Commit Graph

1489 Commits

Author SHA1 Message Date
Rhys Perry
bd56e117ff glsl: fix function inlining with opaque parameters
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Rhys Perry
f903bce8a6 glsl, glsl_to_tgsi: fix sampler/image constants
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Rhys Perry
ea2a3f52b4 glsl: allow ?: operator with images and samplers when bindless is enabled
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-08-01 00:10:01 -04:00
Neil Roberts
b9719b4b05 nir/linker: Add the start of a pure-NIR linker for XFB
v2: ignore names on purpose, for consistency with other places where
    we are doing the same (Alejandro)

v3: changes proposed by Timothy Arceri, implemented by Alejandro Piñeiro:
   * Remove redundant 'struct active_xfb_varying'
   * Update several comments, including spec quotes if needed
   * Rename struct 'active_xfb_varying_array' to 'active_xfb_varyings'
   * Rename variable 'array' to 'active_varyings'
   * Replace one if condition for an assert (<MAX_FEEDBACK_BUFFERS)
   * Remove BufferMode initialization (was already done)

v4: simplify output pointer handling (Timothy)

Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-31 13:33:37 +02:00
Neil Roberts
3fd5b4c7aa nir: Add members for the explicit XFB properties to nir_variable
These are copied from the from the corresponding values in
ir_variable. The intention is to eventually use them in a pure-NIR
linker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-31 13:18:28 +02:00
Caio Marcelo de Oliveira Filho
1d71981b27 glsl: use only copy_propagation_elements
Now that the elements version handles both cases, remove the
non-elements version.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-07-27 10:51:25 -07:00
Caio Marcelo de Oliveira Filho
134b5a7047 glsl: teach copy_propagation_elements to deal with whole variables
Keep information in acp_entry whether the entry is full or not, and
use the ACP in more nodes when visiting the instructions:

- add_copy: write whole variables to the ACP state (regardless the
  type).

- visit(ir_dereference_variable *): perform the propagation here if we have a
  full candidate. Element-wise here doesn't apply because the mask
  isn't available at this point.

- visit_leave(ir_assignment *): process beyond scalar and vector, as
  the full variables might have other types.

Also import an improvement from opt_copy_propagation.cpp: if ir_call
is an intrinsic, we know the variables affected, so keep going.

v2: (all from Eric Anholt)
    Describe how acp_entry attributes are used.
    Don't do book-keeping to avoid adding repeated element to
    the dsts in write_elements().

v3: Use _mesa_set_remove_key. (Thomas Helland)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-07-27 10:51:25 -07:00
Mathieu Bridon
9ebd8372b9 python: Use range() instead of xrange()
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.

Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().

As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon
022d2a381d python: Better use iterators
In Python 2, iterators had a .next() method.

In Python 3, instead they have a .__next__() method, which is
automatically called by the next() builtin.

In addition, it is better to use the iter() builtin to create an
iterator, rather than calling its __iter__() method.

These were also introduced in Python 2.6, so using it makes the script
compatible with Python 2 and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-24 11:07:04 -07:00
Caio Marcelo de Oliveira Filho
52d831ff83 glsl: remove delegating constructors to allow build with C++98
Delegating constructors is a C++11 feature, so this was breaking when
compiling with C++98. Change the copy_propagation_state() calls that
used the convenience constructor to use a static member function
instead.

Since copy_propagation_state is expected to be heap allocated, this
change is a good fit.

Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107305
2018-07-23 10:34:43 -07:00
Caio Marcelo de Oliveira Filho
507a8037a7 glsl: don't let an 'if' then-branch kill copy propagation (elements) for else-branch
When handling 'if' in copy propagation elements, if a certain variable
was killed when processing the first branch of the 'if', then the
second would get any propagation from previous nodes.

    x = y;
    if (...) {
        z = x;  // This would turn into z = y.
        x = 22; // x gets killed.
    } else {
        w = x;  // This would NOT turn into w = y.
    }

With the change, we let copy propagation happen independently in the
two branches and only then apply the killed values for the subsequent
code.

One example in shader-db part of shaders/unity/8.shader_test:

    (assign  (xyz) (var_ref col_1)  (var_ref tmpvar_8) )
    (if (expression bool < (swiz y (var_ref xlv_TEXCOORD0) )(constant float (0.000000)) ) (
      (assign  (xyz) (var_ref col_1)  (expression vec3 + (var_ref tmpvar_8) ... ) ... )
    )
    (
      (assign  (xyz) (var_ref col_1)  (expression vec3 lrp (var_ref col_1) ... ) ... )
    ))

The variable col_1 was replaced by tmpvar_8 in the then-part but not
in the else-part.

NIR deals well with copy propagation, so it already covered for the
missing ones that this patch fixes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-19 10:00:59 -07:00
Caio Marcelo de Oliveira Filho
e4f32dec23 glsl: change opt_copy_propagation_elements data structures
Instead of keeping multiple acp_entries in lists, have a single
acp_entry per variable. With this, the implementation of clone is more
convenient and now fully implemented. In the previous code, clone was
only partial.

Before this patch, each acp_entry struct represented a write to a
variable including LHS, RHS and a mask of what channels were written
to. There were two main hash tables, the first (lhs_ht) stored a list
of acp_entries per LHS variable, with the values available to copy for
that variable; the second (rhs_ht) was a "reverse index" for the first
hash table, so stored acp_entries per RHS variable.

After the patch, there's a single acp_entry struct per LHS variable,
it contains an array with references to the RHS variables per
channel. There now is a single hash table, from LHS variable to the
corresponding entry. The "reverse index" is stored in the ACP entry,
in the form of a set of variables that copy from the LHS. To make the
clone operation cheaper, the ACP entries are created on demand.

This should not change the result of copy propagation, a later patch
will take advantage of the clone operation.

v2: Add note clarifying how the hashtable is destroyed.

v3: (all from Eric Anholt)
    Add remove_unused_var_from_dsts() function for reuse.
    Remove from dsts as we go instead of clearing at the end.
    Add clarifying comment to erase().

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-19 10:00:30 -07:00
Caio Marcelo de Oliveira Filho
7b0d395250 glsl: separate copy propagation state
Separate higher level logic of visiting instructions and chosing when
to store and use new copy data from the datastructure holding the copy
propagation information. This will also make easier later patches that
change the structure.

v2: Remove empty destructor and clarify how hash tables are destroyed.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-19 10:00:30 -07:00
Caio Marcelo de Oliveira Filho
df8f1637fa glsl: remove unnecessary parenthesis from macro
The "__inst" will contain the name used for the variable of type
"__type *". Parenthesis is not necessary as the name itself shouldn't
be an expression.

Fixes warning:

In file included from ../../src/mesa/main/mtypes.h:49,
                 from ../../src/intel/compiler/brw_compiler.h:30,
                 from ../../src/intel/compiler/brw_shader.h:29,
                 from ../../src/intel/compiler/brw_fs.h:31,
                 from ../../src/intel/compiler/brw_fs_cse.cpp:24:
../../src/intel/compiler/brw_fs_cse.cpp: In member function ‘bool fs_visitor::opt_cse_local(bblock_t*)’:
../../src/compiler/glsl/list.h:675:12: warning: unnecessary parentheses in declaration of ‘entry’ [-Wparentheses]
    __type *(__inst);                                      \
            ^
../../src/intel/compiler/brw_fs_cse.cpp:257:10: note: in expansion of macro ‘foreach_in_list_use_after’
          foreach_in_list_use_after(aeb_entry, entry, &aeb) {
          ^~~~~~~~~~~~~~~~~~~~~~~~~

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2018-07-18 08:29:51 -07:00
Caio Marcelo de Oliveira Filho
ba1b41b504 glsl: do second pass of const propagation in loops
When handling loops in constant propagation, implement the "FINISHME"
comment like copy propagation: perform a first pass to find values
that can't be propagated, then perform a second pass with the ACP
containing still valid values.

Certain values are killed because the loop may run more than one
iteration, so we can't copy propagate them as they would be invalid in
the later iterations.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-16 16:33:39 -07:00
Caio Marcelo de Oliveira Filho
d7849fd1da glsl: don't let an 'if' then-branch kill const propagation for else-branch
When handling 'if' in constant propagation, if a certain variable was
killed when processing the first branch of the 'if', then the second
would get any propagation from previous nodes. This is similar to the
change done for copy propagation code.

    x = 1;
    if (...) {
        z = x;  // This would turn into z = 1.
        x = 22; // x gets killed.
    } else {
        w = x;  // This would NOT turn into w = 1.
    }

With the change, we let constant propagation happen independently in
the two branches and only then apply the killed values for the
subsequent code.

The new code use a single hash table for keeping the kills of both
branches (the branches only write to it), and it gets deleted after we
use -- instead of waiting for mem_ctx to collect it.

NIR deals well with constant propagation, so it already covered for
the missing ones that this patch fixes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2018-07-16 16:33:39 -07:00
Caio Marcelo de Oliveira Filho
13cfd6cc96 glsl: remove struct kill_entry in constant propagation
The only value in kill_entry is the writemask, which can be stored in
the data pointer of the hash table entry.

Suggested by Eric Anholt.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-07-12 14:03:51 -07:00
Caio Marcelo de Oliveira Filho
d6e869afe9 glsl: slim the kill_entry struct used in const propagation
Since 4654439fdd "glsl: Use hash tables for
opt_constant_propagation() kill sets." uses a hash_table for storing
kill_entries, so the structs can be simplified.

Remove the exec_node from kill_entry since it is not used in an
exec_list anymore.

Remove the 'var' from kill_entry since it is now redundant with the
key of the hash table.

Suggested by Eric Anholt.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2018-07-12 14:03:51 -07:00
Jordan Justen
2a55553be3 mesa: Add disk shader cache driver blob callback
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-09 23:02:28 -07:00
zhaowei yuan
73ec437627 glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2
"sampler2DRect" and "sampler2DRectShadow" are specified as
reserved from GLSL 1.1 and GLSL ES 1.0

Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106906
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 34f7e761bc ("glsl/parser: Track built-in types using the glsl_type directly")
2018-07-09 11:37:08 -07:00
Roland Scheidegger
620626a371 nir/linker: fix msvc build
Empty initializer braces aren't valid c (it's a gnu extension, and
it's valid in c++).
Hopefully fixes appveyor / msvc build...

Fixes 6677e131b8
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-05 09:27:05 +02:00
Antia Puentes
fbcebfc5bf nir: Fix OpAtomicCounterIDecrement for uniform atomic counters
From the SPIR-V 1.0 specification, section 3.32.18, "Atomic
Instructions":

   "OpAtomicIDecrement:
    <skip>
    The instruction's result is the Original Value."

However, we were implementing it, for uniform atomic counters, as a
pre-decrement operation, as was the one available from GLSL.

Renamed the former nir intrinsic 'atomic_counter_dec*' to
'atomic_counter_pre_dec*' for clarification purposes, as it implements
a pre-decrement operation as specified for GLSL. From GLSL 4.50 spec,
section 8.10, "Atomic Counter Functions":

   "uint atomicCounterDecrement (atomic_uint c)

    Atomically
    1. decrements the counter for c, and
    2. returns the value resulting from the decrement operation.

    These two steps are done atomically with respect to the atomic
    counter functions in this table."

Added a new nir intrinsic 'atomic_counter_post_dec*' which implements
a post-decrement operation as required by SPIR-V.

v2: (Timothy Arceri)
   * Add extra spec quotes on commit message
   * Use "post" instead "pos" to avoid confusion with "position"

Signed-off-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:41:46 +02:00
Neil Roberts
6677e131b8 nir/linker: Add a pure NIR implementation of the atomic counter linker
This is mostly just a straight-forward conversion of
link_assign_atomic_counter_resources to C directly using nir variables
instead of GLSL IR variables.

It is based on the version of link_assign_atomic_counter_resources in
6b8909f2d1. I’m noting this here to make it easier to track changes
and keep the NIR version up-to-date.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:41:46 +02:00
Alejandro Piñeiro
a9e6298727 nir/linker: handle uniforms without explicit location
ARB_gl_spirv points that uniforms in general need explicit
location. But there are still some cases of uniforms without location,
like for example uniform atomic counters. Those doesn't have a
location from the OpenGL point of view (they are identified with a
binding and offset), but Mesa internally assigns it a location.

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>

v2: squash with another patch, minor variable name tweak (Timothy
Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:37:32 +02:00
Alejandro Piñeiro
b0712df6cf compiler/glsl: refactor empty_uniform_block utilities to linker_util
This includes:
  * Move the defition of empty_uniform_block to linker_util.h
  * Move find_empty_block (with a rename) to linker_util.h
  * Refactor some code at linker.cpp to a new method at linker_util.h
    (link_util_update_empty_uniform_locations)

So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.

v2: include just "ir_uniform.h" (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-03 12:37:32 +02:00
Marek Olšák
99c6cae227 glsl/cache: save and restore ExternalSamplersUsed
Shaders that need special code for external samplers were broken if
they were loaded from the cache.

Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-30 01:04:16 -04:00
Timothy Arceri
2a5121bf35 glsl: skip comparison opt when adding vars of different size
The spec allows adding scalars with a vector or matrix. In this case
the opt was losing swizzle and size information.

This fixes a bug with Doom (2016) shaders.

Fixes: 34ec1a24d6 ("glsl: Optimize (x + y cmp 0) into (x cmp -y).")

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-28 12:15:17 +10:00
Eric Anholt
6bb046cd29 glsl: Make sure that packed varyings reflect always_active_io properly.
The always_active_io flag was only set according to the first variable
that got packed in, so NIR io compaction would end up compacting XFB
varyings that shouldn't move at that point.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-27 09:35:55 -07:00
Tapani Pälli
ab2643e4b0 glsl: serialize data from glTransformFeedbackVaryings
While XFB has been enabled for cache, we did not serialize enough
data for the whole API to work (such as glGetProgramiv).

Fixes: 6d830940f7 "Allow shader cache usage with transform feedback"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106907
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-26 12:44:22 +03:00
Jason Ekstrand
a331d7d1cd nir: Remove old-school deref chain support
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 21:23:06 -07:00
Jason Ekstrand
81f29d6d33 nir: Remove deref chain support from lower_atomics
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Rob Clark
3e8879be5c nir/lower_samplers: remove legacy version
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Rob Clark
a20929fed2 nir: convert lower_samplers_as_deref to deref instructions
This also removes the legacy version of lower_samplers.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Jason Ekstrand
75286c2d08 nir: Use derefs in nir_lower_samplers
We change glsl_to_nir to provide derefs for bot textures and samplers
while we're at it.  This makes the lowering much easier since we only
either replace sources or remove them.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Jason Ekstrand
36efae1d66 nir/lower_samplers: Clean up function arguments
This little refactor makes us stop passing stage around and puts the
builder as the first parameter to some functions.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Rob Clark
a6ebbbc594 nir/lower_samplers: split out _legacy version for deref chains
To simplify the transition, and make things bisectable, split out a
legacy copy or lower_samplers.  This way the i965 and gallium drivers
can independently switch over to deref instructions.

Since the lower_samplers_as_deref pass is only used by gallium drivers,
it can be converted in lock-step with moving the lower_deref_instrs
pass, and so does not need a corresponding _legacy clone.

This legacy pass will be removed in a future commit.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Jason Ekstrand
c11833ab24 nir,spirv: Rework function calls
This commit completely reworks function calls in NIR.  Instead of having
a set of variables for the parameters and return value, nir_call_instr
now has simply has a number of sources which get mapped to load_param
intrinsics inside the functions.  It's up to the client API to build an
ABI on top of that.  In SPIR-V, out parameters are handled by passing
the result of a deref through as an SSA value and storing to it.

This virtue of this approach can be seen by how much it allows us to
delete from core NIR.  In particular, nir_inline_functions gets halved
and goes from a fairly difficult pass to understand in detail to almost
trivial.  It also simplifies spirv_to_nir somewhat because NIR functions
never were a good fit for SPIR-V.

Unfortunately, there is no good way to do this without a mega-commit.
Core NIR and SPIR-V have to be changed at the same time.  This also
requires changes to anv and radv because nir_inline_functions couldn't
handle deref instructions before this change and can't work without them
after this change.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:58 -07:00
Jason Ekstrand
2c9ca29372 nir: Support deref instructions in lower_atomics
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:55 -07:00
Jason Ekstrand
2c7b892909 glsl/nir: Use deref instructions instead of dref chains
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:54 -07:00
Jason Ekstrand
7f41a99cac glsl/nir: Only claim to handle intrinsic functions
Non-intrinsic function handling has never actually been tested and
probably doesn't work.  Just get rid of it for now.  We can always add
it back in later if it's useful.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:54 -07:00
Rob Clark
d80c342d89 nir: add deref lowering sanity checking
This will be removed at the end of the transition, but add some tracking
plus asserts to help ensure that lowering passes are called at the
correct point (pre or post deref instruction lowering) as passes are
converted and the point where lower_deref_instrs() is called is moved.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:15:54 -07:00
Eduardo Lima Mitev
3cf12c6317 nir/linker: Add nir_build_program_resource_list()
This function is equivalent to the linker.cpp
build_program_resource_list() but will extract the resources from NIR
shaders instead.

For now, only uniforms and program inputs are implemented.

v2: move from compiler/nir to compiler/glsl (Timothy Arceri)

v3: remove support for inputs, that is still WIP (spotted by Timothy
    Arceri)

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Alejandro Piñeiro
215c9359ed compiler/link: move add_program_resource to linker_util
So it could be used by the GLSL and NIR linker.

v2: (Timothy Arceri)
   * Moved from compiler to compiler/glsl
   * Method renamed to link_util_add_program_resource

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Neil Roberts
2bf91733fc nir/linker: Set the uniform initial values
This is based on link_uniform_initializers.cpp.

v2: move from compiler/nir to compiler/glsl (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Eduardo Lima Mitev
7a9e5cdfbb nir/linker: Add gl_nir_link_uniforms()
This function will be the entry point for linking the uniforms from
the nir_shader objects associated with the gl_linked_shaders of a
program.

This patch includes initial support for linking uniforms from NIR
shaders. It is tailored for the ARB_gl_spirv needs, and it is far from
complete, but it should handle most cases of uniforms, array
uniforms, structs, samplers and images.

There are some FIXMEs related to specific features that will be
implemented in following patches, like atomic counters, UBOs and
SSBOs.

Also, note that ARB_gl_spirv makes mandatory explicit location for
normal uniforms, so this code only handles uniforms with explicit
location. But there are cases, like uniform atomic counters, that
doesn't have a location from the OpenGL point of view (they have a
binding), but that Mesa assign internally a location. That will be
handled on following patches.

A nir_linker.h file is also added. More NIR-linking related API will
be added in subsequent patches and those will include stuff from Mesa,
so reusing nir.h didn't seem a good idea.

v2: move from compiler/nir to compiler/glsl (Timothy Arceri)
v3: sets var->driver.location if the uniform was found from a previous
    stage (Neil Roberts).

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Alejandro Piñeiro
aa95f0bc5b compiler/link: add linker_util.h, move linker_error/warning to it
Linker utilities common to the GLSL IR and NIR linker (the latter to
be used for ARB_gl_spirv).

We need to move it to a new header as the NIR linker doesn't need to
know about ir_variable, and others, included at linker.h.

v2: move from src/compiler to src/compiler/glsl (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Eduardo Lima Mitev
2b8765b824 nir/lower_samplers: Limit assert to GLSL shader programs
Vulkan has the concept of separate image and sampler objects in the
SPIR-V code whereas GL conflates them into one. nir_lower_samplers
contains an assert to verify that sampler operand is not being set on
the nir instruction. However when the code comes from spirv_to_nir the
sampler operand is always set. GL_arb_gl_spirv explicitly states that
OpTypeSampler is not supported so it retains the GL behaviour of not
being able to seperate them. Therefore the sampler will always be the
same as the texture. This GL version of the lowering code ignores
instr->sampler and sets instr->sampler_index to the same value as
instr->texture_index. Some other places in the code (such as in
nir_print) assume that once the instruction is lowered then both
instr->texture and instr->sampler will be NULL, so to keep this
behaviour we now set instr->sampler to NULL after ignoring it to fill
in instr->sampler_index.

Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Neil Roberts
652be1563f nir: Add explicit_binding to nir_variable
This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-21 14:25:05 +02:00
Emil Velikov
d589eddc8b glsl/tests/glcpp: reinstate "error out if no tests found"
With the recent rework of converting the shell script to a python one
the check for actual tests was dropped.

Bring that back, since it was explicitly added considering we had a ~2
year period, during which the tests were not run.

v2: use raise Exception() over  print() & return false (Dylan)

Fixes: db8cd8e367 ("glcpp/tests: Convert shell scripts to a python
script")
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 12:09:39 +01:00
Emil Velikov
a2f5292c82 glsl/glcpp/tests: reinstate srcdir/abs_builddir blurb
Bring back the "detection" of the said variables, to allow
standalone execution.

Fixes: db8cd8e367 ("glcpp/tests: Convert shell scripts to a python
script")
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-06-21 12:09:39 +01:00