Commit Graph

91830 Commits

Author SHA1 Message Date
Samuel Pitoiset
242964ca5c glsl: allow image qualifiers inside structures
ARB_bindless_texture allows to declare images inside structures
which means that qualifiers like writeonly should be allowed.

I have a got a confirmation from Jeff Bolz (one author of the spec),
because the spec doesn't clearly explain this.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
48b7882200 glsl: allow bindless images to be declared inside structures
The spec doesn't clearly state this, but I have got clarification
from the spec authors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
e1eb30975a glsl: allow bindless samplers/images inside interface blocks
From section 4.3.7 of the ARB_bindless_texture spec:

   "(remove the following bullet from the last list on p. 39, thereby
    permitting sampler types in interface blocks; image types are also
    permitted in blocks by this extension)"

    * sampler types are not allowed

v3: - update the spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
75cc83747e glsl: allow bindless samplers/images as function return
The ARB_bindless_texture spec doesn't clearly state this, but as
it says "Replace Section 4.1.7 (Samplers), p. 25" and,
"Replace Section 4.1.X, (Images)", this should be allowed.

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
cb405f170b glsl: allow bindless samplers/images as out and inout parameters
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers can be used as l-values, so can be assigned into and used
    as "out" and "inout" function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images can be used as l-values, so can be assigned into and used as
    "out" and "inout" function parameters."

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
4c084f18fd glsl: allow to declare bindless samplers/images as non-uniform
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

v3: - add validate_storage_for_sampler_image_types()
    - update spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
115d938cea glsl: process bindless/bound layout qualifiers
This adds bindless_sampler and bound_sampler (and respectively
bindless_image and bound_image) to the parser.

v3: - add an extra space in apply_bindless_qualifier_to_variable()
    - fix indentation in merge_qualifier()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
cf52b8cd21 glsl: do not make sampler/image types readonly variables
In plain GLSL, sampler and image types can only be declared
uniform-qualified global variables or 'in' function parameters.

Setting the read_only flag seems quite useless because other
checks will prevent sampler/image variables to be assigned and
also because the flag is not set for atomic_uint types which are
opaque types.

This will also help for ARB_bindless_texture because samplers
and images can be assigned when they are considered bindless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
c618f31065 glsl: make sampler/image scalar types
As a side effect, this will magically fix std140/std430 interfaces
for bindless samplers/images and will help for implementing the
explicit conversions with constructors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
33931e4062 glsl: make count_attribute_slots() returns 1 for samplers/images
For packed varyings.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
1f40343e9a glsl: make component_slots() returns 2 for samplers/images
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.

It looks like we are not wasting uniform storage by changing
this because default-block uniforms are not packed. So, if
we use N uint uniforms, they occupy N * 16 bytes in the
constant buffer. This is something that could be improved.

Though, count_uniform_size needs to be adjusted to not count
a sampler (or image) twice.

As a side effect, this will probably break the cache if you
have one because it will consider sampler/image types as
two components.

v3: - update the comments

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
becc87b84a glsl: make sampler/image types as 64-bit
The ARB_bindless_texture spec says:

   "Samplers are represented using 64-bit integer handles."

and,

   "Images are represented using 64-bit integer handles."

It seems simpler to always consider sampler and image types
as 64-bit unsigned integer.

This introduces a temporary workaround in _mesa_get_uniform()
because at this point no flag are used to distinguish between
bound and bindless samplers. This is going to be removed in a
separate series. This avoids breaking arb_shader_image_load_store-state.

v3: - update the comment slightly

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
042eee2067 glsl: add ARB_bindless_texture enable
This also adds the extension to the standalone GLSL compiler.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
b08a9bf791 mesa: add ARB_bindless_texture to the extensions list
This is required for the following GLSL bits.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Fredrik Höglund
5ff4858111 radv/meta: fix restoring a push descriptor set
radv_bind_descriptor_set cannot be used to bind a push descriptor set
since a push descriptor set does not have a buffer list. However,
there is no need to add the buffers again when restoring a set, so
this fix is also an optimization.

Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-05-06 01:46:18 +02:00
Nicolas Boichat
f6ac3d0db6 configure.ac: Also match -androideabi tuple
On ARM Android platforms, the host_os tuple should be linux-androideabi,
so let's match both -android and -androideabi (or any other
-android* tuple) to determine if we should do an Android build.

Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-05-05 15:39:38 -07:00
Jason Ekstrand
e05e3e07ab anv/allocator: Only write to _vg_ptr if we have valgrind
This fixes the build when not building against valgrind headers.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100945
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-05-05 12:49:51 -07:00
Daniel Stone
d4342b1398 i915: Fix build break with empty unreachable()
Actually put something in unreachable(), so as not to break the build on
a Friday evening.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
2017-05-05 18:24:44 +01:00
Marek Olšák
ee5908396e radeonsi: apply the tess+GS hang workaround to Polaris12 as well
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 18:55:03 +02:00
Daniel Stone
8b8af19065 i965: Set modifier for imported and duplicated images
When a buffer is being created from FD or GEM flink import, the current
API makes no provision for passing modifier information along with this.
Set the modifier for such images to DRM_FORMAT_MOD_INVALID.

Also preserve the modifier when duplicating an image, as will be done by
GBM when importing from a wl_buffer.

This doubly tripped up Wayland, as the images would first have been
created (as wl_buffers) with a 0 modifier, and then lost what modifier
they would've had when being duplicated into gbm_bos.

Fixes: d78a36ea62 ("i965/dri: Handle the linear fb modifier")
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-05 17:34:10 +01:00
Daniel Stone
467332a0ab i965: Use helper function for modifier -> tiling
Use a helper function and struct to convert between a modifier and
tiling mode, so we can use it later for a tiling -> modifier lookup.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-05 17:34:10 +01:00
Samuel Pitoiset
485ece83ac radeonsi: fix build with GCC 4.8
Fixes: 7088b655e8 ("radeonsi: constify a bunch of the perfcounter structs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100937
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-05 18:29:30 +02:00
Samuel Pitoiset
92ab06e782 st/glsl_to_tgsi: fix renumber_registers() in presence of dead code
The TGSI DCE pass doesn't eliminate dead assignments like
MOV TEMP[0], TEMP[1] in presence of loops because it assumes
that the visitor doesn't emit dead code. This assumption is
actually wrong and this situation happens.

However, it appears that the merge_registers() pass accidentally
takes care of this for some weird reasons. But since this pass has
been disabled for RadeonSI and Nouveau, the renumber_registers()
pass which is called *after*, can't do its job correctly.

This is because it assumes that no dead code is present. But if
there is still a dead assignment, it might re-use the TEMP
register id incorrectly and emits wrong code.

This patches fixes the issue by recording writes instead of reads,
and this has the advantage to be faster.

This should fix Unigine Heaven on RadeonSI and Nouveau.

shader-db results with RadeonSI:

47109 shaders in 29632 tests
Totals:
SGPRS: 1923308 -> 1923316 (0.00 %)
VGPRS: 1133843 -> 1133847 (0.00 %)
Spilled SGPRs: 2516 -> 2518 (0.08 %)
Spilled VGPRs: 65 -> 65 (0.00 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1308 -> 1308 (0.00 %) dwords per thread
Code Size: 60095968 -> 60096256 (0.00 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 431889 -> 431889 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

It's still interesting to disable the merge_registers() pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-05 09:48:01 +02:00
Iago Toral Quiroga
7761cf6d01 anv/query: handle more cases of 'out of host memory'
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-05-05 08:53:33 +02:00
Nicolas Boichat
63b12b0c77 egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
not true/false.

Fixes: e5eace5868 ("egl/android: Mark surface as lost when dequeueBuffer fails")
Fixes: 0212db3504 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor")
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-05-04 20:09:10 -07:00
Jason Ekstrand
98cd512089 anv/allocator: Improve block pool growing asserts
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
24827fdf50 anv: Drop the instruction pool block size
Now that we can allocate states larger than the block size, we no longer
need a block size of 1MB which can be rather wasteful.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
955127db93 anv/allocator: Add support for large stream allocations
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
f82d3d38b6 anv/allocator: Allow state pools to allocate large states
Previously, the maximum size of a state that could be allocated from a
state pool was a block.  However, this has caused us various issues
particularly with shaders which are potentially very large.  We've also
hit issues with render passes with a large number of attachments when we
go to allocate the block of surface state.  This effectively removes the
restriction on the maximum size of a single state.  (There's still a
limit of 1MB imposed by a fixed-length bucket array.)

For states larger than the block size, we just grab a large block off of
the block pool rather than sub-allocating.  When we go to allocate some
chunk of state and the current bucket does not have state, we try to
pull a chunk from some larger bucket and split it up.  This should
improve memory usage if a client occasionally allocates a large block of
state.

This commit is inspired by some similar work done by Juan A. Suarez
Romero <jasuarez@igalia.com>.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
8c079b566e anv/allocator: Support pushing multiple blocks onto a free list at once
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
8769fb48fb anv/allocator: Add helpers for dealing with bucket sizes
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
12043ca696 anv/allocator: Add the capability to allocate blocks of different sizes
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
01170df262 anv/allocator: Rework a comment
This commit just fixes up the English a bit and re-flows the comment.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
bcc5d0defb anv/allocator: Tweak the block pool growing algorithm
The old algorithm worked fine assuming a constant block size.  We're
about to break that assumption so we need an algorithm that's a bit more
robust against suddenly growing by a huge amount compared to the
currently allocated quantity of memory.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
d3ed72e2c2 anv/allocator: Embed the block_pool in the state_pool
Now that the state stream is allocating off of the state pool, there's
no reason why we need the block pool to be separate.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
bb2a3f0df8 anv/allocator: Get rid of the ability to free blocks
Now that everything is going through the state pools, the block pool no
longer needs to be able to handle re-use.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
08413a81b9 anv: Allocate binding table blocks through the state pool
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
55f49e6b7e anv/allocator: Add support for "back" allocations to state_pool
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
49ecaf88d1 anv/allocator: Drop the block_size field from block_pool
Since the state_stream is now pulling from a state_pool, the only thing
pulling directly off the block pool is the state pool so we can just
move the block_size there.  The one exception is when we allocate
binding tables but we can just reference the state pool there as well.

The only functional change here is that we no longer grow the block pool
immediately upon creation so no BO gets allocated until our first state
allocation.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
30d63ffe26 anv/allocator: Pull the userptr part of block_pool_grow into a helper
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
c73ce41a48 anv/allocator: Roll fixed_size_state_pool into state_pool
The helper functions aren't really gaining us as much as they claim and
are actually about to be in the way.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
6d02ef011e anv/allocator: Remove the state_size field from fixed_size_state_pool
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
367031a5c8 anv: Get rid of a bunch of uses of size_t
We should only use size_t when referring to sizes of bits of CPU memory.
Anything on the GPU or just a regular array length should be a type that
has the same size on both 32 and 64-bit architectures.  For state
objects, we use a uint32_t because we'll never allocate a piece of
driver-internal GPU state larger than 2GB (more like 16KB).

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
e86aeecb6a anv/allocator: Convert the state stream to pull from a state pool
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
e049dea5b2 anv/allocator: Return a null state for zero-size allocations
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Jason Ekstrand
45e1829274 anv/allocator: Add no-valgrind versions of state_pool_alloc/free
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-05-04 19:07:54 -07:00
Dave Airlie
a096d8d3f7 radv: enable POLARIS12 support.
This just adds the chip in the right places.

We don't set the partial_vs_wave workaround, as radeonsi
doesn't, but have to confirm it's not required.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-05 11:07:40 +10:00
Chad Versace
e5eace5868 egl/android: Mark surface as lost when dequeueBuffer fails
This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit
an error.

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-04 17:46:34 -07:00
Chad Versace
0212db3504 egl/android: Cancel any outstanding ANativeBuffer in surface destructor
That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().

This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow::enqueueBuffer).

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-04 17:46:33 -07:00
Chad Versace
23c86c74cc egl: Emit error when EGLSurface is lost
Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and
eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors
when the native surface is no longer valid.

This patch just updates core EGL. No driver sets _EGLSurface::Lost yet.

I discovered that Mesa failed to detect lost surfaces while debugging an
Android CTS camera test,
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface.
This patch doesn't fix the test though, though, because the test expects
EGL_BAD_SURFACE when the surface becomes lost, and this patch actually
complies with the EGL spec. If I interpreted the EGL spec correctly,
EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-05-04 17:46:33 -07:00