This will be used to identify information being passed between the
parent and secure process during a secure compile.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This can be usefull for debugging the on disk cache, but is also
useful in the following patch for secure compiles which will be
used to compile huge pipeline collections. These pipeline
collections can be multiple GBs and the in memory cache grows to
multiple GBs very quickly when they are compiled so we want to
be able to turn off the in memory cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is cleaner and avoids having to read/write an additional copy of
topology for use with secure compile.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This adds a new CI job that runs on windows with MSVC. It currently
builds softpipe and osmesa, and runs the related unit tests. It does
rely on meson's wraps for zlib, but I've set up caching of the wrap
dependencies so hopefully that wont be a problem.
I really wanted to user powershell for this, but there just isn't an
easy way to do that, it's much easier to use batch scripts, so thats
what I used.
The leading `/` for .gitlab-ci/lava... must be removed because windows
doesn't understand it, and when it reads the file the job ends in error.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
All of these (bug titles, patch titles, features, and people's names)
can contain characters that are not valid html. Just escape everything
for safety.
Fixes: 86079447da
("scripts: Add a gen_release_notes.py script")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
I made a bad assumption; I assumed this would be run in the release
branch. But we don't do that, we run in the master branch. As a result
we need to pass the version as an argument.
Fixes: 3226b12a09
("release: Add an update_release_calendar.py script")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Which is very likely .Z > 0 releases.
Fixes: 86079447da
("scripts: Add a gen_release_notes.py script")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
If they use the `Fixes: #1` form.
Fixes: 86079447da
("scripts: Add a gen_release_notes.py script")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Previously this would result in the .0 warning be generated for .z > 0
and the .z == 0 would get the other message.
Fixes: 86079447da
("scripts: Add a gen_release_notes.py script")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
After the discussion in
https://github.com/KhronosGroup/OpenGL-API/issues/45
the section 8.17 (texture completeness) of the OpenGL 4.6 core profile
was changed to explicitly say that multisample texture completeness
ignores filter state of the texture.
"Using the preceding definitions, a texture is complete unless any of the
following conditions hold true:
...
- The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
the texture is not multisample, and the texture is not mipmap complete.
- The texture is not multisample; either the magnification filter is not
NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
MIPMAP_NEAREST; and any of
– The internal format of the texture is integer (see table 8.12).
– The internal format is STENCIL_INDEX.
– The internal format is DEPTH_STENCIL, and the value of DEPTH_-
STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX."
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
MAX_VARYINGS_INCL_PATCH subtracts VARYING_SLOT_VAR0 giving us a size
that's too small, so BITSET_SET writes words out of bounds, corrupting
the stack and causing all kinds of chaos. VARYING_SLOT_TESS_MAX is
the right value to use here, as it's the largest location.
Closes: 2002
Fixes: ee2050b111 ("nir: Use BITSET for tracking varyings in lower_io_arrays")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
[12/60] Compiling C object 'src/gallium/auxiliary/eb820e8@@gallium@sta/rbug_rbug_texture.c.o'.
FAILED: src/gallium/auxiliary/eb820e8@@gallium@sta/rbug_rbug_texture.c.o
[...]
../src/gallium/auxiliary/rbug/rbug_texture.c: In function 'rbug_send_texture_info_reply':
../src/gallium/auxiliary/rbug/rbug_texture.c:302:21: error: implicit declaration of function 'alloca'; did you mean 'malloc'? [-Werror=implicit-function-declaration]
uint32_t *height = alloca(sizeof(uint32_t) * height_len);
^~~~~~
malloc
../src/gallium/auxiliary/rbug/rbug_texture.c:302:21: warning: initialization makes pointer from integer without a cast [-Wint-conversion]
../src/gallium/auxiliary/rbug/rbug_texture.c:303:20: warning: initialization makes pointer from integer without a cast [-Wint-conversion]
uint32_t *depth = alloca(sizeof(uint32_t) * height_len);
^~~~~~
cc1: some warnings being treated as errors
Include c99_alloca.h to portably make the alloca() prototype available.
See also: 498d9d0f, adfb9c5c, fc8139b1
Fixes: 6174cba7 ("rbug: fix transmitted texture sizes")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Rather than supplying a mask/swizzle to compose with the original, just
supply the offset of the allocated register so we can directly offset
the mask/swizzle, without resorting to composition.
This is simpler, cleaner, and will generalize to non-32-bit.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
GFX10 hazards require a different approach compared to previous
generations, for example it doesn't need s_nop, and most hazards
can't be solved by adding NOPs at all. Also, they are not
resolved by branch instructions.
This commit reorganizes aco_insert_NOPs so that there is now a
separate pass for GFX10. The new GFX10 pass also respects the
control flow of the shader.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This commit refines the VMEMtoScalarWriteHazard mitigation, based
upon a closer look at what LLVM does. Also changes the code to
match the structure of the other hazard mitigations.
* The hazard is not only triggered by VMEM, FLAT and GLOBAL
but also SCRATCH and DS instructions.
* The SMEM/SALU instructions only cause a hazard when they
write a register that the VMEM/etc. are reading.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard caused by there is a branch between a
VMEM/GLOBAL/SCRATCH instruction and a DS instruction.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard that happens when an SMEM instruction
reads an SGPR and then a VALU instruction writes that same SGPR.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
There is a hazard when a non-VALU instruction reads the EXEC mask
and then a VALU instruction writes the EXEC mask.
This commit adds a workaround that avoids the problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Any permlane instruction that follows any VOPC instruction can cause a hazard,
this commit implements a workaround that avoids this causing a problem.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO currently mitigates VMEMtoScalarWriteHazard and Offset3fBug
(names from LLVM). There are some bugs that ACO needn't care about.
Just to be on the safe side, add an assertion that makes sure
that we aren't hit by FlatSegmentOffsetBug.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
From the Vulkan spec 1.1.126 :
"VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
that shader float controls for 32-bit floating point can be set
independently; other bit widths must be set identically to each
other."
Forgot to update this when I enabled that extension recently.
Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This saves one return and a simple benchmark which calls glGetString
repeatedly on my desktop shows it improves calls per second from 118M
to 128M.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Most GPU require the sample count is power of 2. Just remove those
formats with unusual sample count. This decreases dEQP EGL tests run
time a lot.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
MAX_VARYINGS_INCL_PATCH is greater than 64, so we'll need more that 64
bits (per component) to track which vars have indirects. This pass was
trying to track patch varyings (which start at bit 63) in a separate
64 bit word, but failed to subtract VARYING_SLOT_PATCH0 and accessed
out of bounds.
Do away with the ad-hoc bit mask tracking and just use a BITSET.
Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.triangles
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>