Commit Graph

15 Commits

Author SHA1 Message Date
Ian Romanick
b265020b82 nir/builder: Eliminate nir_f2b helper (and use of nir_f2b32 helper)
There were only two users. Replace each with nir_fneu instead.

This is now a squash of what was two separate commits.
nir_lower_pstipple_block is called after nir_lower_bool_to_int32, so
nir_fneu32 has to be used here or there will be regresssions in stipple
tests on llvmpipe.

v2: Rebase on !20869.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Connor Abbott
b2da598ff9 nir: Use sized types for nir_tex_instr::dest_type
Revieweeviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:48 +01:00
Rhys Perry
9b040737d3 nir: use intrinsic builders
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6587>
2020-11-26 17:50:38 +00:00
Jason Ekstrand
5c5555a862 nir: Add a find_variable_with_[driver_]location helper
We've hand-rolled this loop 10 places and those are just the ones I
found easily.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
2956d53400 nir: Add nir_foreach_shader_in/out_variable helpers
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:57 +00:00
Kenneth Graunke
120f9b8362 nir: Use sampler derefs in drawpixels and bitmap lowering.
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-02-11 21:34:44 -08:00
Kenneth Graunke
ed169c9ad2 nir: Create sampler2D variables in nir_lower_{bitmap,drawpixels}.
This is needed for nir_gather_info to actually count the new textures,
since it operates solely on variables.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-10-14 23:35:35 -07:00
Jason Ekstrand
59fb59ad54 nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-20 12:49:17 -07:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Eric Anholt
fba6559a1e nir: Pick just the channels we want for bitmap and drawpixels lowering.
NIR now validates that SSA references use the same number of channels as
are in the SSA value.

v2: Reword commit message, since the commit didn't land before the
    validation change did.

Fixes: 370d68babc ("nir/validate: Validate that bit sizes and components always match")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Cc: <mesa-stable@lists.freedesktop.org>
2017-05-02 10:24:40 -07:00
Eric Anholt
49936364e4 nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
We were leaving an undefined value since the ralloc zeroing changes.
Fixes nir_validate() failures on vc4.

v2: Fix the color-index case of drawpixels as well.

Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
2016-11-03 18:42:58 -07:00
Timothy Arceri
e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Eric Anholt
a99d70d105 nir: Update shader info when adding discards
vc4 is about to start using the shader info field to set up discard
handling.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-29 10:56:59 -07:00
Kenneth Graunke
93bfa1d7a2 nir: Change nir_shader_get_entrypoint to return an impl.
Jason suggested adding an assert(function->impl) here.  All callers
of this function actually want ->impl, so I decided just to change
the API.

We also change the nir_lower_io_to_temporaries API here.  All but one
caller passed nir_shader_get_entrypoint(), and with the previous commit,
it now uses a nir_function_impl internally.  Folding this change in
avoids the need to change it and change it back.

v2: Fix one call I missed in ir3_compiler (caught by Eric).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-08-25 19:18:24 -07:00
Rob Clark
3a939d034e nir: add lowering pass for glBitmap
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-05-11 12:20:11 -04:00