Commit Graph

27 Commits

Author SHA1 Message Date
Marek Olšák
befbd54864 glthread: don't use atomics for refcounting to decrease overhead on AMD Zen
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
2020-04-30 22:01:55 +00:00
Marek Olšák
7f22e0fd29 glthread: do glBufferSubData as unsynchronized upload + GPU copy
1. glthread has a private upload buffer (as struct gl_buffer_object *)
2. the new function glInternalBufferSubDataCopyMESA is used to execute the copy
   (the source buffer parameter type is struct gl_buffer_object * as GLintptr)

Now glthread can handle arbitrary glBufferSubData sizes without syncing.

This is a good exercise for uploading data outside of the driver thread.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
2020-04-30 22:01:55 +00:00
Marek Olšák
70847eb0a9 mesa: add _mesa_InternalBind{ElementBuffer,VertexBuffers} for glthread
Uploaded non-VBO user data will be set via these functions.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4314>
2020-04-30 22:01:55 +00:00
Marek Olšák
b6b1ab8d54 glthread: reduce dereferences of the next batch
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
2020-04-27 11:56:06 +00:00
Marek Olšák
c02a1347e5 glthread: ignore vertex arrays with user pointers if they're disabled
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
2020-03-20 23:01:13 -04:00
Marek Olšák
0b1dd18591 glthread: track which vertex array attribs are enabled
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
2020-03-20 23:01:13 -04:00
Marek Olšák
bde4505f61 glthread: handle buffer unbinding via glDeleteBuffers
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
2020-03-20 23:01:13 -04:00
Marek Olšák
15b0719ae2 mesa: put gl_thread_state inside gl_context to remove pointer indirection
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
2020-03-20 23:01:13 -04:00
Marek Olšák
01a50e2493 glthread: remove _mesa_post_marshal_hook, because it's not very useful
and also remove the useless forward declaration of enum marshal_dispatch_cmd_id.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
2020-03-20 23:01:13 -04:00
Marek Olšák
4dcdf974f8 glthread: align the batch buffer to 8 bytes for pointers and doubles again
This was changed when I switched to types from size_t to int.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4251>
2020-03-20 00:00:22 +00:00
Marek Olšák
28a2ad7ddf glthread: track for each VAO whether the user has set a user pointer
This commit mainly adds basic infrastructure for tracking vertex array
state.

If glthread gets a non-VBO pointer, this commit delays disabling
glthread until glDraw is called. The next will change that to "sync"
instead of "disable".

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
fb95a4693f glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator support
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
c920572f60 glthread: simplify repeated function sequences in marshal_generated.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
9dbf5ec9f7 glthread: use int instead of size_t where it's OK
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
2020-03-06 01:06:14 +00:00
Marek Olšák
247d5a8e94 mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
If you insert printf there, you'll know why glthread was disabled.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-20 21:17:38 -05:00
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Marek Olšák
25ea7aa5cd mesa/glthread: don't include pthread.h
Not needed. This fixes the Windows build.
2017-06-26 22:23:31 +02:00
Marek Olšák
4f38b48e05 mesa/glthread: decrease the batch size for better perf scaling
This is the key to better performance.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-26 02:17:03 +02:00
Marek Olšák
5fa69be3c8 mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
for HUD integration in following commits. This valuable profiling data
will allow us to see on the HUD how well glthread is able to utilize
parallelism. This is better than benchmarking, because you can see
exactly what's happening and you don't have to be CPU-bound.

u_threaded_context has the same counters.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-26 02:17:03 +02:00
Marek Olšák
d1513edaa0 mesa/glthread: switch to u_queue and redesign the batch management
This mirrors exactly how u_threaded_context works.
If you understand this, you also understand u_threaded_context.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-26 02:17:03 +02:00
Marek Olšák
1e37a5054b mesa/glthread: remove HAVE_PTHREAD guards
we are switching to util_queue.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-26 02:17:03 +02:00
Timothy Arceri
4a32d473fd mesa: fix glthread marshal build issues on platforms without PTHREAD 2017-03-16 15:33:08 +11:00
Timothy Arceri
643b0fd7e9 mesa: fix glthread build issues on platforms without PTHREAD 2017-03-16 14:48:09 +11:00
Gregory Hainaut
93bdad3253 mesa/glthread: restore the dispatch table when incompatible gl calls are detected
While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.

Fixes remaining crashes in the glx-multithread-makecurrent* tests.

V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
012bfebc07 mesa: Track the current vertex/element array buffers for glthread.
We want to support glthread on GLES contexts with reasonable apps, and on
desktop for apps that use VBOs but haven't completely moved to core GL.
To do so, we have to deal with the "the user may or may not pass user
pointers to draw calls" problem.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
47f819d3cb mesa: Statically allocate glthread command buffer in the batch struct.
This avoids an extra pointer dereference in the marshalling functions,
which, with the instruction count doing in the low 30s, could actually
matter for main-thread performance.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:19 +11:00
Eric Anholt
d8d81fbc31 mesa: Add infrastructure for a worker thread to process GL commands.
v2: Keep an allocated buffer around instead of checking for one at the
    start of every GL command.  Inline the now-small space allocation
    function.
v3: Remove duplicate !glthread->shutdown check, process remaining work
    before shutdown.
v4: Fix leaks on destroy.
V5: (Timothy Arceri) fix order of source files in makefile

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
2017-03-16 14:14:18 +11:00