It turns out that the flushing required around resolves is a bit more
extensive than I first thought. You actually need render cache flush
and a CS stall both before *and* after the resolve.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Otherwise, some pipe flushes may just never happen. This is unlikely to
cause problems depending on how the kernel schedules batches, but we
shouldn't count on it.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
At vkCmdNextSubpass time, we have the actual framebuffer so we can use
regular blorp_clear for subpass clears. For fast clears, there is no
attachment version, so this will make fast clears a bit easier.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit adds the last remaining bits to support input attachments in
the Intel Vulkan driver. For color and depth attachments, we allocate an
input attachment surface state during vkCmdBeginRenderPass like we do for
the render target surface states. This is so that we can incorporate the
clear color and aux information as used in rendering. For stencil, we just
treat it like a regular texture because we don't there is no aux. Also,
only having to worry about at most one input attachment surface for each
attachment makes some of the vkCmdBeginRenderPass code simpler.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Input and resolve attachments can cause an implicit dependency in the
pipeline. It's our job to insert the needed flushes. Fortunately, we can
easily reuse the usage tracking that we use for CCS resolves.
This fixes 159 Vulkan CTS tests on Haswell because we're now flushing in
between drawing and MSAA resolves. I have no idea how they were passing
before on newer hardware.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We were using VK_IMAGE_ACCESS_COLOR_ATTACHMENT_READ_BIT to detect an input
attachment read. We should use VK_IMAGE_ACCESS_INPUT_ATTACHMENT_READ_BIT
instead.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The != VK_SUCCESS case is really only capable of handling the one error.
This assert makes things a bit safer if something else goes wrong.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This can happen even if the binding table isn't changed. For instance, you
could have dynamic offsets with your descriptor set. This fixes the new
stress.lots-of-surface-state.cs.dynamic cricible test.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
If we try to allocate a binding table and fail, we have to get a new
binding table block, re-emit STATE_BASE_ADDRESS, and then try again. We
already handle this correctly for 3D and blorp but it never got handled for
CS. This fixes the new stress.lots-of-surface-state.cs.static crucible test.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Since both pCreateInfo->strideInBytes and pCreateInfo->extent.height
are of uint32_t type 32-bit arithmetic will be used.
Fix unintentional integer overflow by casting to uint64_t before
multifying.
CID 1394321
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
[Emil Velikov: cast only of the arguments]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Everything is now in place, and we appear to pass the tests on Gen7+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.*
from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address
rounding mode when the selected filter is not nearest, which is the same
thing we do for OpenGL.
These tests check texture filtering for various texture sizes and mipmap
levels. The failures (without this patch) affect cases where the target
texture has odd dimensions (like 57x35) and either the Min or the Mag filter
is not nearest.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This code is far too complicated to cut and paste.
v2: Update the newly added genX_gpu_memcpy.c; const a few things.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The HZ sequence modifies less state than the blorp path and requires
less CPU time to generate the necessary packets.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This behavior differs from what's described in the PRMs and was
observed by analyzing CTS test results.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit extends our support of color compression to surfaces without
the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set. These images will never have
an image view created with a different format then the one set at image
creation time so it's safe to always use compression. We still bail if the
image is used as a storage image because that sometimes ends up using a
different format.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Initially, the field is set to ISL_AUX_USAGE_NONE so this commit shouldn't
bring any functional changes. Setting this field to something else will
cause all sampled and storage image views to be created with AUX and blorp
will start trying to respect it so set with care.
This commit adds basic support for color compression. For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes. All texturing operations still
happen with CCS disabled.
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Auxiliary surfaces have to be created manually anyway so force-disabling it
does nothing whatsoever at the moment.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This fixes a bunch of new CTS tests which look for exactly this. Even in
the cases where we just call vk_free to free a CPU data structure, we still
handle NULL explicitly. This way we're less likely to forget to handle
NULL later should we actually do something less trivial.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
When Kristian reworked descriptor set allocation, somehow he forgot to
actually store the offset in the free list. Somehow, this completely
missed CTS testing until now... This fixes all 2744 of the new
'dEQP-VK.texture.filtering.* tests in the latest CTS.
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
From the Vulkan 1.0.29 spec for vkCmdClearAttachments:
"If the subpass’s depth/stencil attachment is VK_ATTACHMENT_UNUSED,
then the clear has no effect."
and
"If colorAttachment is VK_ATTACHMENT_UNUSED then the clear has no
effect."
I have no idea why it's spec'd this way; it seems very anti-Vulkan to me,
but that's what it says and it's really not much work to support.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Nothing that is allowed to be called within a secondary now relies on the
framebuffer.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This allows us to re-use the surface states emitted from the Vulkan driver
instead of blorp creating its own.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>