Commit Graph

41 Commits

Author SHA1 Message Date
Brian Paul
b9c6f2b133 mesa: added new glsl/pointcoord.c test 2008-08-13 08:49:39 -06:00
Dan Nicholson
0440f5a187 Update .gitignore for progs/glsl 2008-06-12 06:37:45 -07:00
Brian
2ec318640f added readtex.h dependency 2008-05-21 07:05:29 -06:00
Brian Paul
4978953c79 new multi-texture GLSL test 2008-05-20 11:01:17 -06:00
Brian
842b8b4c33 more make clean items 2008-04-09 22:30:42 -06:00
Brian
26f0b8f506 use InitUniforms() 2008-04-09 22:30:42 -06:00
Brian
2dca3373ae Replace duplicated code with new shaderutil.c functions 2008-04-09 22:30:42 -06:00
Dan Nicholson
ab5750f143 Ignore more demo programs 2008-03-10 12:36:10 -07:00
Brian
83af4f3623 added two-side test 2007-12-18 16:25:48 -07:00
Brian
87002aba3b Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features 2007-12-18 16:24:19 -07:00
Brian
caec2a79e6 added twoside demo 2007-12-18 16:24:19 -07:00
Brian
5b91ee27c0 Undo changes made to the toyball shaders in commit d19d0596da
This demo produces the expected results again.
2007-12-04 18:44:40 -07:00
Brian
8211b20026 added z/s keys to reset/step rotation 2007-11-16 15:19:05 -07:00
Dan Nicholson
c05aa5ec4c specify app lib dependencies in Makefiles (patch 1/3) 2007-10-29 09:03:01 -06:00
Zou Nan hai
6ef27b88e6 Merge branch '965-glsl'
Conflicts:

	src/mesa/drivers/dri/i965/brw_sf.h
	src/mesa/drivers/dri/i965/intel_context.c
2007-10-26 15:39:50 +08:00
Dan Nicholson
8578534f48 Ignore new programs 2007-10-25 11:34:16 -07:00
Brian
03ff9c96bf replace 'brick' with correct program name in printfs 2007-10-10 10:56:48 -06:00
Dan Nicholson
b182613f2f Ignore more generated files in progs/
Many of the directories in progs/ were missing .gitignore files or
were tracking generated files. This patch is basically the process of
running `make' in each directory and then finding the untracked files
with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing
files were also sorted.
2007-10-10 08:44:58 -06:00
Dan Nicholson
2a3e33865d add support for LDFLAGS env var 2007-09-28 18:42:21 -06:00
Brian
261eac3c79 triangle rasterization with frag shader 2007-08-01 11:13:25 -06:00
Brian
15b7c9d5ba added trirast program 2007-08-01 11:12:51 -06:00
Brian
5c6f1f542b misc comments, clean-ups 2007-07-30 08:52:57 -06:00
Brian
aa71b8869b Added shader points and shader bitmap demos 2007-07-29 18:04:23 -06:00
Zou Nan hai
c6d042acc9 Fix SOP in fragment shader, brick is ok now. 2007-07-17 16:52:03 +08:00
Zou Nan hai
24e7acd5e4 bumpmap sample is correct now 2007-07-17 11:25:37 +08:00
Zou Nan hai
fb9ee9b323 Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl 2007-07-04 10:52:35 +08:00
Zou Nan hai
d19d0596da support branch and loop in pixel shader
most of the sample working with some small modification
2007-06-21 10:22:28 +08:00
Brian
3cddba688d get rid of normal vector 2007-05-02 18:55:45 -06:00
Brian
dc881e1909 get rid of OSMESA stuff 2007-05-02 18:54:57 -06:00
Brian
2dfb03beb2 New test of the dFdx(), dFdy() functions. 2007-05-02 18:48:51 -06:00
Brian
f68067e101 add texture rotation 2007-02-25 17:24:40 -07:00
Brian
21625d729c output texcoord in vertex program 2007-02-25 12:46:56 -07:00
Brian
edf24e699e shading language texture demo/test 2007-02-03 11:36:16 -07:00
Brian
8e0c6fc0be added texdemo1 2007-02-03 11:33:13 -07:00
Brian
a4f4ca7767 added newline at end 2007-02-02 13:54:24 -07:00
Brian
f94e4f216f simple noise test 2007-01-28 19:01:04 -07:00
Brian
e4e66476a9 remove debug code 2007-01-18 15:23:45 -07:00
Brian
271d504ed7 draw a box, press 'a' to animate 2007-01-16 15:27:11 -07:00
Brian
f44ba11815 Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. 2007-01-16 14:55:43 -07:00
Brian
0d55346156 Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. 2007-01-15 17:48:19 -07:00
Brian
2ccd264695 Added new directory of GL shading language demos: glsl 2007-01-15 17:27:24 -07:00