to pipe_shader_state
2007-08-17 12:30:30 -06:00
michal
00b7a91508
Move VS code from st_atom_fs.c to st_atom_vs.c.
2007-08-16 18:29:45 +01:00
Brian
e3bdd66bf6
misc changes to support vertex shaders (disabled by default)
2007-08-16 17:33:49 -06:00
Brian
de653b4c9b
Begin added vertex shader state/support.
...
Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
2007-08-16 13:33:43 -06:00
Keith Whitwell
5279b26768
Quieten TGSI
2007-08-09 11:23:19 +01:00
Brian
43d7c1fe9d
Basic fragment programs run now.
...
Handling of constants might change. For now, the st_fragment_program struct
contains a pipe_constant_buffer (not a pointer).
2007-07-24 12:27:38 -06:00
Brian
47fafcf06f
use enabled/linked fragment shader in preference to a fragment program
2007-07-24 09:58:19 -06:00
Keith Whitwell
4824c342c8
Trigger tgsi compilation for fragment programs.
...
Not sure the generated program looks correct though...
2007-07-19 20:24:55 +01:00
Keith Whitwell
943964a1e5
Rename directories again?!
...
Some git wierdness going on.
2007-06-14 18:23:43 +01:00
Keith Whitwell
6393cda676
Renamed softpipe directories and files to something less confusing.
...
softpipe/state_tracker --> state_tracker/
softpipe/ --> pipe/
softpipe/generic --> pipe/softpipe/
I don't think pipe is a great name, but I disliked all the others too.
Luckily it's fairly easy to rename with git, so this can be revisited
later.
2007-06-14 18:11:48 +01:00