Eric Anholt
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849e18153c
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glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
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2010-06-30 12:01:42 -07:00 |
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Eric Anholt
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16b68b1952
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glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
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2010-06-30 11:30:26 -07:00 |
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Eric Anholt
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3d6012303c
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glsl2: Wrap includes of C interfaces with extern "C".
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2010-06-24 17:23:19 -07:00 |
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Eric Anholt
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2928588267
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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