Brian Paul
b9c6f2b133
mesa: added new glsl/pointcoord.c test
2008-08-13 08:49:39 -06:00
Dan Nicholson
0440f5a187
Update .gitignore for progs/glsl
2008-06-12 06:37:45 -07:00
Brian
2ec318640f
added readtex.h dependency
2008-05-21 07:05:29 -06:00
Brian Paul
4978953c79
new multi-texture GLSL test
2008-05-20 11:01:17 -06:00
Brian
842b8b4c33
more make clean items
2008-04-09 22:30:42 -06:00
Brian
26f0b8f506
use InitUniforms()
2008-04-09 22:30:42 -06:00
Brian
2dca3373ae
Replace duplicated code with new shaderutil.c functions
2008-04-09 22:30:42 -06:00
Dan Nicholson
ab5750f143
Ignore more demo programs
2008-03-10 12:36:10 -07:00
Brian
83af4f3623
added two-side test
2007-12-18 16:25:48 -07:00
Brian
87002aba3b
Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
2007-12-18 16:24:19 -07:00
Brian
caec2a79e6
added twoside demo
2007-12-18 16:24:19 -07:00
Brian
5b91ee27c0
Undo changes made to the toyball shaders in commit d19d0596da
...
This demo produces the expected results again.
2007-12-04 18:44:40 -07:00
Brian
8211b20026
added z/s keys to reset/step rotation
2007-11-16 15:19:05 -07:00
Dan Nicholson
c05aa5ec4c
specify app lib dependencies in Makefiles (patch 1/3)
2007-10-29 09:03:01 -06:00
Zou Nan hai
6ef27b88e6
Merge branch '965-glsl'
...
Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
2007-10-26 15:39:50 +08:00
Dan Nicholson
8578534f48
Ignore new programs
2007-10-25 11:34:16 -07:00
Brian
03ff9c96bf
replace 'brick' with correct program name in printfs
2007-10-10 10:56:48 -06:00
Dan Nicholson
b182613f2f
Ignore more generated files in progs/
...
Many of the directories in progs/ were missing .gitignore files or
were tracking generated files. This patch is basically the process of
running `make' in each directory and then finding the untracked files
with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing
files were also sorted.
2007-10-10 08:44:58 -06:00
Dan Nicholson
2a3e33865d
add support for LDFLAGS env var
2007-09-28 18:42:21 -06:00
Brian
261eac3c79
triangle rasterization with frag shader
2007-08-01 11:13:25 -06:00
Brian
15b7c9d5ba
added trirast program
2007-08-01 11:12:51 -06:00
Brian
5c6f1f542b
misc comments, clean-ups
2007-07-30 08:52:57 -06:00
Brian
aa71b8869b
Added shader points and shader bitmap demos
2007-07-29 18:04:23 -06:00
Zou Nan hai
c6d042acc9
Fix SOP in fragment shader, brick is ok now.
2007-07-17 16:52:03 +08:00
Zou Nan hai
24e7acd5e4
bumpmap sample is correct now
2007-07-17 11:25:37 +08:00
Zou Nan hai
fb9ee9b323
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
2007-07-04 10:52:35 +08:00
Zou Nan hai
d19d0596da
support branch and loop in pixel shader
...
most of the sample working with some small modification
2007-06-21 10:22:28 +08:00
Brian
3cddba688d
get rid of normal vector
2007-05-02 18:55:45 -06:00
Brian
dc881e1909
get rid of OSMESA stuff
2007-05-02 18:54:57 -06:00
Brian
2dfb03beb2
New test of the dFdx(), dFdy() functions.
2007-05-02 18:48:51 -06:00
Brian
f68067e101
add texture rotation
2007-02-25 17:24:40 -07:00
Brian
21625d729c
output texcoord in vertex program
2007-02-25 12:46:56 -07:00
Brian
edf24e699e
shading language texture demo/test
2007-02-03 11:36:16 -07:00
Brian
8e0c6fc0be
added texdemo1
2007-02-03 11:33:13 -07:00
Brian
a4f4ca7767
added newline at end
2007-02-02 13:54:24 -07:00
Brian
f94e4f216f
simple noise test
2007-01-28 19:01:04 -07:00
Brian
e4e66476a9
remove debug code
2007-01-18 15:23:45 -07:00
Brian
271d504ed7
draw a box, press 'a' to animate
2007-01-16 15:27:11 -07:00
Brian
f44ba11815
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
2007-01-16 14:55:43 -07:00
Brian
0d55346156
Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.
2007-01-15 17:48:19 -07:00
Brian
2ccd264695
Added new directory of GL shading language demos: glsl
2007-01-15 17:27:24 -07:00