These all return zero. Add a debug_printf() to catch the default case so
we don't accidently mishandle something important in the future.
v2: remove 'default' case to get compile-time warning
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
v2: handle the cap in r300 and r600 as well
Additional info for r600g:
The env var R600_GLSL130=1 enables GLSL 1.3.
Along with R600_STREAMOUT=1, it enables full GL 3.
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
Fix this GCC warning with non-LLVM builds.
sp_screen.c: In function ‘softpipe_get_shader_param’:
sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <deathsimple@vodafone.de>
This enables fragment clamping in softpipe, it passes more
tests than it did previously with no regressions, There are still
a couple of failures in the SNORM types to investigate.
Signed-off-by: Dave Airlie <airlied@redhat.com>
If draw isn't using llvm we can support vertex texture and integers,
These will be fixed up later, but for now allow this check to happen
at run-time.
v2: since 3e22c7a253 we can ask draw for a non-llvm
context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about.
v3: use debug option, restructure to store in screen, as suggested by Jakob.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch remove the 32bits limitation. As a side effect, it bring the support for the GL_ARB_depth_buffer_float extension.
No regression have been found on piglit, and all tests for GL_ARB_depth_buffer_float pass successfully.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
We were checking whether render_condition is set. That was not reliable,
because it's always set with trace and noop regardless of driver support.
Reviewed-by: Brian Paul <brianp@vmware.com>
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <brianp@vmware.com>
All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <brianp@vmware.com>
As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Reference implementation which produces high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
Signed-off-by: Brian Paul <brianp@vmware.com>
ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.