Commit Graph

362 Commits

Author SHA1 Message Date
Lionel Landwerlin
b4b17f8aaa Revert "intel/compiler: make uses_pos_offset a tri-state"
This reverts commit 5489033fa8.

The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).

I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.

This fixes the freedoom replay with GPL FS shader in SIMD32.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
2023-05-11 08:01:46 +00:00
Lionel Landwerlin
5489033fa8 intel/compiler: make uses_pos_offset a tri-state
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
2023-05-03 10:03:57 +00:00
Lionel Landwerlin
56840e4c89 anv: rework Wa_14017076903 to only apply with occlusion queries
Fixes KHR-GL46.transform_feedback.* tests with zink+anv on DG2

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c34916f841 ("anv: implement occlusion query related Wa_14017076903")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22586>
2023-04-21 12:48:52 +00:00
Lionel Landwerlin
3d49cdb71e anv: implement VK_EXT_graphics_pipeline_library
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Lionel Landwerlin
b2d3d818d5 anv: introduce a base graphics pipeline object
Pipeline libraries and linked pipelines will inherit from this.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
2023-04-17 22:43:37 +00:00
Rohan Garg
e21cca78ea anv,blorp,iris: Set PreferredSLMAllocationSize on gfx125+
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22307>
2023-04-06 10:54:47 +00:00
Tapani Pälli
98c6db3fc8 anv: take primitive ID override to account Wa_14015297576
Commit ca4ec49b0e took primitive ID override fields in to use, this
has to be checked as part of Wa_14015297576.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22282>
2023-04-04 10:41:58 +03:00
Faith Ekstrand
8df8a3c19b anv/pipeline: Use feedback loop flags for self-dependencies
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22191>
2023-04-03 18:13:01 +00:00
Felix DeGrood
ecb709c853 anv: only emit CFE_STATE when scratch space increases
On Gen12.5+, we only need to emit CFE_STATE when scratch space
has changed, not on every pipeline binding. Also, only grow the
scratch space, never shrink it. Need to reset after secondary buf.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22179>
2023-03-31 14:18:58 +00:00
Tapani Pälli
ca4ec49b0e anv: use primitive ID override when shader does not supply it
Patch moves over this fix from iris driver.

Fixes following test on DG2:
   dEQP-VK.rasterization.culling.primitive_id

Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com> [v1]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22130>
2023-03-29 02:43:57 +00:00
Faith Ekstrand
789992b7c9 intel: Drop some author comments and update Faith's name
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22120>
2023-03-26 00:16:25 +00:00
Tapani Pälli
c34916f841 anv: implement occlusion query related Wa_14017076903
Fixes artifacts on some games that relied on occlusion query
results when no PS or depth buffers are bound.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21721>
2023-03-21 12:56:51 +00:00
Lionel Landwerlin
f1e4d5c910 anv: fix scratch buffer reloc in 3DSTATE_HS
We need to have the scratch buffer added to the pipeline BO tracking
list, so it's added to the batch buffer and finally to the execbuffer
list. Otherwise we pagefault (or read the default scratch page on
i915).

Fixes
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcast_u16vec4
on CI (and probably other tests).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2028f1caa3 ("anv: emit 3DSTATE_HS in cmd_buffer_flush_gfx_state")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21653>
2023-03-02 17:51:41 +00:00
Iván Briano
b71957635f anv: stop tracking color blend state in the pipeline
Now that all color blend bits are dynamic, emit_cb_state() is doing
almost nothing and half of that is wrong.

In the case that color write enable is dynamic, at the time the pipeline
state is emitted, it sees all the color attachments as having write
disabled and stores the WriteDisabled bit for each channel.
When all dynamic state is flushed, we have the right values already but
the values recorded into the command buffer get ORed with the ones
stored in the pipeline, and so WriteDisabled tag along when they
shouldn't.

Since all disabled color attachments are handled already when dynamic
state is flushed, there's no point in doing so at pipeline creation
time too. And since the only other thing done by emit_cb_state() is
writing three hardcoded values, they might as well be taken care of in
the same place as everything else.

Fixes CTS from the future:
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_equation_*dynamic*
dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_all_*

Fixes: fc3fd7c69e (anv: dynamic color write mask)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21509>
2023-02-24 22:07:52 +00:00
Tapani Pälli
2028f1caa3 anv: emit 3DSTATE_HS in cmd_buffer_flush_gfx_state
Patch packs 3DSTATE_HS state during pipeline creation but it
gets emitted only before 3DPRIMITIVE. We will later need this
to implement a workaround.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21308>
2023-02-23 19:30:03 +00:00
Marcin Ślusarz
75e5d458a0 anv: enable task redistribution
Disabling is no longer needed after "intel/compiler/mesh: use
slice id of task urb handles in mesh shaders".

This reverts commit 4eaecd7965.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7141

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21007>
2023-02-14 09:36:53 +00:00
Lionel Landwerlin
9ddd296cd3 anv: implement VK_EXT_vertex_input_dynamic_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Lionel Landwerlin
95e3278285 anv: move 3DSTATE_VERTEX_ELEMENT emission to dynamic path
Prep work for VK_EXT_vertex_input_dynamic_state

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Lionel Landwerlin
46ecd56191 anv: remove copied information from runtime graphics state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21026>
2023-02-14 09:05:35 +00:00
Marcin Ślusarz
b1bb44cf65 anv: fix how unset gl_Viewport & gl_Layer are handled in mesh case
See also: c6f69eea6a ("anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex")

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17620>
2023-02-14 08:24:51 +00:00
Marcin Ślusarz
465c241266 intel/compiler/mesh: use U888X packed index format
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20910>
2023-02-10 21:03:33 +00:00
Jason Ekstrand
5644011f06 intel/compiler: Convert wm_prog_key::persample_interp to a tri-state
This allows for the possibility that we may not know at compile time if
sample shading is enabled through the API.  While we're here, also
document exactly what this bit means so we don't confuse ourselves.

v2: Fixup coarse pixel values (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
d8dfd153c5 intel/fs: Make per-sample and coarse dispatch tri-state
Whenever one of them is BRW_SOMETIMES, we depend on dynamic flag pushed
in as a push constant.  In this case, we have to often have to do the
calculation both ways and SEL the result.  It's a bit more code but
decouples MSAA from the shader key.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Tapani Pälli
b9aa66d5d0 anv: disable preemption for 3DPRIMITIVE during streamout
This is required by Wa_16013994831.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20438>
2022-12-27 15:53:42 +00:00
Jordan Justen
78a75e0d25 intel/common/intel_genX_state.h: Add intel_set_ps_dispatch_state()
This replaces brw_fs_get_dispatch_enables(), which was added in
b9403b1c47 ("intel: factor out dispatch PS enabling logic"), but this
function will not work well for future changes to 3DSTATE_PS.

So, instead, this moves the related code into a "genX" file which can
directly update 3DSTATE_PS for the given platform.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20329>
2022-12-15 00:54:59 -08:00
Marcin Ślusarz
d7a1916798 anv: handle mesh shaders with max primitives == 0
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20279>
2022-12-14 09:55:10 +00:00
Jason Ekstrand
c70ef757e6 anv: Use extended parameters on Gen11+
Gen11 added a nifty feature where we have three custom system-generated
values called extended parameters that we can set to any 32-bit values
we want.  These work just like vertex and instance ID and are controlled
in the pipeline by the 3DSTATE_SGVS_2 packet.  They are provided to the
draw call either by extra DWORDs on the end of 3DSTATE_PRIMITIVE or by
storing values to more state registers.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20295>
2022-12-13 19:22:02 +00:00
Jordan Justen
0d9be82fe6 intel/genxml: Add genX_rt_pack.h
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20225>
2022-12-09 01:43:39 +00:00
Lionel Landwerlin
b9403b1c47 intel: factor out dispatch PS enabling logic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20169>
2022-12-06 00:37:47 +02:00
Lionel Landwerlin
7d7c32de4c anv/genxml: make gen_rt more like other genxml files
The main goal is to be able to generate genX_bits.h for those
structures so we can get generated field offsets.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20011>
2022-12-02 09:28:23 +00:00
José Roberto de Souza
15c1a9ed60 anv: Set 3DSTATE_RASTER API mode as recomended
TGL+ specification ask the API mode to be set to DX10.1 for Vulkan API.

BSpec: 46947
Reference: TGL PRMs, Volume 2d: Command Reference: Structures: 3DSTATE_RASTER_BODY
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19934>
2022-11-23 01:37:07 +00:00
Marcin Ślusarz
dcaaeb56ef anv: program 3DSTATE_MESH_DISTRIB with the recommended values
It improves performance of vk_meshlet_cadscene on A770.

Fixes: f083df8710 ("anv: update task/mesh distribution with the recommended values")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
2022-11-02 08:56:53 +00:00
Marcin Ślusarz
d1d2dee970 anv: set 3DSTATE_[MESH|TASK]_CONTROL.MaximumNumberofThreadGroups
Documentation is worded in a confusing way, which may be understood that
we don't have to set this field to get good results.

MESH part of this commit improves performance of vk_meshlet_cadscene
by a factor of 2 on A380.

Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19412>
2022-11-02 08:56:53 +00:00
Iván Briano
63b2f735b1 anv: use DX rules for point rasterization
It seems that's what the reference renderer in the CTS expects for
Vulkan. This mostly matters if the edges of a point primitive fall
exactly on a pixel sampling point.

Fixes some upcoming tests under
dEQP-VK.pipeline.monolithic.depth.format.*.point_list*

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19026>
2022-10-19 00:20:48 +00:00
Tapani Pälli
b02e9ef35a anv: fill AlphaToCoverageEnable lazily from state
Now the first blend state is filled only when emitted.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19105>
2022-10-18 10:44:57 +03:00
Tapani Pälli
9f6af43743 anv: dynamic multisample sample mask
This affects following packets:

  3DSTATE_SAMPLE_MASK

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
8e0377dcf3 anv: dynamic color blend equation
This affects following packets:

  BLEND_STATE_ENTRY
  3DSTATE_PS_BLEND

v2: move vk_to_intel_blend and vk_to_intel_blend_op,
    remove ps_blend merge (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
0b75376e4d anv: dynamic provoking vertex mode
This affects following packets:

  3DSTATE_CLIP
  3DSTATE_SF
  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:05 +00:00
Tapani Pälli
1a8209218e anv: dynamic states for depth clip and clamp
This change implements 3 states in one go:

  - depth clamp enable
  - depth clip enable
  - depth clip negative one to one

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_VIEWPORT_STATE_POINTERS_CC
  3DSTATE_RASTER

v2: remove clip enable bit check from viewport emit (Lionel)
v3: use helper function from runtime to get depth clip (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
ba645f1623 anv: dynamic alpha to one enable
This affects following packets:

  BLEND_STATE

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
9dc6bed9a1 anv: dynamic state for logic op enable
This affects following packets:

  3DSTATE_PS_BLEND
  3DSTATE_BLEND_STATE_POINTERS

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
fe5a259723 anv: dynamic line stipple enable
This affects following packets:

  3DSTATE_WM

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
0a6d0fed9d anv: dynamic rasterization stream
This affects following packets:

  3DSTATE_STREAMOUT

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
0f33d7061b anv: dynamic state for tessellation domain origin
This affects following packets:

  3DSTATE_TE

v2: remove render target check, move cmd_emit_te and
    stop merging it, cleanups (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Tapani Pälli
cc0ada2d67 anv: dynamic state for polygon mode
Remove 'polygon_mode' from pipeline and read it from
dynamic state instead.

This affects following packets:

  3DSTATE_CLIP
  3DSTATE_RASTER

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18879>
2022-10-11 16:29:04 +00:00
Rohan Garg
c0c243f1cb anv, iris: Disable pre fetching the binding table entries on DG2
On DG2 the HW will fetch the binding entries into the cache
for every single thread when a compute walker is dispatched,
wiping out the advantages of the cache prefetch.

The spec also advises to not do a cache prefetch when we have more than
31 binding table entries, but most real world applications will never
hit that limit.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18498>
2022-10-11 15:16:09 +02:00
Tapani Pälli
b62d1c257e anv: mark debug variables with ASSERTED
To clean up compilation warnings about unused variables
when asserts are disabled.

v2: UNUSED -> ASSERTED (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19016>
2022-10-11 04:14:30 +00:00
Tapani Pälli
c184b49cf3 anv: remove vk_sample_locations_state from emit_multisample
State for sample locations is not used within this function.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18669>
2022-09-20 03:59:04 +00:00
Marcin Ślusarz
dedd8affd8 anv: fix emission of primitive replication packet for mesh stage
anv_pipeline_get_last_vue_prog_data (used by emit_3dstate_primitive_replication)
doesn't work for mesh stage.

Fixes: ae57628dd5 ("anv: Drop anv_pipeline::use_primitive_replication")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18495>
2022-09-19 09:44:00 +00:00
Tapani Pälli
f32ac1d30b anv: implement Wa_14015946265 for DG2
SOL unit issues, wa is to send PC with CS stall after SO_DECL.

v2: emit also in genX_gpu_memcpy (Lionel)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18409>
2022-09-07 04:38:05 +00:00