Keith Whitwell
2d155f91d2
trivial: clear with random color
2009-01-14 20:33:06 +00:00
Younes Manton
6cee4b8d7e
mesa: Update .gitignore
2009-01-10 14:11:30 -05:00
Jakob Bornecrantz
5256f94b1a
progs/glsl: Add ignores
2009-01-05 11:52:30 +01:00
Jakob Bornecrantz
b2e9d415ed
progs/glsl: Remove double target def for vert-or-frag-only
2009-01-05 11:52:30 +01:00
Brian
fa4fec2d1b
demos: remove redundant Makefile lines from prev merge
2009-01-03 14:39:49 -07:00
Brian Paul
84cffc2e7f
mesa: replace CC with APP_CC in progs/glsl/Makefile
2009-01-02 16:52:00 -07:00
Brian Paul
0815ebccfc
Merge commit 'origin/master' into gallium-0.2
...
Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
2009-01-02 16:32:26 -07:00
Brian Paul
46b8fe00c9
demos: added progs/glsl/samplers.c to test all available texture samplers
2009-01-01 14:02:17 -07:00
Brian Paul
c789bd376f
Merge commit 'origin/master' into gallium-0.2
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Conflicts:
src/mesa/main/config.h
2008-12-30 18:01:15 -07:00
Brian Paul
c9122072fc
demos: minor fixes to twoside.c glsl demo
2008-12-30 07:24:19 -07:00
José Fonseca
9136c9b29e
Merge commit 'origin/gallium-0.1' into gallium-0.2
...
Conflicts:
src/gallium/auxiliary/util/Makefile
2008-12-22 19:31:52 +00:00
José Fonseca
229424b2d7
Ignore new tests executables.
2008-12-21 13:48:43 +00:00
Brian Paul
58a82ee57f
Merge commit 'origin/master' into gallium-0.2
2008-12-19 16:56:56 -07:00
Brian Paul
aae74c3698
mesa: s/CC/APP_CC/ in progs/glsl/Makefile
2008-12-19 07:57:09 -07:00
Brian Paul
6c14bdc72f
demos: all glutDestroyWindow() upon exit to test query object clean-up
2008-12-18 14:17:06 -07:00
Brian Paul
bde3b3a164
demos: add test of vertex-only and fragment-only shader programs
2008-12-18 14:17:06 -07:00
Brian Paul
7d41f10605
util: check for frag/vertShader=0 before attaching
2008-12-18 14:17:06 -07:00
Brian Paul
f43019b226
demos: all glutDestroyWindow() upon exit to test query object clean-up
2008-12-18 11:11:59 -07:00
Brian Paul
1cb680d06b
demos: add test of vertex-only and fragment-only shader programs
2008-12-17 13:58:31 -07:00
Brian Paul
637f06dcdc
util: check for frag/vertShader=0 before attaching
2008-12-17 13:58:05 -07:00
Brian Paul
b0caa10a85
Merge commit 'origin/master' into gallium-0.2
2008-12-16 15:50:14 -07:00
Brian Paul
b8bfddf976
demos: updated tests/floattex.c (doesn't work just yet).
2008-12-15 18:19:05 -07:00
Alan Hourihane
a22d865f93
Merge commit 'origin/master' into gallium-0.2
2008-12-15 11:16:03 +00:00
Gary Wong
a42342cd90
Fix silly type mismatch error in multinoise demo.
2008-12-13 20:06:21 -07:00
Gary Wong
d427a2910f
Add "multinoise" demo, to test 1/2/3/4 dimensional noise.
2008-12-13 14:28:04 -07:00
Gary Wong
0df3dfab82
Ensure p.w is initialised in noise demo.
2008-12-13 14:25:52 -07:00
José Fonseca
500b304463
scons: Build progs.
...
Just demos and trivial dirs for starters.
Conflicts:
.gitignore
2008-12-12 12:37:21 +09:00
Brian Paul
0c31661e73
Merge commit 'origin/gallium-0.1' into gallium-0.2
2008-12-10 18:11:31 -07:00
Keith Whitwell
e1645313be
mesa: more trivial tests
2008-12-10 12:53:17 +00:00
Alan Hourihane
e8a1b31ddf
fix conflict breakage
2008-12-08 15:03:29 +00:00
Alan Hourihane
33a1f495d4
Merge commit 'origin/master' into gallium-0.2
...
Conflicts:
progs/glsl/Makefile
2008-12-08 14:29:50 +00:00
Brian
39091cc638
demos: added simple vertex shader texture test.
...
Draw a quadmesh where Z coord is taken from a texture map.
2008-12-03 18:55:25 -07:00
Younes Manton
25eee19cd6
mesa: Update some .gitignore files.
2008-12-02 16:15:13 -05:00
Alan Hourihane
c4c86bbd16
Merge commit 'origin/master' into gallium-0.2
2008-11-28 16:19:10 +00:00
Brian Paul
e23122d309
demos: press SPACE to toggle fbo_firecube animation
2008-11-26 09:00:44 -07:00
Brian Paul
77762801bc
remove some redundant rules from prev merge
2008-11-24 14:31:41 -07:00
Brian Paul
df6155fcff
Merge commit 'origin/master' into gallium-0.2
...
Conflicts:
progs/glsl/Makefile
2008-11-24 14:08:58 -07:00
Brian Paul
80301866f6
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-24 13:11:05 -07:00
Jakob Bornecrantz
51af35b7cc
progs: Add ignores
2008-11-24 20:05:47 +01:00
Brian Paul
c45c5c4ca4
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-21 10:04:37 -07:00
José Fonseca
72ebf4fd03
scons: Build progs.
...
Just demos and trivial dirs for starters.
2008-11-21 10:44:30 +09:00
Keith Whitwell
7468765b18
Merge commit 'origin/master' into gallium-0.2
...
Conflicts:
src/mesa/shader/prog_print.c
2008-11-15 16:53:24 +00:00
Keith Whitwell
5e1454a036
Merge commit 'origin/gallium-0.1' into gallium-0.2
...
Conflicts:
src/mesa/drivers/dri/common/dri_util.c
2008-11-15 16:23:31 +00:00
Keith Whitwell
d04caf2ce4
trivial: more tests
2008-11-14 18:00:43 +00:00
Alan Hourihane
db20a65a39
mesa: fix build
2008-11-14 14:30:49 +00:00
Eric Anholt
72bbc89534
Add glsync demo program from jbarnes for testing vblank synchronization.
2008-11-12 13:07:23 -08:00
Brian Paul
19e4222f93
Merge commit 'origin/master' into gallium-0.2
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Conflicts:
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-11 14:42:41 -07:00
Brian Paul
90246d3ea5
mesa: fix version check in dinoshade.c
2008-11-11 14:35:39 -07:00
Robert Ellison
90027f8578
CELL: two-sided stencil fixes
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With these changes, the tests/stencil_twoside test now works.
- Eliminate blending from the stencil_twoside test, as it produces an
unneeded dependency on having blending working
- The spe_splat() function will now work if the register being splatted
and the destination register are the same
- Separate fragment code generated for front-facing and back-facing
fragments. Often these are the same; if two-sided stenciling is on,
they can be different. This is easier and faster than generating
code that does both tests and merges the results.
- Fixed a cut/paste bug where if the back Z-pass stencil operation
were different from all the other operations, the back Z-fail
results were incorrect.
2008-11-11 13:57:10 -07:00
Brian Paul
e5359401d6
undo accidental changes to multitex.frag shader
2008-11-10 12:39:36 -07:00